#26 posted by Lightning Hunter on 2017/01/23 02:01:38
Well, the guy who started the thread about my project seems to have only started that one thread. I will e-mail him, since he put his e-mail in his info.
Here's An Idea
#27 posted by damage_inc on 2017/01/23 02:09:12
Just call it a day and logoff, leave... forget about this forum. No need delete anything. Done.
Do you not have the will power/control to do that.
#28 posted by anonymous user on 2017/01/23 02:22:31
You have 4 comments in the Definitive Frikbot thread. There are 61 comments in total
57 comments made by people NOT named Lightning Hunter.
What is this special right of yours to have 57 comments deleted made by 15 other people?
How very self-righteous of you!
#29 posted by Lightning_Hunter on 2017/01/23 02:24:14
If it wasn't for the fact that a moderator modified my news post to make me look bad, I would leave quietly. However, I must now do this to preserve my honor. I have never done this before, but that is because I have never seen such unprofessionalism before.
The part of the news post that states, "on the same old low-poly models" is not my wording.
#30 posted by Lightning_Hunter on 2017/01/23 02:26:07
To the person above: the definitive Frikbot pack is mine, and that thread would not exist otherwise.
#31 posted by topher on 2017/01/23 02:33:00
i was going to say why do you care so much, but now i see it.
i mean, personally i would still don't give a fuck and i would just leave, but your petition is looking more reasonable now.
#32 posted by ayy lmao on 2017/01/23 02:36:49
However, I must now do this to preserve my honor.
Lol. Literally no-one cares about those threads, and literally no-one would care about this thread if you just left it be. Func is just a troll forum now, populated only by tards, noobs and trolls, and has been for some time. Ever wondered why you never see any of the old guard here anymore?
#33 posted by Lightning_Hunter on 2017/01/23 02:40:24
Good point. I have not seen any of the old members who I used to get along with. Even the mods now seem to be trolls. I guess this site has now gone to the dregs.
#34 posted by damage_inc on 2017/01/23 02:40:45
I see you point about the news edit but, once you decide to put something out for public consumption it's not really up to you whether people on forums can or cannot post/talk about it.
Either way, hope you find a way to move on and get back to doing what you enjoy doing.
#35 posted by dwere on 2017/01/23 02:41:59
If the mods are this bad, the chance of them complying with the request equals zero. So it's a bit like banging your head against the wall.
Not sure how honorable that is.
#36 posted by ayy lmao on 2017/01/23 02:47:53
I guess this site has now gone to the dregs.
Exactly. On the bright side, this has been a positive experience for you - you have seen this forum for what it truly is, and you now know that you don't need to waste any more of your time posting in it.
If any game is a 'correct' fit for high res textures it's certainly Unreal. It even came with super high res textures in the box (S3TC) on launch.
It's a shame to see people jump on L_H in the way they did. The trolling is uncalled for tbh but that's basically how Func_ is it seems. I can't speak 'for the old days' as I've only been here like 3 years.
#38 posted by topher on 2017/01/23 03:09:10
mmm... i been here less than two months
i strolled in the wrong part of the internet? food for thought...
i mean, i'm definitely a noob, but i didn't seem that bad.
#39 posted by khreathor on 2017/01/23 03:22:32
As some people mentioned earlier, sometimes it looks like scaled up original textures with sharpening + some random noise textures and emboss filter. It looks bad imo. Good example is Behemoth. Problem is it looks very dumb on a super low poly model. Best scenario would be:
- work with a modeler on a mesh;
- repaint texture (based on original) over modeled mesh, with all details;
Of course it will take more time than just "upgrading" textures in PS, but it will look much better. Considering you like to work on such stuff, you should be able to do this right.
Now my little rant about HD texture projects...
Making HD textures for outdated technology is a waste of time imo. It's like updating 1998 game to 2005 tech state, which was 12 years ago... It just doesn't look good.
Most of HD texture packs have diffuse and normal maps. That's it, no specular, no gloss etc. Such textures looks like plastic shit full of noise. It's very common in Quake HD packs...
What I would like to see is "HD pack 2017 edition".
Unreal 1 on UE4:
- PBR shaders;
- High res models;
- High res textures with proper Albedo/Roughness/Metallic/Specular and normal maps baked from high-poly;
- Realtime GI;
- Particles with physics;
etc.
Of course it's like creating a new game, but I think you got my point ;)
#40 posted by Lightning_Hunter on 2017/01/23 03:36:35
Thank you for a constructive post, Khreathor. Actually, the Brute skin was my second ever, so I should not have used it as an example screenshot. The decorations and inventory were made last. They were completely reworked, unlike the Brute. Do you like the work on those skins? I did not see you mention those, and those are my latest works. Also, the first person weapons are newer.
