VoreLord
#26 posted by aguirRe on 2005/06/27 16:57:14
Any engine with 800+ edict limit should suffice, e.g. DarkPlaces, FitzQuake 0.80, JoeQuake or any of my engines. My Nehahra engine has model interpolation if that's important.
Spelunking By Accident
#27 posted by BlackDog on 2005/06/27 17:11:46
At least I got a chuckle before I died.
I'm Not That Smart
#28 posted by ionous on 2005/06/27 17:46:51
Very nice map, well made, fun....
until the Chthon fight. I spent an hour trying to figure out how the electrodes worked. I still have no idea.
Chthon Fight
#29 posted by Blitz on 2005/06/27 18:02:31
I found it to be frustrating even in god mode
Hmm
#30 posted by bambuz on 2005/06/27 18:12:26
**spoiler alert**
the chthon (or whatever he is and is spelled) fight has the problem that the machine doesn't work "right", but you have to exploit some bug-like operation mode with the right timing when pushing the buttons. Btw, it takes 4 pushes for one electrocution according to my counts.
I Retract That
#31 posted by bambuz on 2005/06/27 18:13:55
yes, 5 pushes.
Yaeyw00tHARDASFUCK.
#32 posted by biff_debris. on 2005/06/27 18:24:21
Lun awesome job, you -- specially on those caves (my fave part). I got lost (I always seem to do that with your maps ;D), but found the keys and killed off the bad red men. I still haven't beaten SnotChton -- apparently theres a short in the electrode system in that room. Someone should tell the management.
Gah
#33 posted by . on 2005/06/27 19:50:20
Quite good job, I like the scale and the connectivity. Generally fairly challenging, and interesting brushwork on the huge building stuff.
I'm usually not a fan of custom monsters, they're typically executed poorly - in this case, I didn't like the colorizations - the colored enforcers with the standard-color grunts clashed.
What I did like was the idea of the red grunt, with it's attack - the fire and the rocket launcher.
I still haven't passed it - the boss fight is an unfair puzzle, because I'm running and jumping in circles dodging projectiles, and hiding, while trying to understand the whole configuration.
Also, funnay little secret in the slime.
AguirRe
#34 posted by VoreLord on 2005/06/27 21:06:16
Thanks, I did try Darkplaces, and although it works fine, to much ginning around to get it how I like (getting rid of all the extra stuff), I found that Q2K4 doesn't get the edict problem, and it looks pretty much like glquake, it's not ideal, but what is. I will also try you nehahra engine and see. But I'm out of time at the moment, it's going to have to wait until tonight now. Thanks again.
Great Map
#35 posted by Ankh on 2005/06/28 01:30:32
It is a very nice and beautiful map. I enjoyed playing it. Liked the architecture very much, and the placement of light textures all over the level. I'm not a fan of new monsters but they fitted well in this map. Gameplay was also good.
Am I right that to reach some secret you have to perform trickjumping? For example the green armor at the beginning of the base complex, up on the rock. I have found 3 secrets during normal play.
Chton fight made me despair for the first time and I quit from console. I found the solution on second try. If you play the level on hard you have no chance to figure it out on first try. For those who are still searching. Don't touch the armor and juggle with the buttons while Chton is "sleeping".
I had lack of ammo during play on hard but maybe I took wrong sequence of progression. I always had to fight with those red enforcers usind shotguns. Which doesn't seem to be very efficient. For me it doesn't matter normally if I use nailgun or shotgun so I don't care about having balanced amounts of shells and nails. On your map it seemed to me that balancing ammo was very important. I have no idea if it is god or not. I also found the grenade launcher a little bit late so it didn't help me fighting those enforcers. But maybe this was intentional.
I must also say the map has a strange name.
PS.
One of the first fiends in the rocks at the start really scared me. I knew there must be something beneath the rock but couldn't see anything so I jumped down...
I have recorded a demo while playing the level for first time - unfortunately I died after about 100 enemies - was too lazy to go back for health...
Hmm
#36 posted by nonentity on 2005/06/28 04:45:17
Not that I want to be a petant (hell, who am I kidding? ;), but;
Fired up computer when i woke up and saw this released
Where did you get the cybernetic interface on your net connection?
And I still haven't had a chance to play this (damn lack of net connection), but for all the people complaining about a 'thinking puzzle' for the boss fight...
Remove idiots out of the way!
THINKING HURTSSSSS
#37 posted by . on 2005/06/28 04:53:05
This is Quake. No thinking. Keep thinking to a minimum. Tiny thoughts.
The Slaying Of Rangoonshinaa
#38 posted by czg on 2005/06/28 05:02:11
So how are you supposed to do him then?
The way I did it was:
-Lower any two widgets.
-Raise same two widgets.
-While widgets are still moving, sprint over to one of other buttons and lower two, except one is still rising so it will not move back down, and you end up with only one being down.
-Go back to first button you hit and lower the two last widgets.
