A Venice Type Map *would* Be Cool...
#26 posted by Wazat on 2003/09/16 15:00:14
Or the one with air pockets dispersed conservatively around the level.
On a related note, I've always wanted to do a mod where the entire level is under water, and the only way to breath is to kill enemies and collect their air tanks, or find fill up points or health packs to fill up on. That'd take QC code though.
And to do it without QC - a deathmatch game where the player always drowns, and is just trying to get points before that happens - could be very gimmicky. Though possibly fun...
.
#27 posted by pushplay on 2003/09/16 16:39:21
Someone could design some QC ahead of time that everyone uses.
Nah
#28 posted by starbuck on 2003/09/16 17:02:17
i'd like to keep speedmapping as free of QC as possible...it just confuses things, like lots of custom engine malarkey. I'm pretty sure scampie is of the same opinion too.
Water.
#29 posted by Shambler on 2003/09/16 17:07:03
Good idea. Simple enough that any idiot can do something (and no doubt you all will =)), open-ended enough to not be ridiculously restrictive, yet distinctive enough to be definitely a theme.
Btw,
#30 posted by Wazat on 2003/09/16 17:11:43
Is speedmapping inherently single player? Or will we have a DM map theme sometime?
Eh
i still like the idea of 'disorientation' which was a broader theme encompassing the 'upside-down rooms' idea ala 'thefly'
,
#32 posted by Wednesday on 2003/09/16 18:44:30
"a deathmatch game where the player always drowns"
like this?
http://www.somethingawful.com/cranky/index.php?review=53
Lol
#33 posted by Wazat on 2003/09/16 18:55:10
yea, that puts it into perspective.
...
i love cranky steve. i based my reviewing style on his :P
#35 posted by Scampie on 2003/09/16 23:56:11
-ish maps.
I was going to use this for sm51, but it'd be a suitible sm50 theme as well.
also, no qc, ever. speedmapping is about making fun little maps as fun personal challenges for the mappers involved, not jerk off fests for coders.
Scampie Hates Coders
#36 posted by Wazat on 2003/09/17 11:41:44
The -ish maps would be interesting.
The Water Theme...
#37 posted by xen on 2003/09/17 12:49:09
...was done in sm29. Mind you sm29_xenon was probably THE worst thing i've ever done (first ever map in worldcraft incidentally), so I wouldn't mind improving on it. Time increase would be appreciated too, just for this once; I know it defeats the object of speedmapping, but it would be nice to have something good to play at the end.
-ish maps would be kinda hard to pull off within the limit... i'm unsure about it.
#38 posted by metlslime on 2003/09/17 13:34:24
I kind of like the -ish idea.
-ish Is Good
#39 posted by czg on 2003/09/17 15:03:38
pikk
Yah
-ish maps are a good idea, but would they have to be standard id-ish maps? no rubicon-ish, etc.?
Ish?
#41 posted by Kell on 2003/09/17 15:24:19
by -ish does this mean architectural features/layout in a different texture theme? Or same textures/features but a totally new layout? Or maybe swapping DM and SP about, like doing a SP SM with an octagonal central room and gray-city-bricks a-la dm6?
/me is conf00zled
I Think...
#42 posted by metlslime on 2003/09/17 15:33:51
the -ish maps all had layouts that are 90% or more like the original map, but with a totally different visual theme.
Hmm
#43 posted by starbuck on 2003/09/17 15:36:38
i read it as remaking a map with the same layout (basically) with a different theme. It sounds a bit hard to me really, with any kind of tight time limit
Mmm
#44 posted by R.P.G. on 2003/09/17 16:55:36
rich_bar-ish
Well,
#45 posted by metlslime on 2003/09/18 05:52:30
at least you don't have to think of a layout.
It's Getting Close, Lets Make It Official
#46 posted by starbuck on 2003/09/18 06:35:33
Official Theme
Since the speedmap is only 2 days away, I think its time to choose. Therefore we're going to go with the water theme because it got the greatest support, and is simple and easy to implement.
The timelimit will be extended; 150 minutes sounds about right. However, i think it'd be nice to start earlier because of this, personally... i think the other UK peeps would agree that it'd be getting a bit late otherwise (ending at 1:30 AM even if everyone finishes on time). So i'd like to know how moving the session back say 2 hours earlier would suit everyone?
(8pm GMT on Saturday, 20th September
that corresponds to 9pm UK time, or 4pm EST)
Water Theme...
#47 posted by Vigil on 2003/09/18 14:11:16
Gets my vote. Not that it matters anymore...
Sm51 -ish Maps
#48 posted by Scampie on 2003/09/18 16:23:23
I'm going to call it 'map with an obviously stolen layout, with architecture/theme/weapons/monsters changed much or little as the mapper wishes'. It's only 100 mins, not like anyone's going to copy a map brush by brush... and if they can, more power to them with their skillz.
Any map is fair game, as long as it's well known. Also, you're not allowed to do one of your own maps.
Hehe
#49 posted by Wazat on 2003/09/18 16:39:20
Grab the original ID1 .maps and start aligning textures. You'd still be pressed for time though. ;)
#50 posted by Scampie on 2003/09/18 17:47:17
the textures in the stock maps are neither unaligned nor aligned, they are set PRECISLY how id intended them!
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