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Map Jam 7 - Back To Base
The time has come once again.
The time to go forth and map, IDbase style. More specifically, Than�s APSP2, a loving ode to water, pipes and plumbers. Map Jamming is about creating maps of any size or detail level over several weeks, using a certain theme and/or texture set.

For this seventh of maps jams, the Quoth mod with be employed. Grab it here:

https://tomeofpreach.wordpress.com/quoth/

Any questions or comments, please post to this thread only.

Theme � Back to Base
Deadline � August 11th, 2016
Texture Wad - There are texture wads for this jam that include many theme related textures. It is not required to use these textures in your level, they are provided for inspiration and convenience only! Check this texture repository for more wads : https://www.quaddicted.com/files/wads/

Compile Tools - It is recommended that you use EricW's updated Quake compiler suite as they add much new functionality to lighting and visibility. It even has surface lighting!

Download EricW's tools : http://ericwa.github.io/tyrutils-ericw/

Download worldcraft / Jackhammer fgd for these tools> : https://dl.dropboxusercontent.com/u/33279452/quake4ericwTools.fgd

Engine:
Quakespasm / Fitzquake. The usual suspects.

Theme reference images:
http://www.quaketastic.com/files/Jam7/jam7_boilerfeedpump.jpg
http://www.quaketastic.com/files/Jam7/jam7_coolingtower.jpg
http://www.quaketastic.com/files/Jam7/jam7_coolingtowerinside.jpg
http://www.quaketastic.com/files/Jam7/jam7_filtration.jpeg
http://www.quaketastic.com/files/Jam7/jam7_refinery.jpeg

Download the Map Jam 7 zip:
http://www.quaketastic.com/files/Jam7/Map%20Jam%207.zip

Please post WIP shots of your maps. There�s nothing like a few constructive words to fuel one�s inspiration.

Lastly, a list of mappers streaming their mapping skills:
http://twitch.tv/ionous (Ionous)
http://twitch.tv/tddaz (Daz)

If you want to be added to the stream list, just post below.
Thanks to Daz making the introduction video (which shall be forthcoming).
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JACK 
I just started using JACK for the .fgd. It's been a while since I've used a Worldcraft-based editor, but it's kind of like riding a bicycle - I suck at riding bicycles. 
Day Two 
Qmaster: Sure, go for it. Better the fragment be used for something rather than gathering dust on your hard drive.

Zwiffle! Welcome back to the fold.

I myself will be mapping in about 2.5 hours or so.

And apparently I've been streaming for the past eight hours. No idea how; I had signed off OBS and closed my laptop. Hmmm. Oh well.

https://www.twitch.tv/ionous 
"Wait, Why Am I Still Streaming?!" 
Epic, lol. Probably the most entertaining episode of all your streaming career! 
Short-time Quaker, First-time Mapper 
Hey y'all. Saw a post about this jam on tumblr and figured I'd give Quake mapping a shot. I've worked in Hammer before for a variety of Source engine games, but I'm entirely new to mapping for Quake. I've got a couple questions.

