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New Q1SP: SurveylLance ZtateMent
This map is brought to you by hexcalk, now with crazy advertisement ripoff statements such as "lightning gun not included" and much more! Well, yeah, something like that, but the map surveylLance ztateMent focuses on a detailed aesthetic built upon sock's tp-industrial texture wad, which was used in his concept map "The Bridge Crane". I put in over 1 month of effort into this novelty, and as a result (coupled with beta-testing), it's a marvel of interesting artworks.

Beside that, the gameplay gets harder than preceding hc maps. Ammo and health are now barely enough to catch up with the most intensity, though it's not too scarce. Enemy/monster encounters are more varied because the map is more dynamic than hc1, and thus the average amount of enemies you see per room is denser; some of it's tight-quarters, and some of it's otherwise. Also, the lighting got more varied and darker.

surveylLance comes in two flavors, one grey ceiling-oriented, and one yellow ceiling-oriented. By the way, I didn't take a screenshot of this level since it was too hard to do so with the still-visible corpses and hordes.

Alternatively:

"I inaccurately denied that I did a screenshot, for that I did several of them for hc3.

I just took this one recently in response to your needs for the screenshot."

Screenshot link: http://www.quaketastic.com/files/screen_shots/hc3.png


Quaketastic download: http://www.quaketastic.com/files/single_player/maps/hc3.zip
surveylLance ztateMent yelow: http://www.quaketastic.com/files/single_player/maps/hc3yelow.zip
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Not Quite When Predicted 
but Skynet is finally here. 
Note: 
surveylLance ztateMent can be played on weaker engines such as WinQuake, but you will receive disappearing surfaces, packet overflows, and sudden sound cutoffs. 
 
That's because the map is completely unvised, FFS! 
Vised. 
The yelow version was vised. 
Hc3.zip Updated 
The .zip folder for hc3 has been updated because it was VISed minutes ago. 
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