Mukor: Playtested this a few times as well. It's really, really good. Vertical and a lot of fun. Very impressive visually, feels proper evil and Egyptian. Definitely full-release material here. I'm not sold on the crates you added for the release version, they look a bit jarring with the rest. The button to open the second well is also too well hidden among the scenery, made especially annoying that it has more than 1 health! Other than that it's a really cool map.
Naitelveni: Feels a bit like Serious Sam that one, with the monolithic scale and long sightlines. The Vore at the start is incredibly inefficient and encounters could be a bit more thought out. That said it is still a really fun map with cool events (the gold key was a lot of fun for instance) and gorgeous architecture, which could've benefited from better lighting as it's a bit flat. There could've been a shortcut below to get up to the upper levels too. The map has a trigger_teleport issue as well, but it's not really too bothersome. So yeah, overall this is a pretty solid map as well!
Newhouse: I'm sorry, but I didn't like the gameplay in that one very much at all. It's far too unfair, even with the powerups inside the secrets. The crushers are a cool idea and the quad run is fun, but that's about it. Design-wise, however, this is clearly one of the best maps of the bunch, with superb visual design and really odd stuff. It keeps things fresh and the flow is as bizarre as the visual design, which is something I really enjoyed. It's just a shame the gameplay is so subpar compared to the rest, it feels almost like an afterthought with monsters thrown in just for the sake of it.
Oasis: Sorry, I don't remember your nickname. In any case this is a competently-made beginner map, which reminded me of Kona's maps after Cardo said it in Ionous' stream. Texture choice is a bit dubious but it still works somehow. It's nothing spectacular but still well made for a first map, definitely much better than most first attempts at the least!
Onetruepurple: Atrocious. Horrible. Abominable. Fetid. Awful. Just pure dross. How could anyone release a map like this I can't fathom!
In all seriousness, this is one of the most retro of the pack, it feels like American McGee decided to make an Egyptian map, replacing lava with slime. The brush shapes are very reminiscent of Episode 3, so are the moving platforms. Layout is pretty good too. A solid first proper release that's not textured with cocks this time!
Pulsar: My favorite of the pack. Just an all-around excellent small-sized map that totally nailed the Egyptian theme and looks mysterious as fuck. If I had to complain I'd say it's a bit too dark and the arena with the Hell Knights doesn't work very well, but other than that it's a really damn good offering especially considering it was made very quickly.
skacky: This was interesting to make for sure. I had wanted to make an Egyptian map for a while now. Design was very freeform, so much so that you can completely sequence break the map. I should've found a better solution for the whole gold key accession process but I thought the Lost Crusade trope would be pretty obvious. Oh well! :P
The Angelic Process' haunting music and artwork were a huge inspiration for the map.
Top 5 maps for me:
- Pulsar
- Breezeep
- Bloughsburgh
- Ionous
- Khreathor
Skill 3 demos for all!
https://drive.google.com/file/d/0BwnUnvcoU4HFSUVKTFpHQTNZVUU/view?usp=sharing