How much overlap is there between a modern (as if the source engine is anywhere near "modern") version of Hammer, and where should I go to get started mapping for Quake? 
Pure Gold 
negke : *** fell asleep
tdDaz : hmmm
tdDaz : man down? :D
negke : daz, you take over!
tdDaz : LOL imagine if I could remote into his pc and map a bunch while he sleeps. That would be so confusing when he woke up :D
tdDaz : Ionous
tdDaz : lol
negke : :D
tdDaz : what is that sound
skacky : is he still afk? Kappa
negke : maybe a clock, or the hdd?
tdDaz : skacky Residentsleeper
negke : or his death sounds
tdDaz : feck
skacky : lol even when he's not doing anything I get buffering
Grim_Fandang0 : yeah
skacky : also he's super late on the irc chat lol
negke : probably like me yesterday: the beers kept running through. then i'm like, let's sit down here for a minute. suddenly woke up and it's 2:30
tdDaz : I mean its nearly 4am there, he must be sleep
negke : those are some proper nostromo sounds
negke : kind of
skacky : the nostromo sounds are perfect to sleep to
tdDaz : ok lets break his viewers record while he isnt even alive, lol
negke : too bad he didn't leave the music on
skacky : they're also in deckard's apartment
negke : this is quite meta for a mapping stream
tdDaz : well what does his map look like?
negke : mp3 and chat. no editor
Grim_Fandang0 : I think he closed his laptop but it didn't went to hibernate mode
skacky : http://www.quaketastic.com/files/Jam7/Jam7_ionousA.jpg
WarrenMarshall : Zombie Ionous
skacky : there are currently 6 people here watching nothing
skacky : Kappa
WarrenMarshall : 7. 7!!
Grim_Fandang0 : :D
tdDaz : *** you im watching his clock tick
negke : the channel has never been this active
WarrenMarshall : I, for one, have never felt more alive.
skacky : I should go map but this is better
tdDaz : this is pre-mapping zen
WarrenMarshall : It's the suspense. What's that sound? When will he wake up? Is he ALIVE?! Oh god ...
negke : listening to the choking clock
tdDaz : the mind boggles
skacky : what if his hellhounds suddenly assume control
tdDaz : lol
WarrenMarshall : I fully expect the cat to start walking on the keyboard ... any moment now ...
negke : at least they would align the trim correctly
tdDaz : I haven't fallen asleep at my pc for years, I admire Ionous tenacity :)
Grim_Fandang0 : maybe Hawaii is under water? and he's rowing at his coach
skacky : haven't either daz
skacky : even during my crazy mapping streaks
tdDaz : yeah I just cant do it any more
WarrenMarshall : I generally go to bed when I get too tired to focus ... but that's just me ... I was raised in Canada, so ...
tdDaz : my biody just knows to press power button and shift to bed :D
WarrenMarshall : I CAN fall asleep playing video games on the couch tho. I wake up and my character is running into the corner and has been for at least 20 minutes ...
tdDaz : lol
WarrenMarshall : I want to watch something else but now I feel like I have too much invested to switch away.
tdDaz : rofl
tdDaz : he's gonna wake up ANY SECOND
skacky : haha
Grim_Fandang0 : It's in this state for 3h now, clock is only thing that change
Grim_Fandang0 : anyway longest afk stream I know was 11h, where guy was dead drunk, I hope Ionus will beat this record today Kappa
tdDaz : haha
tdDaz : was anyone here when he was last awake?
tdDaz : or did he just become unresponsive? :D
Delete Message
Grim_Fandang0 : I was, but he turned off and on stream few times, then posted something on Twitter afaik and then this
tdDaz : hmm
tdDaz : well this will be a fun story tomorrow :) laters
negke : several good quotes for the map's readme
Grim_Fandang0 : haha
DaveTheDaring : Hey.
Grim_Fandang0 : hey :D
Grim_Fandang0 : welcome to ResidentSleeper stream
DaveTheDaring : Thanks.
DaveTheDaring : Has he fallen asleep?
Grim_Fandang0 : no one knows
Grim_Fandang0 : lol
DaveTheDaring : How long has it been like this?
Grim_Fandang0 : like 5h
DaveTheDaring : Maybe he died and that sound I can hear is his dogs eating him? Prolly not though.
Grim_Fandang0 : or he's fapping for 5h
DaveTheDaring : Wow. That would be impressive.
WarrenMarshall : Thought I'd check back in ... still dead?
DaveTheDaring : Still dead.
DaveTheDaring : I might stream some Quake later by the way. 
Welcome Schnedwob 
Check out this beginner's guide Khreathor just posted:

http://khreathor.xyz/quake_mapping.html

Should answer most basic questions. 
You're A Saint, Ionous. 
I'll check back in here once I've cobbled something halfway map-like together. Wish me luck! 
Mos Def 
Here's a .def file for Quoth. I grabbed the version goldenboy posted a while back, and added all the missing entities I could find. I don't guarantee that every relevant field and spawnflag is there, but it should have all the entities and get you going if you keep referring to the tutorial.

http://www.quaketastic.com/files/misc/quoth.def 
PS: Beta 
Should have mentioned that it hasn't been tested beyond making sure that Trenchbroom will load the file without an error. The fgd is the better supported option, and probably will continue to be in the future. Fans of the fgd may need to take the ball they've been given and run with it... 
 
Are we allowed to use custom texture sets as long as they follow the base setting? 
Sure 
schnedwob: Good luck!

Preach: Thanks for the .def file. I had been meaning to dig out the old one, but very much forgot. This is far better.

Breezeep: Sure, follow wherever your muse takes you. 
Ent 
I am convert .def to .ent
But I did not get a fully tested

http://digspt.ru/quake/files/quoth.ent 
Base Set I'd Like To See Worked/ Expanded On 
I remember cybear, bear, whoever, made a few early speedmaps using a very small set of super degraded, mossy worn down idbase textures. I'd love to see a map in this style.
would work well as a "stranger things"kind of map, particularly if DIGS made it.
EG go through the first part in regular clean idbase textures, fighting base monsters etc. then enter a portal or something and fight through the same setting with the degraded textures (the upsidedown) fighting more eldritch monsters. 
I Can Only Remember One Such Texture 
Which set is this? 
Great Jam Choice Ionous. 
Base is a hard thing to make look good, i reckon, so a good challenge for people. Good luck everyone. 
It's That Time Again 
Starts in about an hour. Quake mapping and Doom Metal (I'm thinking some Ruins of Beverast).

https://www.twitch.tv/ionous

Oh, and thanks Shambler. Sock suggested it. I was totally on board. 
Yayy Mapjam, Yayyy Base! 
Here's what I've got going on. Also got a lot of work coming up though, so I might have to trim back my ambitions to make the deadline! D: 
 
Looks great text fish! 
I Simply Don't Have The Time. 
I would love to jump in on this mapjam, but I am traveling for the next couple weeks. I will peep in to check out what other people are up to. 
Text_Fish 
Sweet! You nailed the lighting on the insides. And the way you cut those wall panels on the outsides look like the texture was made for it. Loving it.

As of me... blocking out like crazy. 
Looks Good, Text_Fish! 
 
Dat Yellowish Light 
Looks so warm I want to bathe in it. 
@ Text_Fish 
Nice brushwork/lighting.

p.s. add more cracks Daz likes cracks 
Text_Fish 
Looks very nice 
Text_fish. 
That outside section is the correct answer to the map jam :) 
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