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Quakespasm Engine
This engine needs its own thread.

Feedback: I like the OS X version, but I have to start it from the terminal for it to work and can't just double-click it like a traditional OS X app. I'm sure you guys already know this, either way great engine.

http://quakespasm.sourceforge.net/
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Also 
If I do -listen 2 -game arwop +map start

I see INADDR_ANY in status on Windows. My Mac can't connect.

So I can't host a coop game on Windows. And I tried it on my Mac. Same issue.

However, I *can* use FitzQuake 0.85 to host a coop game on Windows and make my Mac connect = my dreams come true!

I have 3 computers: a Vista laptop (playing Quake on that blows), a Mac Mini and an XP desktop.

Now I can play coop with the 2 desktops!

Thanks! 
Argh! FitzQuake 0.85 Bug 
Trashed player skin.

I thought that was fixed.

Will post screenshot next time. 
Baker 
OS X version got some love recently. Networking for OS X was using my SDL_net driver, which is horrendously broken. The launcher should work in 0.85.2 though, at least it does for me. 0.85.3 will add networking fixes that should allow you to host games as well as connect to games hosted on other OSs. It also includes automatic updates to future versions and I hope to add a command line history for the launcher if time permits. 
@Sleeperwalker 
Cool.

Btw ... I love the "disc causes core dumps" note in Quakespasm changelog. Now, I'm rather OS X weak and rather Linux weak, but the disc is going crazy in FitzQuake 0.85 with ARWOP paused (!) in coop.

I'm thinking that disc isn't part of the solution, but part of the problem in any version of Quake. 
 
i use quakespasm currently as fitzquake has the w7/multicore timing bug. there are a surprising number of engines that have the timing bug, actually.

anyway, it's awesome except there's some kind of bug that causes the engine to not recognize the numpad. kind of annoying as it seems like some kind of oversight. 
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