Boss Making
#26 posted by
Preach on 2017/02/22 18:59:04
Do you have anyone in mind for coding/making the boss? I'd be up for that if nobody else is...
Progs
With gravity settings and various fixes, like fish count, may be a plus?
#29 posted by
khreathor on 2017/02/22 19:32:34
Start map will be made by a special guest.
Preach
Ionous was doing the boss level, if you want to collaborate with him on that, then I'm more than happy with that so long as he is.
FifthElephant
Daz jumped into the discord and asked to do the start map, but if you want to do another secret map then you're more than welcome to join and contribute too.
The Aesthetics
#33 posted by Giftmacher on 2017/02/22 20:36:23
This was suppose to be retro/painted with a rougher brush yea? Id1 architecture but +1, we can do better without it taking longer today :) and with texture alignment. I got the impression this is not a "every brick is a brush" kinda thing, focus is on solid gameplay
Boss
#34 posted by
Cocerello on 2017/02/22 20:42:34
can i suggest the lava worm here?
https://www.quaddicted.com/reviews/virtus.html But it would become completely a mod.
If not and it's simpler to do, A chton with DoE's Lavamen. Bosses on their own are easy to exploit.
Daz Making The Start Map
#35 posted by
negke on 2017/02/22 21:07:28
Five bucks that the changelevel triggers will lack the no intermission flag...
Actually, I expect a clever and intricate combination of skill selection and secret level in one!
Boss
#36 posted by
brassbite on 2017/02/22 21:28:04
As Lovecraft invented a ton of alien deitys/monsters it could be one of the other ones.
Remember to not make it a bulletsponge, like in any other 'modern' FPS.
Use the Zelda formula: Do some shit 3 times to kill the boss: e.g.: press 3 buttons to grille some dude in his jacuzzi because of some conveniently placed electrodes.
I wouldn't enjoy an original boss remade.
I don't have a clue how long it takes to make enemys for quake from scratch.
Would You Guys Consider Including A DM Map?
If so I like to do something and I've released some in the past. Although I should probably read this thread instead of scanning it. LMK.
@Giftmarcher
I linked the discord chat that we're using for communication earlier in this thread. Please join us. Everybody else who is participating is there.
@FifthElephant you too.
Hey Guys
#39 posted by
PuLSaR on 2017/03/22 13:34:24
how's your progress with this? Show some screenshots.
no, the release date will be pushed back.
Soon*
*see blizzard for definition of soon.
Yo Snaut!
#44 posted by
Mugwump on 2017/07/17 11:38:37
If release date is still at least a few weeks away, I could do some original music for you guys.
Hey Mugwump
come join us on discord and have a discussion about the feel that our maps are going for:
https://discord.gg/hryyaB
#46 posted by Jaromir83 on 2017/07/23 08:54:42
I so much hope this episode becomes real thing!
The guys took some time off for the other jam, but now that it's finished they should be back feeling a little more refreshed.
God I hope not.
Scope creep has meant we've exceeded the initial target date by a long long way. It's creeping ever closer to completion, but I really would like it done soon. The guys are working though ^_^