Yeah But Trinca
#4949 posted by Drew on 2008/08/08 09:00:58
You aren't in the same league.. I mean, when was the last time you did any covert beavering.
Water In UT3
#4950 posted by Jago on 2008/08/08 14:21:59
Does anyone have any idea how to make the water make visual splashes when you jump into it in UT3? I have a working UTWaterZone and it makes a proper splashy sound when I enter it, I also have a sheet-brush with the water texture, but quite obviously since they are separate entities, entering the UTWaterZone does nothing to the sheet-brush surface.
How do I make a visual splash effect?
Drew
#4951 posted by Trinca on 2008/08/08 14:25:05
i start to be a lover, now i love everyone even nasty czg :)
/me wants peace and love!!!
/me want to finish tchak and make some in here to reconize that my mapping skills are not as bad as some in here think!!!
god bless you all
LOL
#4952 posted by Shambler on 2008/08/08 14:33:27
Is Trinca Junior behaving a bit better at the moment then?? ;)
P.S. I don't think your mapping skills are bad, your maps are good and I've definitely enjoyed playing them.
Argh
#4953 posted by Jago on 2008/08/08 14:35:18
That was supposed to go into Mapping Help
Dear God
#4954 posted by Spirit on 2008/08/08 14:40:04
I really wish I did not think about the ambiguity of Shambler's post.
Anyways, now to make this not yet another "chatting on a message board" post:
Are there any Quake maps that feature nice visual illusions/tricks? I mean stuff like geometry that looks like something else if look at from a certain angle (not simply "hallway hidden with shadows" stuff)?
You could make a level that looks innocent, but if you look from a secret place it spells "you like sheep".
Like that art thing where there are stripes in a room and from a certain angle you see geometric forms from them (can't be arsed to search the links).
In The UK On TV Channel 4
#4955 posted by RickyT33 on 2008/08/08 15:06:37
they have an advertisement scheme which does that with all sorts of stuff - coastal rock formatons, cityscapes, ornamental gardens, industrial areas and stuff like that. As the camera moves you see a "4" appear from the stuff in the shot, then dissappear again as the camera nangle shifts...
http://www.youtube.com/watch?v=-CVdllN67OQ
this link ^^ the first clip is a good example, the next two aren't but the rest after that are....
http://www.youtube.com/watch?v=sbZ505w3U_k&feature=related
this one ^^ is cool! Although you can only see the "4" for a couple of seconds
http://www.youtube.com/watch?v=jGniDcglBHM&feature=related
...ahh, you get the idea. There are loads of these....
Well...
#4956 posted by Shambler on 2008/08/08 15:17:46
go map!
Hmm
#4957 posted by nonentity on 2008/08/08 16:08:39
You're playing 4od, the best place to play the custom maps you want, on demand.
Part of me does intuitionally revulse at the idea of art/creativity inspired by advertising gimmicks...
Cs_starling Public Beta 01
#4958 posted by wrath on 2008/08/08 23:51:49
http://www.grayheaven.net/cs_starling_pb01.bsp
Cubemaps might be fucked, lighting might be fucked, the whole damn map is most probably fucked.
If there is no func_ cs:s server running custom maps, I might be able to host something for us to playtest maps on. Might.
Comments are unwelcome, expected, probable, and will of course go ignored.
I Think There Was A Map Called The Fly
#4959 posted by nitin on 2008/08/09 01:55:56
by markus klar.
I Could Have Almost Made It
#4960 posted by HeadThump on 2008/08/09 04:24:19
immortality would have not been so difficult to adjust to, the chasm of time would have been a cinch if not for bees, markus klar fly references and Sunday Afternoons, things that I refer to as the long dark tea time of the soul.
Spirit
#4961 posted by Tronyn on 2008/08/09 08:05:38
You mean like in Doom, where e3m2, The Slough of Despair, is actually in the shape of a hand?
The Fly is the only one I can really think of for Quake, although nowadays with the ability to rotate textures and keep them aligned (lol the sideways section must have been a bitch for him), it'd be much easier to do.
One time I was gonna make a Heretic 2 SP map, in my usual Arabian theme, and have the whole map be the shape of the heretic sign, that the player would see when he exited, and flew above the city (it'd be a spacemap)
I Mean (for Example) Stuff Like This
#4962 posted by Spirit on 2008/08/09 13:30:23
http://www.quaddicted.com/stuff/spopti.jpg
But actually pointing at something. It's a load of work making it point properly.
Maps whose overall shape is something are nothing "special" for the player (except for rpgsp1 of course).
Headthump
#4963 posted by ijed on 2008/08/09 17:53:25
I call it the Brunch of eternal misery.
Now there's a speedmapping theme.
Oh Yeah,
#4964 posted by ijed on 2008/08/09 17:54:54
Wrath, if you don't want or care about comments, why are you posting on a messageboard?
Ijed
#4965 posted by wrath on 2008/08/09 20:14:09
Are you retarded?
I'm not asking to be mean, or to imply anything, I just think it would be good to know for future reference.
Are you an intellectual infant? Are you slow-witted? Have you gone soft in the head of late or were you born such?
I Was Dropped As A Child.
#4966 posted by ijed on 2008/08/09 21:35:07
Fuck you.
He Doesn't
#4967 posted by Text_Fish on 2008/08/09 22:22:47
care about comments because he doesn't understand them.
Also Wrath, some screenshots would be spiffing, especially as Func_ doesn't have a huge CS:S following and therefore you'll have to make an extra effort to get anybody interested.
Aside from the fact that I do happen to like CS:S, absolutely nothing you've posted has enticed me towards your project. Shame.
#4968 posted by Trinca on 2008/08/09 22:28:33
"especially as Func_ doesn't have a huge CS:S"
roulfff if we got any someone shoot the bastard for playing faget games...
Lol
#4969 posted by bal on 2008/08/10 00:10:35
What kind of wankers play CS anyways...
#4970 posted by wrath on 2008/08/10 00:20:46
Aside from the fact that I do happen to like CS:S, absolutely nothing you've posted has enticed me towards your project. Shame.
Yeah, I was so looking forward to your specific input.
Screens are at http://www.grayheaven.net/starling/
Bal
#4971 posted by wrath on 2008/08/10 00:25:02
you french sausage-rider, what say you get yourself unfucked post haste and join the program?
Anyway, I'm the kind of wanker who play cs:s. Or rather, we play it on our lan-meets. So it was either a cs:s map or a q3ctf, and the q3 editors all suck more than shambler used to do.
You know, when he still had most of his teeth and only whored himself out for money.
Ijed
#4972 posted by wrath on 2008/08/10 00:27:37
I Was Dropped As A Child.
Although not from a great enough height.
Are you telling me that you didn't understand what I meant in my original post or are you just trolling for a fight?
Trolling
#4973 posted by ijed on 2008/08/10 00:59:42
My point was that if you want feedback, the normal way to go about it is not be a cunt.
But hey, maybe your method will work as well.
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