I Don't Think Mike Ever Went Away
#4936 posted by HeadThump on 2008/08/03 20:44:34
but he does get too low key at times for those of us who think of him as the cool, older brother the func board. Wicked nice pics, too.
Oh, And That Lava Is Fantastic!
#4937 posted by HeadThump on 2008/08/03 20:45:20
Whoah!!!!
#4938 posted by RickyT33 on 2008/08/03 20:50:30
Yeah Looks Good.
#4939 posted by Drew on 2008/08/04 09:58:41
qexpo?
With Lun
#4940 posted by nitin on 2008/08/04 12:21:52
on the brick texture, stands out too much.
It's Funny
#4941 posted by Mikemc on 2008/08/04 13:02:17
to see all the effort people put into making Quake 1 look awesome, and yet the gun is still sticking out of your chest.. :P
#4942 posted by - on 2008/08/04 15:48:40
I think the guns actually come out of the Quake guy's mouth, due to them being so close to his eyes and you have to only point the guns where ever you look.
Don't You Change The View Weapons!
#4943 posted by Lunaran on 2008/08/04 18:31:52
Don't try to make quake look any "better" or you'll have to pry the viewmodel out of my cold dead mouth.
I Must Admit
#4944 posted by RickyT33 on 2008/08/04 20:19:57
I quite like having a shotgun sticking out of my mouth....
A Favor
#4945 posted by Vigil on 2008/08/04 20:38:32
Mike Woodham
#4946 posted by Tronyn on 2008/08/07 13:11:58
The end of the first map was completely tantalizing and I was really hoping you'd do map two - in fact I was actually lamenting the fact that I'd never see it just last week - and here's a bunch of new shots. AWESOME. You've really mastered forcing Quake to do curvy terrain, not to mention huge maps, technically you're one of the best Quake mappers and you've always had the ability to set up and efficiently link dramatic setpieces. Very much anticipating the map.
What I Like About Mike...
#4947 posted by Shambler on 2008/08/07 19:01:32
...he's the quiet workhorse of Quake mapping. You don't seem him much, don't hear him much, and pretty much every map is supposed to be his last, but he's still there, covertly beavering away on something that will appear at some point when you least expect it.
*raises glass*
P.S. All you other mappers are cool too of course, well the ones who release stuff anyway ;)
#4948 posted by Trinca on 2008/08/07 20:18:12
ye shamby but i�m the most sexy and cool!!!
P.s-> normal i�m Portuguese...
Yeah But Trinca
#4949 posted by Drew on 2008/08/08 09:00:58
You aren't in the same league.. I mean, when was the last time you did any covert beavering.
Water In UT3
#4950 posted by Jago on 2008/08/08 14:21:59
Does anyone have any idea how to make the water make visual splashes when you jump into it in UT3? I have a working UTWaterZone and it makes a proper splashy sound when I enter it, I also have a sheet-brush with the water texture, but quite obviously since they are separate entities, entering the UTWaterZone does nothing to the sheet-brush surface.
How do I make a visual splash effect?
Drew
#4951 posted by Trinca on 2008/08/08 14:25:05
i start to be a lover, now i love everyone even nasty czg :)
/me wants peace and love!!!
/me want to finish tchak and make some in here to reconize that my mapping skills are not as bad as some in here think!!!
god bless you all
LOL
#4952 posted by Shambler on 2008/08/08 14:33:27
Is Trinca Junior behaving a bit better at the moment then?? ;)
P.S. I don't think your mapping skills are bad, your maps are good and I've definitely enjoyed playing them.
Argh
#4953 posted by Jago on 2008/08/08 14:35:18
That was supposed to go into Mapping Help
Dear God
#4954 posted by Spirit on 2008/08/08 14:40:04
I really wish I did not think about the ambiguity of Shambler's post.
Anyways, now to make this not yet another "chatting on a message board" post:
Are there any Quake maps that feature nice visual illusions/tricks? I mean stuff like geometry that looks like something else if look at from a certain angle (not simply "hallway hidden with shadows" stuff)?
You could make a level that looks innocent, but if you look from a secret place it spells "you like sheep".
Like that art thing where there are stripes in a room and from a certain angle you see geometric forms from them (can't be arsed to search the links).
In The UK On TV Channel 4
#4955 posted by RickyT33 on 2008/08/08 15:06:37
they have an advertisement scheme which does that with all sorts of stuff - coastal rock formatons, cityscapes, ornamental gardens, industrial areas and stuff like that. As the camera moves you see a "4" appear from the stuff in the shot, then dissappear again as the camera nangle shifts...
http://www.youtube.com/watch?v=-CVdllN67OQ
this link ^^ the first clip is a good example, the next two aren't but the rest after that are....
http://www.youtube.com/watch?v=sbZ505w3U_k&feature=related
this one ^^ is cool! Although you can only see the "4" for a couple of seconds
http://www.youtube.com/watch?v=jGniDcglBHM&feature=related
...ahh, you get the idea. There are loads of these....
Well...
#4956 posted by Shambler on 2008/08/08 15:17:46
go map!
Hmm
#4957 posted by nonentity on 2008/08/08 16:08:39
You're playing 4od, the best place to play the custom maps you want, on demand.
Part of me does intuitionally revulse at the idea of art/creativity inspired by advertising gimmicks...
Cs_starling Public Beta 01
#4958 posted by wrath on 2008/08/08 23:51:49
http://www.grayheaven.net/cs_starling_pb01.bsp
Cubemaps might be fucked, lighting might be fucked, the whole damn map is most probably fucked.
If there is no func_ cs:s server running custom maps, I might be able to host something for us to playtest maps on. Might.
Comments are unwelcome, expected, probable, and will of course go ignored.
I Think There Was A Map Called The Fly
#4959 posted by nitin on 2008/08/09 01:55:56
by markus klar.
I Could Have Almost Made It
#4960 posted by HeadThump on 2008/08/09 04:24:19
immortality would have not been so difficult to adjust to, the chasm of time would have been a cinch if not for bees, markus klar fly references and Sunday Afternoons, things that I refer to as the long dark tea time of the soul.
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