Hmm
#26 posted by nonentity on 2009/03/04 20:01:44
Damn, got distracted by ranting about scratched discs, my point was supposed to be that all the fun combat aside, the guns are fairly basic fare (the only standout imo is the aiming line for the grenades (and mebe likewise the bow))
Why Can't I Use Wow Weaps?
#27 posted by Vondur on 2009/03/04 20:31:19
the topic says favourite, so they were my favourite ;) big, green, heavy, mean looking, just lub them and miss them....
Still Adding . . .
#28 posted by ijed on 2009/03/04 22:14:53
L4D automatic shotgun
OH!
#29 posted by Text_Fish on 2009/03/05 11:13:01
I'd like to add the Jedi Knight: Dark Forces II rocket launcher with its sticky, delayed detonation rockets. Gotta love watching a terrified storm trooper run around with a smoking missile stuck up his arse.
Quake Mod
#30 posted by JPL on 2009/03/05 12:47:01
There are also some cool weapons in QKP mod: fireball launcher, flamethrower and proximity mines are my prefered :)
Oooh Yeah, Quake Mod
#31 posted by anonymous user on 2009/03/05 13:16:59
Somebody needs to make a Quake mod which includes every single one of the weapons mentioned in this thread.
It would be terribly unbalanced, but ohsofun.
Hey !
#32 posted by JPL on 2009/03/05 15:21:02
It wouldn't be unbalanced if monsters are ported too ! As example, BGF9000 with CyberDemon / MasterMind, etc... :P
#33 posted by Nynort on 2009/03/05 19:07:08
lol, you mean, turning this into a favourite monster thread?
a couple additions, in the not-so-fps genre (hey, other people did it first)
Heretic:
Ethereal Crossbow - a great shotgun-type weapon
Dragon Claw - cool graphics, nice upgraded attack too
Heretic II:
Storm Bow, Force Blast.
Rune:
Short Sword, Broadsword, War Sword... actually just all the swords. And the BatteAxe.
another thing I've always admired is how id managed to put the Q2 railgun and the Q1 rocketlauncher in the same game, and balance it, with Q3.
#34 posted by mwh on 2009/03/06 05:20:06
I liked the marathon rocket launcher. Yes, I am very out of touch with games yes...
No Way
#35 posted by megaman on 2009/03/08 03:43:55
the q3 rl is slower and has a much smaller splash-dmg radius than the quake rl.
That said, it feels a lot better than the quake one -- must be the player physics.
#36 posted by gb on 2009/03/08 15:43:03
I don't like the sound of the Quake RL. Feels like a glorified shotgun, which it probably is.
I also don't like that it eclipses the other weapons in effective power. Why even have other weapons then, for decoration?
I'm also increasingly pissed by Quake's nailguns. Again, a big part of that is the sound.
I would work with the Q2 engine, if it didn't have relatively sluggish movement and controls. The precision of control in Quake 1, and the whole movement, is unmatched. It just feels better to play. Not to mention the monster lineup and the artwork.
The Q2 engine can be best described as solid - you can take it and turn it into Heretic II, and it works. Plus it has basic features like transparency, rotation, inventory and going back and forth between levels (aka hub system).
I spent many hours playing Heretic II yesterday, and cursing at its sluggishness. Afterwards, I blasted through the first act of Hexen II with an assassin, and it was just 200% more fun. To return to the topic, the assassin's crossbow is pretty wicked. You can practically play it like Quake, drop into a room and open fire, and the archer knights won't even know what hit them :) Eats mana though.
I stabbed Famine to death, by using Backstabbing with Tome of Power. It started saying "Critical hit!" so I just kept doing it. I felt a little stupid for knifing the episode boss in the back though, but it was pretty cool. The Assassin levels up pretty quickly, too.
Hexen II is really fun if you know where all the stupid keys are, and ignore the mediocre level design, and just turn up the difficulty, and play it like Quake. Someone should make a cool, large SP map for that game. ^^
Especially the Tome of Power idea is brilliant, as well as the whole lot of powerups and the user friendly inventory. Shame about the level design.