Someday I will go back and redo the oldest skins, but for now they are at least somewhat ok. I of course respect your opinion not to like high-res skins in old games. Personally, I like them :)
#41 posted by dwere on 2017/01/23 03:40:39
There are a couple of holy cows and taboo topics here that you better not touch. Not a lot of people will jump on you, but, unfortunately, even a few determined individuals can be very loud.
Which would be tolerable if this community wasn't so artistically impotent. I think it's about time I gave up on it too, because I'm yet to see anything worthwhile being produced here.
Maybe I'll return under a different nickname to be this really cool person who speaks the truth and warns the newcomers.
Decorations And Inventory
#42 posted by dwere on 2017/01/23 03:52:48
I know I'm not khreathor, but I'm not sure I like how the seams were done here:
http://media.moddb.com/images/mods/1/32/31427/SteelBox.JPG
Then there's the painted symbol that turned into a relief symbol, but it's an authenticity problem rather than a quality problem (i.e. I don't really care).
#43 posted by Lightning_Hunter on 2017/01/23 04:05:40
Yeah, I did take some creative liberty with the steel crate, I admit. More so than the other skins for sure. I have another faithful version, but I dont like how it turned out. The steel crate isn't in the game much anyway.
#44 posted by khreathor on 2017/01/23 04:38:00
Boxes and metal barrels looks ok, but wooden barrel needs new model for sure, now it looks kinda ridiculous with Hi-res texture ;)
Most of pickups looks ok, but there are few bad ones.
Toxin Suit has this cheap repetitive scratch texture. It doesn't look good.
I'll write up more detail tomorrow when I get some time to test it.
#45 posted by mankrip on 2017/01/23 05:56:54
The main problem with most HD texture packs is a lack of understanding of how lighting can be used to give depth to a texture.
In many cases, HD textures makes the game look more flat because their lighting is more flat - and not because of the low-poly models.
For example, in the original behemoth skin, the chest area below his neck is heavily shaded, to give a strong impression of depth. This was lost in your HD skin, with the shading reduced to an outline around the chest plates - which looks cartoony in the side with the brown symbol, due to the skin becoming brighter in the area directly below it.
When the human brain sees contradictions in the lighting of an area, such as the one mentioned above, it flattens out the interpretation of the geometry in that area.
Also, details lit from an edge should not have a shadow under that edge, unless they're meant to look separated from the material below them. The overuse of thin shadows around all edges of a detail makes it look cut out.
In the screenshots of the crate, all metallic materials such as the weapons looks less shiny in your HD skins, and the lighting on them is a lot more regular. The original skins are more shiny and the lighting on them is a lot more irregular, giving a better impression of worn material.
I'm also studying texture creation, and it's not easy. There's a lot of subtle aspects involved. But don't worry about negative opinions, as long as you're satisfied with your results.
I Have Some Constructive Criticism
Please note that I've not played the mod, this is just going by the screenshots you've posted.
The titan: it appears to lose detail and embossing in the leather areas. I think that this is a shame. The high-res texture adds "material texture" but removes detail in these areas. This is particularly noticeable in the shoulder, shin, and forearm areas.
The box looks like it has lost a bit of its grittiness, it appers to have gone from an effective but cheaply manufactured military box, to a precision manufactured expensive box. I think this is a shame. Small things make a big difference. The size and round shading of the bolts, with the apparent rust or dirt around them, has been removed for a flush bolt. The other decorations behind this box seem to have been recreated more faithfully.
The armour looks good.
The plant is great.
The brute / behemoth: There seems to be a discrepancy between the sharpness in the lines in the face and the chest. But overall an improvement.
It is a really hard thing to do to make it all fit in well. Normally the hit rate on this kind of thing is about 50% IMO. That's why I don't use these kind of things. Anyway, that's my $0.02.
What A Thread
#47 posted by PRITCHARD on 2017/01/23 09:43:38
This was a good laugh.
Top Thread.
#48 posted by Shambler on 2017/01/23 11:54:32
10/10 AAA+++ would TL,DR again
I Have Always Thought...
#49 posted by Kinn on 2017/01/23 15:28:37
Whenever I think of what the hi-res texture equivalent of the Unreal textures would be, I think of a painterly style like what you see in Blizzard games.
It helps that you tend to get away with a painterly style on low-poly stuff, even when the textures are quite hi-res.
#50 posted by mh on 2017/01/23 16:24:47
Haha, I can tell you guys obviously haven't even downloaded or even looked at the project.
I have looked at it.
The combination of high-res textures and low-poly models looks absolutely dreadful.
The combination of high-res textures on the monsters and low-res textures on the scene geometry looks absolutely dreadful.
A cohesive, consistent look will always be better than a mixture of high-res, low-res, high-poly, low-poly and 8-bit, 32-bit.
If you get past looking at individual components of the scene and look at the scene as a whole you can see how jarring it actually is.
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