#4917 posted by
Mikemc on 2008/08/01 07:41:27
ugh just save and open them.
Mike
#4919 posted by
Sielwolf on 2008/08/01 15:00:09
looks more like a regular aircraft than a badass strogg freighter. Nice work though, but next time please decorate your screenies with some nice red bow for our more demanding customers. Thank you.
Mike
#4920 posted by gb on 2008/08/01 20:52:41
what Sielwolf (and Scampie) said, the wings could look a bit more massive and spaceship-like to match the Quake 2 theme.
Unless you want it to look like aeroplanes, in which case you succeeded. :-) but Strogg tend to use spaceships. Those typically look more massive than planes.
One of the Citizen Abel maps has a cool starship, I think. The Reckoning also has a space fighter, which you escape in at the very end.
I think Ground Zero also has a space fighter, in the Hangar/Anti-aircraft cannon unit.
Don't stop, Quake 2 needs mappers!
Er
#4921 posted by
Vigil on 2008/08/01 23:15:03
That's hardly a Strogg freighter.
#4922 posted by
Mikemc on 2008/08/02 08:03:58
That's hardly a Strogg anything. It's a personnel transport ship from "X-Com: UFO". It's just something I felt like making in QuArK :).
- Mike
#4923 posted by
negke on 2008/08/02 09:47:05
Which is quite apperent as its X-Com counterpart is displayed right next to it. Is it for a X-Com Q2 mod? Might be something for pope and bambuz.
#4924 posted by
Mikemc on 2008/08/02 16:02:34
Well, there is a redone version of X-Com using the Quake 2 engine already. I tried making an open field like one of the levels but it never VIS'd. Though I do have notes on how it could work using default Quake2 (No mod).
- Mike
Mikemc
#4925 posted by
- on 2008/08/03 05:56:37
There's no need to sign your posts, the board already let's us know who posted.
-Scampie
Hey Scamp
#4926 posted by Friction on 2008/08/03 15:06:03
You ain't doing it right.
- Mike
Is "-Mike" The New "Bees"?
#4927 posted by
Kinn on 2008/08/03 15:18:53
something to think about
- Mike
FMB_BDG Probably The Final Re-Resurection Of The End Maybe
#4928 posted by Mike Woodham on 2008/08/03 16:37:56
Mike Hamwood
#4930 posted by
Lunaran on 2008/08/03 16:59:26
the brick texture you're using in most of those shots is a little too intense.
#4931 posted by
Trinca on 2008/08/03 17:42:45
look real nice zomggg this will be a hard bitch to fuck :)=
Morning Woodham
#4932 posted by
negke on 2008/08/03 18:46:41
I like the rockwork in the third shot. Good to see you're trying to finish the map after all.
Shallot
#4933 posted by
ijed on 2008/08/03 19:12:38
Motherfucker yeah.
I had an idea you were going to do the sequel Mike, good going.
Really looking forward to this.
FMB_BDG
#4934 posted by
Sielwolf on 2008/08/03 20:06:21
looking forward to this one for sure.
Now I don't want to sound demanding, but it'd be great if the gameplay would match the looks: dark/evil/hard etc. meaning the first part had far too much ammo, which took off some of the mood for me.
He's Back!
#4935 posted by
Shambler on 2008/08/03 20:38:45
*does the happy Quake dance*
I Don't Think Mike Ever Went Away
#4936 posted by
HeadThump on 2008/08/03 20:44:34
but he does get too low key at times for those of us who think of him as the cool, older brother the func board. Wicked nice pics, too.
Oh, And That Lava Is Fantastic!
#4937 posted by
HeadThump on 2008/08/03 20:45:20
Yeah Looks Good.
#4939 posted by Drew on 2008/08/04 09:58:41
qexpo?
With Lun
#4940 posted by
nitin on 2008/08/04 12:21:52
on the brick texture, stands out too much.