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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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With Lun 
on the brick texture, stands out too much. 
It's Funny 
to see all the effort people put into making Quake 1 look awesome, and yet the gun is still sticking out of your chest.. :P 
 
I think the guns actually come out of the Quake guy's mouth, due to them being so close to his eyes and you have to only point the guns where ever you look. 
Don't You Change The View Weapons! 
Don't try to make quake look any "better" or you'll have to pry the viewmodel out of my cold dead mouth. 
I Must Admit 
I quite like having a shotgun sticking out of my mouth.... 
A Favor 
< ctchtchhcg> someone go post a guns == dicks joke here:
http://www.celephais.net/board/view_thread.php?id=3&start=4920 
Mike Woodham 
The end of the first map was completely tantalizing and I was really hoping you'd do map two - in fact I was actually lamenting the fact that I'd never see it just last week - and here's a bunch of new shots. AWESOME. You've really mastered forcing Quake to do curvy terrain, not to mention huge maps, technically you're one of the best Quake mappers and you've always had the ability to set up and efficiently link dramatic setpieces. Very much anticipating the map. 
What I Like About Mike... 
...he's the quiet workhorse of Quake mapping. You don't seem him much, don't hear him much, and pretty much every map is supposed to be his last, but he's still there, covertly beavering away on something that will appear at some point when you least expect it.

*raises glass*

P.S. All you other mappers are cool too of course, well the ones who release stuff anyway ;) 
 
ye shamby but i�m the most sexy and cool!!!

P.s-> normal i�m Portuguese... 
Yeah But Trinca 
You aren't in the same league.. I mean, when was the last time you did any covert beavering. 
Water In UT3 
Does anyone have any idea how to make the water make visual splashes when you jump into it in UT3? I have a working UTWaterZone and it makes a proper splashy sound when I enter it, I also have a sheet-brush with the water texture, but quite obviously since they are separate entities, entering the UTWaterZone does nothing to the sheet-brush surface.

How do I make a visual splash effect? 
Drew 
i start to be a lover, now i love everyone even nasty czg :)

/me wants peace and love!!!

/me want to finish tchak and make some in here to reconize that my mapping skills are not as bad as some in here think!!!

god bless you all 
LOL 
Is Trinca Junior behaving a bit better at the moment then?? ;)


P.S. I don't think your mapping skills are bad, your maps are good and I've definitely enjoyed playing them. 
Argh 
That was supposed to go into Mapping Help 
Dear God 
I really wish I did not think about the ambiguity of Shambler's post.


Anyways, now to make this not yet another "chatting on a message board" post:
Are there any Quake maps that feature nice visual illusions/tricks? I mean stuff like geometry that looks like something else if look at from a certain angle (not simply "hallway hidden with shadows" stuff)?

You could make a level that looks innocent, but if you look from a secret place it spells "you like sheep".

Like that art thing where there are stripes in a room and from a certain angle you see geometric forms from them (can't be arsed to search the links). 
In The UK On TV Channel 4 
they have an advertisement scheme which does that with all sorts of stuff - coastal rock formatons, cityscapes, ornamental gardens, industrial areas and stuff like that. As the camera moves you see a "4" appear from the stuff in the shot, then dissappear again as the camera nangle shifts...

http://www.youtube.com/watch?v=-CVdllN67OQ

this link ^^ the first clip is a good example, the next two aren't but the rest after that are....

http://www.youtube.com/watch?v=sbZ505w3U_k&feature=related

this one ^^ is cool! Although you can only see the "4" for a couple of seconds

http://www.youtube.com/watch?v=jGniDcglBHM&feature=related

...ahh, you get the idea. There are loads of these.... 
Well... 
go map! 
Hmm 
You're playing 4od, the best place to play the custom maps you want, on demand.


Part of me does intuitionally revulse at the idea of art/creativity inspired by advertising gimmicks... 
Cs_starling Public Beta 01 
http://www.grayheaven.net/cs_starling_pb01.bsp

Cubemaps might be fucked, lighting might be fucked, the whole damn map is most probably fucked.

If there is no func_ cs:s server running custom maps, I might be able to host something for us to playtest maps on. Might.

Comments are unwelcome, expected, probable, and will of course go ignored. 
I Think There Was A Map Called The Fly 
by markus klar. 
I Could Have Almost Made It 
immortality would have not been so difficult to adjust to, the chasm of time would have been a cinch if not for bees, markus klar fly references and Sunday Afternoons, things that I refer to as the long dark tea time of the soul. 
Spirit 
You mean like in Doom, where e3m2, The Slough of Despair, is actually in the shape of a hand?

The Fly is the only one I can really think of for Quake, although nowadays with the ability to rotate textures and keep them aligned (lol the sideways section must have been a bitch for him), it'd be much easier to do.

One time I was gonna make a Heretic 2 SP map, in my usual Arabian theme, and have the whole map be the shape of the heretic sign, that the player would see when he exited, and flew above the city (it'd be a spacemap) 
I Mean (for Example) Stuff Like This 
http://www.quaddicted.com/stuff/spopti.jpg
But actually pointing at something. It's a load of work making it point properly.

Maps whose overall shape is something are nothing "special" for the player (except for rpgsp1 of course). 
Headthump 
I call it the Brunch of eternal misery.

Now there's a speedmapping theme. 
Oh Yeah, 
Wrath, if you don't want or care about comments, why are you posting on a messageboard? 
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