-�ElectrO!
To me this seems more like a speedrunning puzzle than a thinking puzzle.
BUT OMG MAYBE I'M A IDIOT
Yeah
#39 posted by Vondur on 2005/06/28 05:11:16
it's Raagoonshinnaah actually
anyway, the electrodes work very weird... it was very confusing (nearly frustrating) to understand under the shower of slime balls how do they work, but i managed to survive (for the second try) and kill the bastard. seems like while they move u can enable another electrode to start moving. this is the key. but still it's very complex to get the idea being bombarded with evil balls.... lun you're cruel man!
Czg
#40 posted by bambuz on 2005/06/28 05:28:08
it's easier if you use the electrocution button for raising the widgets (instead of pushing the same button you lowered them with) since now you don't have to dash across the whole room but only make a shorter trip.
I tried it many many times until finally succeeding. It sucks that you can't get out of the slime btw. :/
Aguire
#41 posted by Lunaran on 2005/06/28 05:28:45
Fullvis took 45 minutes. I had it at 20 before I ran out of bmodels and had to turn all my bitty light fixtures back into solid worldspawn. The bsp tree didn't like that. :(
It's my Light tool that normally prints this. As you actually used it, how come you didn't notice these warnings?
You recompiled the map?
Yeah, your light.exe printed those warnings, but as I said, I knew what they were and knew they weren't consequential to the gameplay so I disregarded them. And no, I didn't know about -gate 1. The final extra4 light took about an hour thirty but I also played quake for a few minutes before deciding it was a bad idea :)
<-- Raagoonshinnaah
#42 posted by Lunaran on 2005/06/28 05:34:30
czg is correct. Another way to do it is to lower two widgets, and instead of standing around waiting to raise them, hit the fire button, then do the rest the same way. That way you can hit the far button, hit the electro button, then hit one of the near ones on your way to the far one again and it all works out in sequence just running in two circles.
Okay, I admit apparently the puzzle at the end was far crueler than I anticipated. I made the armor pickup trigger Chthon so that you wouldn't have to wake him up until you were ready, and thus had plenty of time to run around, notice the red-light/green-light on each widget, and get a sequence down.
It might perhaps have been a better idea to have the rune big and obvious as you walk in, so as to be reminiscent of the first Cthon, so as to better communicate to the player "go figure the shit out first."
Map and learn I guess. Glad you guys at least enjoyed the rest. :)
Lun
#43 posted by aguirRe on 2005/06/28 06:23:21
I always analyze new maps to see how they're built and then I saw the warnings. If you want a quicker Light (with same quality), just run:
light -fast -extra4 -gate 1 -tyrlite95 lunsp1.
On my system this takes about 8 mins.
VoreLord
#44 posted by aguirRe on 2005/06/28 06:33:44
I forgot to mention that DP (last full release) has some quirks that sometimes affect gameplay. In this map, the early fiend ambush is gone (because the fiend is missing) and skill setting doesn't seem to work from command line (always Medium).
Puzzlefight
#45 posted by cyBeAr on 2005/06/28 06:54:34
Lun: When you enter the room it's kind of obvious that it it's going to be a chthon style fight. Because of that you excpect it to work as usual and won't even consider waiting with picking up the ra to figure the mechanism before waking him up. This unexpected behaviour and fairly complex solution makes it virtually impossible to get it right on the first try wich is EVIL.
The map in general is excellent though.
Puzzlefight
#46 posted by bambuz on 2005/06/28 13:07:07
The fact that you have to exploit a gimmick makes it very unintuitive - the gimmick of pushing the button exactly when the other posts are moving. A real machine would never work like that, but instead have some safety function (i.e. stop all posts, do not accept input or something similar) if you use buttons when it is in operation.
Lun
#47 posted by . on 2005/06/28 15:32:38
You had to make your light fixtures into worldspawn? Wuzzat and how?
Boss Fight
#48 posted by than on 2005/06/28 16:19:21
I might be stupid, but I'm certainly not patient enough to fuck about trying to figure out how to lower three electrodes just to see a crap slime monster die. I've seen Cthon die, and it was crap, I'm sure the slime monster is just as crap.
I had my fun playing the rest of the level, and the boss just left me with a bad taste in my mouth at the end. I suppose you might liken it to eating a good Christmas dinner and then following it up with flavourless cheese on crackers that were stale last Christmas.
Excellent
#49 posted by VoreLord on 2005/06/29 02:18:30
Thats the most fun I've had since the last time I had the most fun I had. Very nice looking and some excellent gameplay. More please.
Than
#50 posted by aguirRe on 2005/06/29 02:51:13
Try this after waking Chthon up:
1. Press the left button and hide until completed.
2. Press lightning button and quickly run to the right button and press it too.
3. Go back to the left button, press it and hide until completed.
4. Press lightning button and fry Chthon.
Rinse and repeat sequence two times more.
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