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Vondur + Czg = New Spq Map
You might remember I stuck many of my old map sources onto a page some time ago, in the hope that they wouldn't just be wasted time. Thankfully, my hopes came true.

Vondur picked up the remains of an old e1m1 remake I did, and decided it might be worthy of a polish. He didn't finish the map though, but handed it back to me so I could see what he was thinking about it. I made some new bits on it, and passed it back, and so on and so on, until today when we've got a finished map to show you all.

So yes, finally we ended up with a nice modern upgrade of the good old Slipgate Complex, which we have dubbed The Slipgate Duplex.

Screenshots and info:
http://vondur.net/maps.html
Vondur.net download:
http://vondur.net/maps_files/e1m1rmx.zip
Fileplanet download:
http://www.fileplanet.com/dl.aspx?/planetquake/greyvoid/e1m1rmx.zip

Please enjoy and tell us what you think!
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Note 
Download this, there is coolness inside (and outside). 
 
This is what Quake E1M1 should've (and probably could've) been. I really like the idea of remixing levels, and I think we should organize an entire episode remix (or the whole game). I'm not even really a fan of remixes in any medium but this was just cool. Inspiring too. 
Found It 
Found the 7th secret.

Nice extra chunk of map to explore.

Found it without reading hints (I turned my head from posts here.)

I feel complete. 
 
I added 50 monsters - now its fun 
 
great job czg + tovarish vondur 
����... 
nt 
Speedy 
care to share?

Vondur,

yeah I realised that you only wanted to tinekr with looks but it would be cool to see what new gameplay/monster positioning you could come up wiht using the same layout. 
Kell In Positive Feedback Idbase Shocker! 
This map rocks so much it actually makes me like idbase. That's how good it is.

Spent stoopid amount of time looking for super secret, then realisation dawned like the first day of spring.
You guys own me totally.

But yeah, I'd really like to play the map against a larger task force. 
Beautifull 
humm as usualy vondur and cgz are amazing...greet work keep doing to still make this great game alive!


Quake Foreverrrrrrrrrrrrrr

http://trinca.no.sapo.pt 
Errr 
E1M1 is the first map in the game -- or in this case, the first map in a possible series or remakes. It's supposed to be easy. 
Very Nice :) 
Just shows what aligning your textures can do for a map! ;-) Amazingly I've never before noticed that shootable door in the first MH area. 
I Was Just Wondering Something... 
i've been toying with the idea of doing a map like e1m1rmx of e1m5 since alot of people have shown interest in that one.

what i'd like to know is what is it you like about the map in the first place... is it the layout, architecture or textures? i wanted to do an arab textures version using the kjsp1 textures, and wanted to know if anyone thought that would be good... 
Wow nicely done.

All your base are belong to Vondur + Czg 
Necros 
hmmm, might be good idea to use those texes.... depends on how you'll do that and light that and detail that :) 
E1M4 Are Belong To Meeee 
Already started work on it... ahh... no more medieval stuff... 
Yay 
fatty u rok! :) 
Necros: 
Stick with similar layout, and definitely same textures. Idea is to capture E1M5 feel but with 1337 modern designs as Vonzg have done. Maybe trickier but similar gameplay.

I think the idea of redoing the maps, just one by one, rocks - as long as they are all similar to the originals but really 1337.

But just keep it low key at first, don't aim for the whole of Quake as it will be too ambitious and fail to materialise. 
If You're Really Going To Remake The Exmx Maps... 
Then remake them.

Don't use completely different texture sets, that'd defeat the purpose (in my mind anyway). In the case of e1m5, for instance, I really liked the atmosphere of that map, and you'll change that completely if you use a markedly different texture set.

The Von+CZG map really is the ideal example of what a remake should be - largely the same layout, textures etc but improved in countless ways.

At the end of the day you want to evoke the same feeling that the original levels did, and you can't do that by using radically different textures etc. 
Hmm 
i'd agree with smablo and fribbla 
 
I'd like to see a remix of episode 3 with idbase textures instead. 
Well... 
sorry to dissapoint, but i've decided to continue with the kjsp1 textures. i am doing the map more for myself then anyone else :P and i really wanted to try out these textures.
not to mention i already have 1500 brushes down... ;) 
Well 
since people are snatching up maps to remake and no one apparently has e1m2 then I call that one. 
I Think Episode 3 Would Look Good 
In a Headshot style mix of wizmet and techbase like my last speed map. In fact I've been working on a version of e3m2 Vault of Zin that does just that and gets rid of ALL those 90 degree angles (they torment my soul) as well. 
Here U Go. 
You have asked for it, now dont complain.

http://www.planetquake.com/speedy/e1m1rmx_hard.zip

Title : The Slipgate Duplex HARDCORE

Bunch of monsters added. Route and gameplay changed.
map file included.

WARNING: its hard (no skill settings). u have to get all the secrets and look for hidden ammo, or u are toast.
But dont giveup. Quicksave often. Its beatable, once you know what to do.

Speedy (www.planetquake.com/speedy) 
Yeah 
I really want to see a demo of someone playing through this without cheating. 
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