JPL, Ijed, Orl, Digs, Spy, Me.....
#4874 posted by
RickyT33 on 2008/07/06 18:03:41
I love us all!!! (and AgiurRe)
Someone should port AGLQuake to Mac/OSX, just to prevent lengthy flame wars! Willem?
(This is a genuine suggestion, we all know where we stand on this issue, I'm not trying to instigate another riot...)
#4875 posted by
JneeraZ on 2008/07/06 18:43:21
Sleepwalkr is a better choice for that kind of a job. I'm just a tools schlub.
#4876 posted by
[]v[] on 2008/07/11 12:47:12
#4877 posted by nakasuhito on 2008/07/14 14:02:26
the 2nd shot reminds me of a part from san andreas! :)
looks great though. it looks like a cool place to drive in :)
Woot
#4879 posted by
Blitz on 2008/07/22 06:19:50
I like it! Looks like you're making some good progress with the editor Jago :) Stick with it!
Progress
#4880 posted by
DaZ on 2008/07/23 23:11:18
http://daz.quaddicted.com/
Perhaps a qexpo release if I pull my finger out :)
Daz
#4882 posted by
nitin on 2008/07/24 00:26:16
some of those unfinished maps look really good. Finish them off!
Daz
#4884 posted by
inertia on 2008/07/24 04:33:52
I am calling your bluff - those are the only rooms you've built! Prove me wrong.
#4885 posted by
Trinca on 2008/07/24 07:09:11
cool Daz you invested already to much time on it _;) please finish it!!!
Inertia
#4886 posted by
DaZ on 2008/07/24 15:12:45
Lun will back my up, I hit max visleafs when I compiled the other day, so either those rooms are way overdetailed or there is more :)
You Said That's Because The Map Leaked
#4887 posted by
Lunaran on 2008/07/24 23:22:55
you sealed it and the error didn't go away?
Whatever
#4888 posted by Drew on 2008/07/25 10:00:14
Glad to see you're investing more time. Still looks rad.
#4889 posted by
Trinca on 2008/07/25 14:31:19
neg|ke or anyone need more maya textures!!! any idear?
i�m using hexen2 and rogue wads
Trinca
#4890 posted by
spy on 2008/07/25 15:13:37
you should use hertetic2 texes
Not Finished
#4892 posted by
JPL on 2008/07/28 15:01:10
Just a small shot of my current project: this should be the end area, and I still need to finish the central power plant.
Lightning are not finished as well ;)
http://lambert.jeanphilippe.free.fr/Divers/shot1.jpg
Any comments ?
Hmmm
#4893 posted by
RickyT33 on 2008/07/28 15:12:35
JPL - Good to see this one still going strong!
I think the area you have shown could benefit from a few sourced lights inside the silo. Perhaps a a little more trim here and there....?
:-)
Looks Exciting.
#4894 posted by
Text_Fish on 2008/07/28 15:54:41
I think you need a more subdued lava texture though. The repetition in that one sticks out like a sore thumb.
Thoughts
#4895 posted by
DaZ on 2008/07/28 16:54:07
It definitely needs more variation in the texturing, big grey walls = bad usually, perhaps if you had a very varying shades of grey and built out some geometry with the different shades it would look cool (kinda like a geocomp map).
Lava has been mentioned but you can see the square repetition a mile away :) Perhaps try scaling the texture up a lot or find something new :)
I was gonna comment on lighting but I see its not finished yet :) Looks promising though!
Far Concern
#4896 posted by
madfox on 2008/07/29 01:48:38
Took some time before I saw the tin rail carried a kind of liftcage. It's rather small in scale to the other dimensions.
Can't hide the feeling it is rather big for Quake1 attitude, but that's your way of mapping.
I would try some ridges on the long big sides to break them.
Looks promising!
I'm Happy With It.
#4897 posted by Drew on 2008/07/29 06:19:15
Thanks..
#4898 posted by
JPL on 2008/07/29 09:08:19
.. for the encouragements ;) I'll try to finish this map before the end of the year :P
It will be Quoth2 based, with 250 monsters in easy (that's my target), there are already 11 secrets, and you will need aguirRe's engine or an enhanced engine to play the map, as I exceeded already max marksurfaces and max visible leafs standard values... shame on me >)