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Speedmapping Thread!
From now on, this thread will be the place to discuss speedmapping issues. This will also be where all speedmapping events will be annouced. This is just an effort to keep General Abuse on it's topic of 'anything' rather than being about speedmapping every weekend.
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My Favorite Untheme 
is speedmap 69 and how it's never finished. Oh wait comments like this go in abuse, right? Go Fitzquake! 
What About 
Abandoned city theme? I mean destroyed buildings, ruins and all other stuff related to it. I think this would look cool. 
 
I like it! How about that for next week?

this week... Let's run the Arena theme. Maps should consist of hardcore, knock down, no holds barred combat in happy little arenas of death and mayhem!

It's speedmap #78 this week, timelimit remains it's wonderfully elastic 100 or 200mins, whichever comes first, timelimit.

irc.gamesurge.net in #speedq1 is the place to be at 4pm EST (9pm UK, 20:00 GMT) on Saturday May 8th. Or you may email me a map beforehand at scampie@spawnpoint.org

Be there or be square! or pentagon! 
Heh, 
that sounds like my kind of theme. ^_^ 
MEh 
Maps should consist of hardcore, knock down, no holds barred combat in happy little arenas of death and mayhem!

Which is what they usually end up as anyway >:( 
Me Bukkakes Shambler 
Abandoned city YAY 
Yikes! 
Late with this annoucement, sorry :(

SM79 is tomorrow! Saturday, May 15th at 4pm EST, 9pm UK, or 20:00 GMT, whatever your local pleasure is.

Theme is Unthemed due to alot of people missing last week. I'll be running the Abandoned City theme next week for sure.

Meeting place is irc.gamesurge.net in #speedq1, as always. Make note of the server Starbuck, Gamesnet is no more. You guys can also email me a map beforehand at scampie@spawnpoint.org. 
Scampie 
Vondur and I noticed that the sm6_pack zip is broken in your files section. Can you please replace the pack?

You can get it here http://paul.fov120.com/speedmaps/files/sm6_pack.zip 
 
that archive is corrupt as well. I'll ask Pauk if he still have the old archive or the maps, but it looks like sm6 may be lost :(


As for this week's speedmap, no one except Zwiffle showed up, and he gave up part way. :( Let's try for more next week. 
I'll Send My Copy To You 
so you can replace the corrupt one. 
Scampie: 
maybe the theme was too challenging. 
Or People Just Forgot... 
this time it was farcry's fault. :P 
Scampie 
Did you get the sm6_pack I sent you? 
Um... 
oh yeah, yes. pack reuploaded now, thanks! 
So We *do* Want Themes? 
If so heres an idea - custom quake. What I mean by that is we could use say Zerstorer or whatever. Map for that mod - not just using those textures - in fact it might be best to be unthemed in that regard. I think that could produce some interesting maps, and it hasn't been done before ( if you don't count DMSP).
Just an idea... 
No 
 
Tomorrow. 
we run last week's speedmap, but with 'abandoned city' as the theme.

if anyone shows up, it'll be a miracle. 
I'll Be There 
I made a custom wad to map for this theme, so hopefully it'll be a bit different than normal speedmaps. 
Crap, 
i'll try to be there, but the problem is that the timing is just really crappy for me... it works out to about 4:00 here, and it's a real pain because i always seem to be doing something else... i wanted to participate in the last couple of sessions too... and i don't really enjoy speedmapping before the sessions... it just isn't fun then, and more a job to do...

hope you understand... not meant as an excuse. 
 
[14:00] <necros> speaking of 'setting' themes...
[14:01] <necros> do you think a good one for next week would be 'massive scale'
[14:01] <necros> like big open arenas and courtyards?
[14:01] <scampie> ok, sounds good enough>


everyone else agree? 
 
I thought we were doing 'vertical swamps', which sounded interesting. Massive scale seems like it could lower fps, but is fine by me. Either way is good. 
Well, 
i didn't know there was the other theme when i broached my theme to scampie. it's fine with me if you want to do vertical swamps then massive scale.

i've thought it over though, and i'm thinking massive scale will lead to massive lack of detail since there won't be enough time to put in enough detail to cover huge amounts of space... 
Necros 
ctrl + c, ctrl + v

or for radiant

space 
Meh. 
"Massive scale" - only suggested because Necros struggles to map in any other style. 
The Scary Thing Is... 
For necros, massive scale = normal scale, so can you imagine how large the necros version of massive scale would be? 
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