For Me
#37 posted by ijed on 2009/03/08 17:38:30
Q2�s weapon set killed it.
Run it under the Awakening mod and you immediately think - what the fuck were they thinking?
Ie.
#38 posted by ijed on 2009/03/08 17:38:45
Not thinking enough.
Good Thread Daz.
#39 posted by Shambler on 2009/03/08 22:41:04
Like it.
Gosh what weapons do I really like??
The DKT weapon that drew a pentagram in the ground and summoned a demon that tore everyone to shreds, fucking awesome.
DKT Rocket Launcher as well, spiraling rockets were sweet.
Q2 Railgun, just had the feel spot on.
Q1 Perforator, brutal, visceral, and totally to the point.
Mechwarrior 4 heavy gauss weapons, could really feel the firepower behind them.
UT Redeemer, another awesomely entertaining idea.
In fact most UT weapons were pretty cool.
Q2 DBS, pure beef.
Q1 RL, so simple, so effective, the definitive RL.
Melee, something from Severance probably...
Hmm
#40 posted by nonentity on 2009/03/09 05:00:23
Q2 DBS, pure beef.
mebe we should replace the crate as the logo... ;p
#41 posted by gb on 2009/03/09 09:52:12
Even Q2's crates look better ;-)
oh noes!!!
#42 posted by stevenaaus on 2009/03/13 07:03:04
Assault rifle my arse. The only person I agree with is f-ing ******
Doom chainsaw
Q1 NSOE chain-lg, mjolnir, mirv, zombie gibbing sword
Q1 Zerstorer/Oum chainsaw + quad
Q1 Malice machine gun
Q3 BFG
Halflife little alien land piranhas (?)
Duke3d devastator, rocket launcher, shrink-ray, freeze gun+mighty boot
Redneck Rampage tnt/chicken crossbow, motorbike mounted machine gun
Shadow Warrior pulsing heart, nuke
GZDoom flame thrower, machine gun
Hexen2 has so many: Demoness' fireballs and lightning staff (tomed and normal), Assassin's bow, Necromancer's spellbooks. The Assassin's tomed forth weapon spawns chains from the walls, picks up the enemy and smashes them on the ground. Hexenworld even has modded weapon effects.
Steven
#43 posted by gb on 2009/03/13 08:54:13
I've been thinking about making a little mod (...) where, among other things, I switch weapon 4 between the Assassin and Necromancer.
The story says the Necro comes from Thysis/Egypt, and that scarab doesn't have anything to do with assassins, but everything with Egypt.
Apart from that, we're the only ones who like Hexen 2 here :-/
Oh, except Rudl.
LOL
#44 posted by DaZ on 2009/03/13 16:28:05
Halflife little alien land piranhas
Aaaahhh my stomach hurts, must stop laughing!
Should Start A "FPS Worst Weapons Eva" Thread
#45 posted by RickyT33 on 2009/03/13 16:37:37
Starting off with the weird gribbley things from Half-Life.
And the Quake2 blaster. For starters.
Seemingly all of the weapons from STALKER.....
Eh
#46 posted by megaman on 2009/03/13 16:42:36
i loved the stalker weapons. especially at the beginning, when they were inprecise. made gameplay so interesting :)
I Tended To Find Them Infuriating
#47 posted by RickyT33 on 2009/03/13 16:59:27
Shoot a human in the face 20 times with a shotgun, he doesn't die then kills you with a couple of shots....... :?
Not fair! There were some good community fixes for SoC though, but I've yet so see one which will fix Clear Sky.
Snarks, You Fools
#48 posted by ijed on 2009/03/13 18:34:18
#49 posted by JneeraZ on 2009/03/13 18:58:13
And they were -awesome-. I loved using them in deathmatch on unsuspecting opponents.
#50 posted by gb on 2009/03/13 19:11:34
Shoot a human in the face 20 times with a shotgun, he doesn't die then kills you with a couple of shots....... :?
Just like Quake. Um, well, OK, it's just 6 or 7 shots for a grunt and 15 for a hell knight. 25 if your aim is really bad.
/ducks
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