It'll Fail
#4974 posted by wrath on 2008/08/10 01:59:26
because there seems to be a func_wide aversion to cs:s. Fine. Be that way. See if I care. Fuck all of you forever.
Yay
#4975 posted by nitin on 2008/08/10 02:38:07
wrath is back.
Func - 1 Wrath - 0
#4976 posted by Sielwolf on 2008/08/10 02:38:13
...and the Quest for the Holy Crate continues.
What The Fuck Id CS:S?!?!!?!
#4977 posted by RickyT33 on 2008/08/10 02:50:46
forgive me bt I dont know...
btw those screenshots looked cool (eh? megaman)
nice map....
Camperstrike?
You have to wait for the entire round to end before you respawn? The fuck? For that reason alone I have never played and will never play camperstrike.
p.s. screenshots look good, ignoring the vaguely homo-erotic man-on-man action that seems to be taking place with the human figures inside them.
Seriously
#4979 posted by RickyT33 on 2008/08/10 04:46:16
I want to kill you guys on q1 DM. even if its that DM Q1 level which is METAL with the lava and the RL....
I'm completely in=experienced at doing it with Q1
tell me what to do and I will do it.
Washing The Map
#4980 posted by madfox on 2008/08/10 09:08:14
Run my map through deathmatchmaker to fit all textures again. Then the map got broke because of it's size. Imported it in Qoole, which was the only one that would import it.
All lights were damaged, and all the funcs got a delay=1, even the lights. Now i"m back on trace, at least all textures fit. Now I exceeded the lightmaps again.
What is this nasty habbit of recompiling a brush with just a thin 1 size brush around it?
Can't see the meaning of an empty brush as that it consumes massive lightmaps!
http://members.home.nl/gimli/haku00.jpg
http://members.home.nl/gimli/haku02.jpg
MadFox
#4981 posted by Text_Fish on 2008/08/10 16:59:36
Deathmatch Maker is an absolutely terrible editor. I'd avoid it at all costs.
And to the CS:S haters: Sorry it's not Quake and sorry it's so popular everywhere else, but it is still quite a fun game.
Er
#4982 posted by RickyT33 on 2008/08/10 17:29:57
Im serious
I dont know what CS:S is.
Cascading Style Sheets?
Counterstrike. I suppose. That's meant to be a well popular game isn't it!!! Hehe - never played it...
Counter Strike: Source
#4983 posted by Text_Fish on 2008/08/10 18:55:15
But yeh, you've got the right idea.
Give it a shot if you get the chance, it's a fun way to while away some spare time. Provided you find a good server -- a lot of them get trolled by people like Wrath.
MadFox
#4984 posted by Sielwolf on 2008/08/10 18:59:00
the second shot looks nice, but the castle is only one texture. Some variation would look much better (wooden trims, metal buttresses...).
Looking forward to play.
...
#4985 posted by Sielwolf on 2008/08/10 19:02:25
Give it a shot if you get the chance, it's a fun way to while away some spare time.
I'd rather watch paint dry tbh.
Wrath
#4986 posted by bambuz on 2008/08/10 22:03:33
Nice that it's got lotsa different styles and colors like in real world.
Ricky
#4987 posted by bambuz on 2008/08/10 22:07:37
get quakeworld.
Nquake is a good package for beginners:
http://nquake.com/
Ezquake is the name of the quakeworld client.
Then when you have quakeworld go to www.quakeservers.net, find a uk server from the list, copy its ip address, then open up ezquake, type "connect ipAddressHere" and you're there.
Or that's one way to do it.
I Mean
#4988 posted by bambuz on 2008/08/10 22:08:10
ezquake is the client provided in the nquake package.
Also
#4989 posted by bambuz on 2008/08/10 22:08:39
you can paste to qw console with ctrl-v
Thanks For The Tips
#4990 posted by RickyT33 on 2008/08/10 23:57:51
Trinca just blew me all over Quakeworld
Aerowalk, dm2 and dm6. Heh - was fun
ezQuake is very easy to use.....
now I know how, I intend to try and kill you ALLL!!!!!!!
Map It To The Wall
#4991 posted by madfox on 2008/08/11 06:42:07
texfish: I use DDM because it instantly retreats my textures back on grid. I never noticed texmislignments.It also stamps all my brushes back to integers which makes it easier to find the "sick" brush. And despite of all other errors, like crazy broken patterns as it was winqbsp, it never returns with HOM's.
Sielwolf:The original map was at the same max lightmaps, and although I compiled it as good as I could, it caught Hom's and leaks (aargh).
reason I tried this rather stupid way of converting the map to compare the right parts.
Point is I always need to stuff things up when I ain't got brushes left.
I'd Recommend Worldcraft
#4992 posted by Text_Fish on 2008/08/11 11:50:41
if texture alignment is your main problem. I've never come across a more user friendly texture system. It won't just do it all for you, but to be honest I can't understand why you'd want to hand control of texture alignment over to the software anyway.
Worldcraft 3.3
#4993 posted by RickyT33 on 2008/08/11 11:56:09
Select all brushes => select "texture application mode" => click on "fit" or "bottom left" or "center" => "Voila!!"
QuArK
#4994 posted by Spirit on 2008/08/11 12:10:02
Quark's texture tools are amazing too. If only the thing would not be so slow.
QuArK
#4995 posted by rudl on 2008/08/11 12:27:07
I second that, QuArK has modern texture tools and the possibility to set the texture scale, rotation... manually like in bsp.
So...
#4996 posted by Lardarse on 2008/08/11 12:49:55
Why do you mappers not like GTKRadiant?
GTKRadiant
#4997 posted by Text_Fish on 2008/08/11 12:54:53
is difficult to break in to. I've had it installed for years, but every time I open it up I just find myself questioning whether it's worth finding my way around it. It's not very straightforward for beginners.
#4998 posted by Trinca on 2008/08/11 13:59:18
GTKRadiant = pain in the ass to start!
Quark = pretty easy to start...
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