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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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JPL, Ijed, Orl, Digs, Spy, Me..... 
I love us all!!! (and AgiurRe)

Someone should port AGLQuake to Mac/OSX, just to prevent lengthy flame wars! Willem?

(This is a genuine suggestion, we all know where we stand on this issue, I'm not trying to instigate another riot...) 
 
Sleepwalkr is a better choice for that kind of a job. I'm just a tools schlub. 
 
I'm creating a racing map for Quake Wars. There will be 2 versions, one for the wheels of war mod and a stand alone level. Its nearly finished so hopefully beta it soon.

http://bp1.blogger.com/_sR6bZBrp_nY/SHPwUEcggeI/AAAAAAAAAGA/drwhxoi62UU/s1600-h/shot00025+copy.jpg

http://bp2.blogger.com/_sR6bZBrp_nY/SG9il2o6FmI/AAAAAAAAAFA/ooeWPbxbJNY/s1600-h/Untitled-2.jpg

more pics on my blog.
http://quakewarsmapping.blogspot.com/ 
 
the 2nd shot reminds me of a part from san andreas! :)

looks great though. it looks like a cool place to drive in :) 
More Randomness 
Woot 
I like it! Looks like you're making some good progress with the editor Jago :) Stick with it! 
Progress 
http://daz.quaddicted.com/

Perhaps a qexpo release if I pull my finger out :) 
 
(drool) 
Daz 
some of those unfinished maps look really good. Finish them off! 
All Your 
base are belong to DaZ 
Daz 
I am calling your bluff - those are the only rooms you've built! Prove me wrong. 
 
cool Daz you invested already to much time on it _;) please finish it!!! 
Inertia 
Lun will back my up, I hit max visleafs when I compiled the other day, so either those rooms are way overdetailed or there is more :) 
You Said That's Because The Map Leaked 
you sealed it and the error didn't go away? 
Whatever 
Glad to see you're investing more time. Still looks rad. 
 
neg|ke or anyone need more maya textures!!! any idear?

i�m using hexen2 and rogue wads 
Trinca 
you should use hertetic2 texes 
 
thks, i will see ;) 
Not Finished 
Just a small shot of my current project: this should be the end area, and I still need to finish the central power plant.

Lightning are not finished as well ;)

http://lambert.jeanphilippe.free.fr/Divers/shot1.jpg

Any comments ? 
Hmmm 
JPL - Good to see this one still going strong!

I think the area you have shown could benefit from a few sourced lights inside the silo. Perhaps a a little more trim here and there....?

:-) 
Looks Exciting. 
I think you need a more subdued lava texture though. The repetition in that one sticks out like a sore thumb. 
Thoughts 
It definitely needs more variation in the texturing, big grey walls = bad usually, perhaps if you had a very varying shades of grey and built out some geometry with the different shades it would look cool (kinda like a geocomp map).

Lava has been mentioned but you can see the square repetition a mile away :) Perhaps try scaling the texture up a lot or find something new :)

I was gonna comment on lighting but I see its not finished yet :) Looks promising though! 
Far Concern 
Took some time before I saw the tin rail carried a kind of liftcage. It's rather small in scale to the other dimensions.
Can't hide the feeling it is rather big for Quake1 attitude, but that's your way of mapping.
I would try some ridges on the long big sides to break them.

Looks promising! 
I'm Happy With It. 
 
Thanks.. 
.. for the encouragements ;) I'll try to finish this map before the end of the year :P
It will be Quoth2 based, with 250 monsters in easy (that's my target), there are already 11 secrets, and you will need aguirRe's engine or an enhanced engine to play the map, as I exceeded already max marksurfaces and max visible leafs standard values... shame on me >) 
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