Note
Download this, there is coolness inside (and outside).
#27 posted by . on 2004/04/27 09:10:21
This is what Quake E1M1 should've (and probably could've) been. I really like the idea of remixing levels, and I think we should organize an entire episode remix (or the whole game). I'm not even really a fan of remixes in any medium but this was just cool. Inspiring too.
Found It
#28 posted by Scragbait on 2004/04/27 17:48:25
Found the 7th secret.
Nice extra chunk of map to explore.
Found it without reading hints (I turned my head from posts here.)
I feel complete.
#29 posted by Vodka on 2004/04/28 03:45:44
I added 50 monsters - now its fun
#30 posted by Vodka on 2004/04/28 03:46:30
great job czg + tovarish vondur
����...
#31 posted by distrans on 2004/04/28 04:00:38
nt
Speedy
#32 posted by nitin on 2004/04/28 04:25:40
care to share?
Vondur,
yeah I realised that you only wanted to tinekr with looks but it would be cool to see what new gameplay/monster positioning you could come up wiht using the same layout.
Kell In Positive Feedback Idbase Shocker!
#33 posted by Kell on 2004/04/28 07:29:47
This map rocks so much it actually makes me like idbase. That's how good it is.
Spent stoopid amount of time looking for super secret, then realisation dawned like the first day of spring.
You guys own me totally.
But yeah, I'd really like to play the map against a larger task force.
Beautifull
#34 posted by Trinca on 2004/04/28 08:05:10
humm as usualy vondur and cgz are amazing...greet work keep doing to still make this great game alive!
Quake Foreverrrrrrrrrrrrrr
http://trinca.no.sapo.pt
Errr
#35 posted by R.P.G. on 2004/04/28 10:50:37
E1M1 is the first map in the game -- or in this case, the first map in a possible series or remakes. It's supposed to be easy.
Very Nice :)
#36 posted by glassman on 2004/04/28 14:37:06
Just shows what aligning your textures can do for a map! ;-) Amazingly I've never before noticed that shootable door in the first MH area.
I Was Just Wondering Something...
#37 posted by necros on 2004/04/28 21:49:56
i've been toying with the idea of doing a map like e1m1rmx of e1m5 since alot of people have shown interest in that one.
what i'd like to know is what is it you like about the map in the first place... is it the layout, architecture or textures? i wanted to do an arab textures version using the kjsp1 textures, and wanted to know if anyone thought that would be good...
.
#38 posted by [Jimbo] on 2004/04/28 22:26:51
Wow nicely done.
All your base are belong to Vondur + Czg
Necros
#39 posted by Vondur on 2004/04/29 01:12:07
hmmm, might be good idea to use those texes.... depends on how you'll do that and light that and detail that :)
E1M4 Are Belong To Meeee
Already started work on it... ahh... no more medieval stuff...
Yay
#41 posted by Vondur on 2004/04/29 03:39:05
fatty u rok! :)
Necros:
#42 posted by Shambler on 2004/04/29 04:51:53
Stick with similar layout, and definitely same textures. Idea is to capture E1M5 feel but with 1337 modern designs as Vonzg have done. Maybe trickier but similar gameplay.
I think the idea of redoing the maps, just one by one, rocks - as long as they are all similar to the originals but really 1337.
But just keep it low key at first, don't aim for the whole of Quake as it will be too ambitious and fail to materialise.
If You're Really Going To Remake The Exmx Maps...
Then remake them.
Don't use completely different texture sets, that'd defeat the purpose (in my mind anyway). In the case of e1m5, for instance, I really liked the atmosphere of that map, and you'll change that completely if you use a markedly different texture set.
The Von+CZG map really is the ideal example of what a remake should be - largely the same layout, textures etc but improved in countless ways.
At the end of the day you want to evoke the same feeling that the original levels did, and you can't do that by using radically different textures etc.
Hmm
#44 posted by Vondur on 2004/04/29 05:37:04
i'd agree with smablo and fribbla
#45 posted by - on 2004/04/29 09:39:55
I'd like to see a remix of episode 3 with idbase textures instead.
Well...
#46 posted by necros on 2004/04/29 12:26:55
sorry to dissapoint, but i've decided to continue with the kjsp1 textures. i am doing the map more for myself then anyone else :P and i really wanted to try out these textures.
not to mention i already have 1500 brushes down... ;)
Well
#47 posted by Zwiffle on 2004/04/29 12:44:50
since people are snatching up maps to remake and no one apparently has e1m2 then I call that one.
I Think Episode 3 Would Look Good
#48 posted by HeadThump on 2004/04/29 14:10:25
In a Headshot style mix of wizmet and techbase like my last speed map. In fact I've been working on a version of e3m2 Vault of Zin that does just that and gets rid of ALL those 90 degree angles (they torment my soul) as well.
Here U Go.
#49 posted by Vodka on 2004/04/29 14:22:41
You have asked for it, now dont complain.
http://www.planetquake.com/speedy/e1m1rmx_hard.zip
Title : The Slipgate Duplex HARDCORE
Bunch of monsters added. Route and gameplay changed.
map file included.
WARNING: its hard (no skill settings). u have to get all the secrets and look for hidden ammo, or u are toast.
But dont giveup. Quicksave often. Its beatable, once you know what to do.
Speedy (www.planetquake.com/speedy)
Yeah
#50 posted by czg on 2004/04/29 14:55:27
I really want to see a demo of someone playing through this without cheating.
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