But They Are Fucking You?
#4911 posted by
negke on 2008/07/30 11:10:04
tchak yo!
[Prefab] [Q2] [Quark] X-Com UFO Skyranger
#4912 posted by
Mikemc on 2008/07/31 23:45:00
This isn't an upcoming project, but I didn't think it needed its own thread.
I've been playing alot lately so it's had time to wiggle into my brain :-*
I'm very pleased how the wings turned out ;D.
[url]http://www.mediafire.com/imgbnc.php/7ec27c1ee0fac757def5167db4403f194g.jpg[/url]
[url]http://www.mediafire.com/imgbnc.php/c256797bea44d0a82bf535afc6578c654g.jpg[/url]
[url]http://www.mediafire.com/imgbnc.php/5e99fc851c1497ce77b5d454c97171cc4g.jpg[/url]
[url=http://download360.mediafire.com/emyyxcjptjog/xz0yyymk0yk/xcufo_skyranger.zip]http://download360.mediafire.com/emyyxcjptjog/xz0yyymk0yk/xcufo_skyranger.zip[/url]
- Mike
Does Anyone Else
#4915 posted by
Lunaran on 2008/08/01 07:07:05
only get a file-save dialog instead of actually seeing any of those images in-browser?
#4917 posted by
Mikemc on 2008/08/01 07:41:27
ugh just save and open them.
Mike
#4919 posted by
Sielwolf on 2008/08/01 15:00:09
looks more like a regular aircraft than a badass strogg freighter. Nice work though, but next time please decorate your screenies with some nice red bow for our more demanding customers. Thank you.
Mike
#4920 posted by gb on 2008/08/01 20:52:41
what Sielwolf (and Scampie) said, the wings could look a bit more massive and spaceship-like to match the Quake 2 theme.
Unless you want it to look like aeroplanes, in which case you succeeded. :-) but Strogg tend to use spaceships. Those typically look more massive than planes.
One of the Citizen Abel maps has a cool starship, I think. The Reckoning also has a space fighter, which you escape in at the very end.
I think Ground Zero also has a space fighter, in the Hangar/Anti-aircraft cannon unit.
Don't stop, Quake 2 needs mappers!
Er
#4921 posted by
Vigil on 2008/08/01 23:15:03
That's hardly a Strogg freighter.
#4922 posted by
Mikemc on 2008/08/02 08:03:58
That's hardly a Strogg anything. It's a personnel transport ship from "X-Com: UFO". It's just something I felt like making in QuArK :).
- Mike
#4923 posted by
negke on 2008/08/02 09:47:05
Which is quite apperent as its X-Com counterpart is displayed right next to it. Is it for a X-Com Q2 mod? Might be something for pope and bambuz.
#4924 posted by
Mikemc on 2008/08/02 16:02:34
Well, there is a redone version of X-Com using the Quake 2 engine already. I tried making an open field like one of the levels but it never VIS'd. Though I do have notes on how it could work using default Quake2 (No mod).
- Mike
Mikemc
#4925 posted by
- on 2008/08/03 05:56:37
There's no need to sign your posts, the board already let's us know who posted.
-Scampie
Hey Scamp
#4926 posted by Friction on 2008/08/03 15:06:03
You ain't doing it right.
- Mike
Is "-Mike" The New "Bees"?
#4927 posted by
Kinn on 2008/08/03 15:18:53
something to think about
- Mike
FMB_BDG Probably The Final Re-Resurection Of The End Maybe
#4928 posted by Mike Woodham on 2008/08/03 16:37:56
Mike Hamwood
#4930 posted by
Lunaran on 2008/08/03 16:59:26
the brick texture you're using in most of those shots is a little too intense.
#4931 posted by
Trinca on 2008/08/03 17:42:45
look real nice zomggg this will be a hard bitch to fuck :)=
Morning Woodham
#4932 posted by
negke on 2008/08/03 18:46:41
I like the rockwork in the third shot. Good to see you're trying to finish the map after all.
Shallot
#4933 posted by
ijed on 2008/08/03 19:12:38
Motherfucker yeah.
I had an idea you were going to do the sequel Mike, good going.
Really looking forward to this.
FMB_BDG
#4934 posted by
Sielwolf on 2008/08/03 20:06:21
looking forward to this one for sure.
Now I don't want to sound demanding, but it'd be great if the gameplay would match the looks: dark/evil/hard etc. meaning the first part had far too much ammo, which took off some of the mood for me.
He's Back!
#4935 posted by
Shambler on 2008/08/03 20:38:45
*does the happy Quake dance*