
I Was Just Looking
at the list of registered "people" here(that would be "us"), and i noticed an astonishing and outrageous fact!
Scampie has not yet made a single post!
Where are you Scampie? ;)

QW Custom Map Night
#471 posted by zzjzz on 2003/03/07 13:37:58
It sounds like Saturday would be a good day to have it, as people are requesting the weekend. Now all I need is for people to suggest times. I am in irc a lot, so just tell me a time. I have a webpage where I can list the maps and put host them for download. Hopefully next Saturday (or Sunday) we can start.

I Wish...
#472 posted by
. on 2003/03/07 20:22:03
i could DM but unfortunately apparently AOL has some firewall that inteferes with Quake World yeah you'll flame me but i don't pay for AOL so..... put that in yer pipe n' smoke it
but we're sposed to go to a local, cheaper ISP soon, hrm..

I Have Aol.
#473 posted by
necros on 2003/03/07 20:48:59
i can dm on qw... are you sure it's not some local setting?

Necros...
#475 posted by
. on 2003/03/07 23:18:19
like? i was going to DM months ago with a web design friend and I fired up QW, kept saying it was connecting over and over but didn't get anywhere, he attributed it to AOL.

PH8DM2
#477 posted by
. on 2003/03/08 00:10:02
Hmm...
It's been coming along rather nicely, but it's a bit larger than I originally intended. Theres a moderately open area, I am thinking of walling it... I'm on my way to working to the outside of the map...
I'm thinking of scrapping and starting over but smaller. Unless *maybe* someone wants my work and wants to do something with it, but gimme credit?

Hmm
#479 posted by
nonentity on 2003/03/08 12:48:07
john, I'd play, but I need to get a net connection at home first (hopefully fairly soon).
Slight problem with timezones though...

Metlslime:
#481 posted by
R.P.G. on 2003/03/08 19:22:51
So... You have a job? Hopefully it's as an international porn star. Or even better, a level designer!

...
#482 posted by
necros on 2003/03/08 22:11:13
didn't get anywhere, he attributed it to AOL.
that's your problem.
not being able to connect to a game can be any number of problems that i won't even bother going into now.

Gimme A Server To Connect To....
#483 posted by
. on 2003/03/08 22:48:46
I'm gonna mess around w/ this tonight

QW Problem Is..
#485 posted by
. on 2003/03/08 23:31:42
Ok I've got QW 2.3 and Gamespy..
I launch a game and it says:
connecting to [address], server version is 2.40
then it pauses a second, and the message appears over and over and over...

More Specifically...
#486 posted by
. on 2003/03/08 23:33:38
it repeats:
connecting to [address], server version is 2.40
[address]: Challenge
[address]: Print

Netzero..
#487 posted by
. on 2003/03/09 00:36:48
I'm on NetZero now, not AOL and I have the same problem....

Pherrous Redesign...
#488 posted by
. on 2003/03/09 07:37:55
I think you guys are gonna love it.. it's bloody, and it um.. stares at you.. MWAHAHAHAHA this is my best work yet, I've never done anything quite this realistic before.

Quake
#489 posted by
GibFest on 2003/03/09 15:03:22
I have lost my quake cd someone and have recently format, am I allowed to download a copy of quake and if so where can I get it?

Indeed.....
I put up a DMSP2 page at my site...
http://www.planetquake.com/underworld/dmsp.html
someone can easily beat my times, i know.

My Map
#492 posted by PuLSaR on 2003/03/10 18:57:04
I've made a single player map called 'The Hellbridge'. It isn't so good as yours but it's my first real Q1 map.
Would you look at it and tell some words about it to me.
you can download it from
http://www.pulsar.pochtamt.ru/maps/hellbridge.zip

Pulsar
Downloading your map now, if its good enough, there will be a review at my site soonish.

SPOILER MATERIAL IN THIS POST
#494 posted by
Kell on 2003/03/10 20:51:24
Well, someones been playing the id maps for inspiration ;) Definately showing your influences and that's no bad thing.
The texture theme is a cool combination of blues and browns, metal and stone. The architectural features are a little plain in places, but some of the roofwork and metal bars are nicely done; definately nothing stands out as ugly to my tastes.
The gameplay is great fun - I mostly enjoyed this map. The monster placement is intelligent and you have some good use of ogres in their. i think my favorite bit was with the two hollow squares that drop to reveal ogres and switches inside: a good combination of effects.
There are a LOT of switches though. Although I didn't find it particularly difficult to work out where to go, I sometimes wondered what each switch was doing - a little more visual and thematic connection needed there.
Some of your doors were kind of plain, with nothing to indicate they were actually doors; you don't need to conceal a door if it's part of the mandatory level progression.
My least favorite aspect of the map, and the only really objectionable one, was the lava and hazards. The first 'hellbridge', with the spikeshooters on either side, gives absolutely no warning you are about to be shoved sideways to your death...that's a bit much, and is the kind of thing that can ruin an otherwise good map. The series of crushers preceding the Gold Key were also excessively harsh. And the winding metal beam to said item was really a bit much; reducing the lava to slime or water and placing some rotfish, something to make it damaging but not lethal, would have been preferable.
I found three of the secrets fairly easily, but that's not a criticism.
Oh, and the trigger_push leading to the Silver Key traps you at the top of the wind tunnel. Needs fixed.
However, you got a lot more right than wrong - the fact that I've just had several entertaining minutes is the sign of a good map. For your nest one I recommend establishing strong consistency to you theme and refining it with more detail, trim, decoration and so on. Ease up on the traps a little andyou'll be turning out some very good SP maps.
Kell