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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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It'll Fail 
because there seems to be a func_wide aversion to cs:s. Fine. Be that way. See if I care. Fuck all of you forever. 
Yay 
wrath is back. 
Func - 1 Wrath - 0 
...and the Quest for the Holy Crate continues. 
What The Fuck Id CS:S?!?!!?! 
forgive me bt I dont know...

btw those screenshots looked cool (eh? megaman)
nice map.... 
Camperstrike? 
You have to wait for the entire round to end before you respawn? The fuck? For that reason alone I have never played and will never play camperstrike.

p.s. screenshots look good, ignoring the vaguely homo-erotic man-on-man action that seems to be taking place with the human figures inside them. 
Seriously 
I want to kill you guys on q1 DM. even if its that DM Q1 level which is METAL with the lava and the RL....

I'm completely in=experienced at doing it with Q1

tell me what to do and I will do it. 
Washing The Map 
Run my map through deathmatchmaker to fit all textures again. Then the map got broke because of it's size. Imported it in Qoole, which was the only one that would import it.

All lights were damaged, and all the funcs got a delay=1, even the lights. Now i"m back on trace, at least all textures fit. Now I exceeded the lightmaps again.

What is this nasty habbit of recompiling a brush with just a thin 1 size brush around it?
Can't see the meaning of an empty brush as that it consumes massive lightmaps!

http://members.home.nl/gimli/haku00.jpg
http://members.home.nl/gimli/haku02.jpg 
MadFox 
Deathmatch Maker is an absolutely terrible editor. I'd avoid it at all costs.

And to the CS:S haters: Sorry it's not Quake and sorry it's so popular everywhere else, but it is still quite a fun game. 
Er 
Im serious

I dont know what CS:S is.

Cascading Style Sheets?

Counterstrike. I suppose. That's meant to be a well popular game isn't it!!! Hehe - never played it... 
Counter Strike: Source 
But yeh, you've got the right idea.

Give it a shot if you get the chance, it's a fun way to while away some spare time. Provided you find a good server -- a lot of them get trolled by people like Wrath. 
MadFox 
the second shot looks nice, but the castle is only one texture. Some variation would look much better (wooden trims, metal buttresses...).

Looking forward to play. 
... 
Give it a shot if you get the chance, it's a fun way to while away some spare time.

I'd rather watch paint dry tbh. 
Wrath 
Nice that it's got lotsa different styles and colors like in real world. 
Ricky 
get quakeworld.

Nquake is a good package for beginners:
http://nquake.com/

Ezquake is the name of the quakeworld client.

Then when you have quakeworld go to www.quakeservers.net, find a uk server from the list, copy its ip address, then open up ezquake, type "connect ipAddressHere" and you're there.

Or that's one way to do it. 
I Mean 
ezquake is the client provided in the nquake package. 
Also 
you can paste to qw console with ctrl-v 
Thanks For The Tips 
Trinca just blew me all over Quakeworld
Aerowalk, dm2 and dm6. Heh - was fun
ezQuake is very easy to use.....
now I know how, I intend to try and kill you ALLL!!!!!!! 
Map It To The Wall 
texfish: I use DDM because it instantly retreats my textures back on grid. I never noticed texmislignments.It also stamps all my brushes back to integers which makes it easier to find the "sick" brush. And despite of all other errors, like crazy broken patterns as it was winqbsp, it never returns with HOM's.

Sielwolf:The original map was at the same max lightmaps, and although I compiled it as good as I could, it caught Hom's and leaks (aargh).
reason I tried this rather stupid way of converting the map to compare the right parts.
Point is I always need to stuff things up when I ain't got brushes left. 
I'd Recommend Worldcraft 
if texture alignment is your main problem. I've never come across a more user friendly texture system. It won't just do it all for you, but to be honest I can't understand why you'd want to hand control of texture alignment over to the software anyway. 
Worldcraft 3.3 
Select all brushes => select "texture application mode" => click on "fit" or "bottom left" or "center" => "Voila!!" 
QuArK 
Quark's texture tools are amazing too. If only the thing would not be so slow. 
QuArK 
I second that, QuArK has modern texture tools and the possibility to set the texture scale, rotation... manually like in bsp. 
So... 
Why do you mappers not like GTKRadiant? 
GTKRadiant 
is difficult to break in to. I've had it installed for years, but every time I open it up I just find myself questioning whether it's worth finding my way around it. It's not very straightforward for beginners. 
 
GTKRadiant = pain in the ass to start!
Quark = pretty easy to start... 
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