So If I Get Oblivion
#4963 posted by nitin on 2011/07/01 00:07:01
how many hours down the drain am I looking at?
#4964 posted by Zwiffle on 2011/07/01 00:31:07
Several hundred maybe? Depends on if you actually beat it and explore.You can beat the main quest pretty easily, but everything else is going to take you quite a while.
#4965 posted by [Kona] on 2011/07/01 04:32:49
I've been wondering the same thing nitin. I don't want to play it if it's 200 hours - I get sick of a game after 10 hours normally.
#4966 posted by Zwiffle on 2011/07/01 04:44:39
This game is a lot of fun exploring. There's a ton of stuff to do. It's not like the same thing for 20 hours - there really is a huge variety of things to do in the game.
Hmm
#4967 posted by nonentity on 2011/07/01 04:54:04
Floating ! on people's heads :(
Oblivion
#4968 posted by necros on 2011/07/01 06:10:02
it really depends on what kind of gamer you are. if you stick to the main quest, i think it's over in a few hours. 10 maybe? if you do a few side quests, it can stretch to 15-20ish.
it's only if you start downloading mods and really exploring the entire map that you start to look at 50-100+ hours.
otoh, some of the best moments in the game for me was while exploring. sometimes without even a quest as a goal. just bought the fastest horse and started in a direction. :P
also, there's this great zombie mod that simulates a zombie apocalypse, complete with towns slowly becoming infected and spreading to other towns. the cool thing is that no matter what happens, you can just reset the mod and have everything back to normal when you get bored of it, without loosing your game.
Ok
#4969 posted by nitin on 2011/07/01 13:22:25
I think I'll play it causally and if I like it, we will see :)
Am I correct in remembering a couple of recommended mods?
Nitin
#4970 posted by Zwiffle on 2011/07/01 14:12:16
Oblivion
#4971 posted by bal on 2011/07/01 15:57:48
necros, I played it 100 hours without any mods (except for a few UI enhancements), I must be weird. :)
By The Way...
#4972 posted by bal on 2011/07/01 15:58:01
Can't wait for Skyrim!
You ARE Weird.
#4973 posted by negke on 2011/07/01 16:37:38
So is Kinn. But yes, a game like Oblivion takes time, especially if you explore every inch of. This is weird, because there are many duplicate areas (dungeons, caverns, Oblivion realms) that become boring to visit after a while.
An excellent and highly recommendable mod that was posted here some time ago is Nehrim.
I haven't followed Skyrim or watched any trailers, but I'm up for it too. Also, Risen 2 is due at the end of the year.
Yeah...
#4974 posted by bal on 2011/07/01 16:51:48
Nehrim was nice, and I'm really looking forward to Risen 2, yar! Especially after the disappointment that was Gothic 4.
Apparently This Happened
#4975 posted by Zwiffle on 2011/07/01 21:02:16
Sandbox 3
#4976 posted by DaZ on 2011/07/01 22:02:50
I've been messing with it and its very very similar to sandbox2 for the first crysis.
A nice thing Crytek did is include the maps for most (if not all) the single player, so you can see how they made it. Very handy!
Zwiffle
#4977 posted by bal on 2011/07/01 23:39:31
Stand alone version is still supposed to come out in August.
Canadian McGee's Alice
#4978 posted by negke on 2011/07/02 21:46:18
Out of extreme boredom I'm replaying this, as my copy of Madness Returns hasn't arrived yet. The levels are pretty crude, the Q3 engine obviously wasn't used to its fullest potential. Then again, okay 11 years ago and target specs... The chess castle levels, however, are awesome. Love the theme/style. I so hope I'll get to do my ever-imagined b/w abstract map some time...
Fear 2 & Reborn DLC
#4979 posted by quakis on 2011/07/03 01:23:14
Finally got around to playing this and I enjoyed them immensely. Game generally 'feels' so right and smooth both visually and with combat, just like it did during Singularity for me. The mech sections were neat and I loved how you're not exactly forced to use it. One hatred I have for games is forced vehicle and turret sections. Unfortunately, this has a couple of turret segments, but they're very spread out. What makes these annoying (on Hard) is the inability to defend yourself other than being quick, kinda gets old repeating this segment several times just to get through it. I'd prefer them to be optional. As for the levels, I adored the first location with all the modern architecture and design going on. There tends to be a lot of underground stuff, ruined cities areas and levels which drag out a specific theme for some time - but I didn't exactly get bored either. The DLC isn't too bad, more of the same in a few different locations and also remained a good romp.
Now I'm tempted to grab Fear 3.
#4980 posted by metlslime on 2011/07/03 07:02:18
I thought Alice was Q2-based.
Nope
#4981 posted by jt_ on 2011/07/03 07:47:52
Based on the fakk heavy metal engine.
Hmm
#4982 posted by nonentity on 2011/07/03 08:12:42
Is the FAKK engine anything like the Q3 engine?
Yeah...
#4983 posted by bal on 2011/07/03 10:48:17
The FAKK engine IS the Q3 engine.
#4984 posted by necros on 2011/07/03 19:54:55
fakk is q3 but also has extra stuff, i think for model animation. i think it used md4 skeletal animation that was present in q3a, but not used.
#4985 posted by sikkpin on 2011/07/03 20:03:23
#4986 posted by [Kona] on 2011/07/04 02:36:17
Speaking of q3 engined games, did anyone ever buy the full version of Dark Salvation? http://www.darksalvation.com/index2.html
I remember the demo being shit, but it might be an ok game.
Looks Like It's Free
#4987 posted by erc on 2011/07/04 12:05:38
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