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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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More Randomness 
Woot 
I like it! Looks like you're making some good progress with the editor Jago :) Stick with it! 
Progress 
http://daz.quaddicted.com/

Perhaps a qexpo release if I pull my finger out :) 
 
(drool) 
Daz 
some of those unfinished maps look really good. Finish them off! 
All Your 
base are belong to DaZ 
Daz 
I am calling your bluff - those are the only rooms you've built! Prove me wrong. 
 
cool Daz you invested already to much time on it _;) please finish it!!! 
Inertia 
Lun will back my up, I hit max visleafs when I compiled the other day, so either those rooms are way overdetailed or there is more :) 
You Said That's Because The Map Leaked 
you sealed it and the error didn't go away? 
Whatever 
Glad to see you're investing more time. Still looks rad. 
 
neg|ke or anyone need more maya textures!!! any idear?

i�m using hexen2 and rogue wads 
Trinca 
you should use hertetic2 texes 
 
thks, i will see ;) 
Not Finished 
Just a small shot of my current project: this should be the end area, and I still need to finish the central power plant.

Lightning are not finished as well ;)

http://lambert.jeanphilippe.free.fr/Divers/shot1.jpg

Any comments ? 
Hmmm 
JPL - Good to see this one still going strong!

I think the area you have shown could benefit from a few sourced lights inside the silo. Perhaps a a little more trim here and there....?

:-) 
Looks Exciting. 
I think you need a more subdued lava texture though. The repetition in that one sticks out like a sore thumb. 
Thoughts 
It definitely needs more variation in the texturing, big grey walls = bad usually, perhaps if you had a very varying shades of grey and built out some geometry with the different shades it would look cool (kinda like a geocomp map).

Lava has been mentioned but you can see the square repetition a mile away :) Perhaps try scaling the texture up a lot or find something new :)

I was gonna comment on lighting but I see its not finished yet :) Looks promising though! 
Far Concern 
Took some time before I saw the tin rail carried a kind of liftcage. It's rather small in scale to the other dimensions.
Can't hide the feeling it is rather big for Quake1 attitude, but that's your way of mapping.
I would try some ridges on the long big sides to break them.

Looks promising! 
I'm Happy With It. 
 
Thanks.. 
.. for the encouragements ;) I'll try to finish this map before the end of the year :P
It will be Quoth2 based, with 250 monsters in easy (that's my target), there are already 11 secrets, and you will need aguirRe's engine or an enhanced engine to play the map, as I exceeded already max marksurfaces and max visible leafs standard values... shame on me >) 
 
JPL next time a small episode like id1 :p
not big maps, that�s what i will do before tchak 
 
Oh well for those who were happy of my quit sorry. :)

But some nice people made think another time people like Spirit, negke, JPL, ricky, ijed, shamby, hrim and sorry for many other i didn�t write :)

that deserve all my efords!

so there it goes one pic with upgrades on tchak

http://trinca.quaddicted.com/temp/joequake093.jpg

kisses to ladies and hugs to mens

even to CZG that we still don�t know what he is� ;) 
Looks Cool. 
Nuff said. New temple maps, long overdue. 
 
problem is that is the kind of map that eat loooootssss of time :\ but i will try to aim this year... uf uf uf

i hope... 
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