#4924 posted by
Mikemc on 2008/08/02 16:02:34
Well, there is a redone version of X-Com using the Quake 2 engine already. I tried making an open field like one of the levels but it never VIS'd. Though I do have notes on how it could work using default Quake2 (No mod).
- Mike
Mikemc
#4925 posted by
- on 2008/08/03 05:56:37
There's no need to sign your posts, the board already let's us know who posted.
-Scampie
Hey Scamp
#4926 posted by Friction on 2008/08/03 15:06:03
You ain't doing it right.
- Mike
Is "-Mike" The New "Bees"?
#4927 posted by
Kinn on 2008/08/03 15:18:53
something to think about
- Mike
FMB_BDG Probably The Final Re-Resurection Of The End Maybe
#4928 posted by Mike Woodham on 2008/08/03 16:37:56
Mike Hamwood
#4930 posted by
Lunaran on 2008/08/03 16:59:26
the brick texture you're using in most of those shots is a little too intense.
#4931 posted by
Trinca on 2008/08/03 17:42:45
look real nice zomggg this will be a hard bitch to fuck :)=
Morning Woodham
#4932 posted by
negke on 2008/08/03 18:46:41
I like the rockwork in the third shot. Good to see you're trying to finish the map after all.
Shallot
#4933 posted by
ijed on 2008/08/03 19:12:38
Motherfucker yeah.
I had an idea you were going to do the sequel Mike, good going.
Really looking forward to this.
FMB_BDG
#4934 posted by
Sielwolf on 2008/08/03 20:06:21
looking forward to this one for sure.
Now I don't want to sound demanding, but it'd be great if the gameplay would match the looks: dark/evil/hard etc. meaning the first part had far too much ammo, which took off some of the mood for me.
He's Back!
#4935 posted by
Shambler on 2008/08/03 20:38:45
*does the happy Quake dance*
I Don't Think Mike Ever Went Away
#4936 posted by
HeadThump on 2008/08/03 20:44:34
but he does get too low key at times for those of us who think of him as the cool, older brother the func board. Wicked nice pics, too.
Oh, And That Lava Is Fantastic!
#4937 posted by
HeadThump on 2008/08/03 20:45:20
Yeah Looks Good.
#4939 posted by Drew on 2008/08/04 09:58:41
qexpo?
With Lun
#4940 posted by
nitin on 2008/08/04 12:21:52
on the brick texture, stands out too much.
It's Funny
#4941 posted by
Mikemc on 2008/08/04 13:02:17
to see all the effort people put into making Quake 1 look awesome, and yet the gun is still sticking out of your chest.. :P
#4942 posted by
- on 2008/08/04 15:48:40
I think the guns actually come out of the Quake guy's mouth, due to them being so close to his eyes and you have to only point the guns where ever you look.
Don't You Change The View Weapons!
#4943 posted by
Lunaran on 2008/08/04 18:31:52
Don't try to make quake look any "better" or you'll have to pry the viewmodel out of my cold dead mouth.
I Must Admit
#4944 posted by
RickyT33 on 2008/08/04 20:19:57
I quite like having a shotgun sticking out of my mouth....
A Favor
#4945 posted by
Vigil on 2008/08/04 20:38:32
Mike Woodham
#4946 posted by Tronyn on 2008/08/07 13:11:58
The end of the first map was completely tantalizing and I was really hoping you'd do map two - in fact I was actually lamenting the fact that I'd never see it just last week - and here's a bunch of new shots. AWESOME. You've really mastered forcing Quake to do curvy terrain, not to mention huge maps, technically you're one of the best Quake mappers and you've always had the ability to set up and efficiently link dramatic setpieces. Very much anticipating the map.
What I Like About Mike...
#4947 posted by
Shambler on 2008/08/07 19:01:32
...he's the quiet workhorse of Quake mapping. You don't seem him much, don't hear him much, and pretty much every map is supposed to be his last, but he's still there, covertly beavering away on something that will appear at some point when you least expect it.
*raises glass*
P.S. All you other mappers are cool too of course, well the ones who release stuff anyway ;)
#4948 posted by
Trinca on 2008/08/07 20:18:12
ye shamby but i�m the most sexy and cool!!!
P.s-> normal i�m Portuguese...