
?
#4873 posted by
ijed on 2008/07/06 17:46:27
Warp was this - you couldn't play it in anything but it's own engines.
I never made it for anyone else, really. It was fun to make it. A labour of love. That some people enjoyed playing it was nice to hear.
If it got missed by, let's say, 90% of the Q1 players because it had it's own specific engines then I'm not going to cry.
We're talking about a 12 year old game - having anyone interested in your map is a bonus.

JPL, Ijed, Orl, Digs, Spy, Me.....
#4874 posted by
RickyT33 on 2008/07/06 18:03:41
I love us all!!! (and AgiurRe)
Someone should port AGLQuake to Mac/OSX, just to prevent lengthy flame wars! Willem?
(This is a genuine suggestion, we all know where we stand on this issue, I'm not trying to instigate another riot...)
#4875 posted by
JneeraZ on 2008/07/06 18:43:21
Sleepwalkr is a better choice for that kind of a job. I'm just a tools schlub.
#4876 posted by
[]v[] on 2008/07/11 12:47:12
#4877 posted by nakasuhito on 2008/07/14 14:02:26
the 2nd shot reminds me of a part from san andreas! :)
looks great though. it looks like a cool place to drive in :)

Woot
#4879 posted by
Blitz on 2008/07/22 06:19:50
I like it! Looks like you're making some good progress with the editor Jago :) Stick with it!

Progress
#4880 posted by
DaZ on 2008/07/23 23:11:18
http://daz.quaddicted.com/
Perhaps a qexpo release if I pull my finger out :)

Daz
#4882 posted by
nitin on 2008/07/24 00:26:16
some of those unfinished maps look really good. Finish them off!

Daz
#4884 posted by
inertia on 2008/07/24 04:33:52
I am calling your bluff - those are the only rooms you've built! Prove me wrong.
#4885 posted by
Trinca on 2008/07/24 07:09:11
cool Daz you invested already to much time on it _;) please finish it!!!

Inertia
#4886 posted by
DaZ on 2008/07/24 15:12:45
Lun will back my up, I hit max visleafs when I compiled the other day, so either those rooms are way overdetailed or there is more :)

You Said That's Because The Map Leaked
#4887 posted by
Lunaran on 2008/07/24 23:22:55
you sealed it and the error didn't go away?

Whatever
#4888 posted by Drew on 2008/07/25 10:00:14
Glad to see you're investing more time. Still looks rad.
#4889 posted by
Trinca on 2008/07/25 14:31:19
neg|ke or anyone need more maya textures!!! any idear?
i�m using hexen2 and rogue wads

Trinca
#4890 posted by
spy on 2008/07/25 15:13:37
you should use hertetic2 texes

Not Finished
#4892 posted by
JPL on 2008/07/28 15:01:10
Just a small shot of my current project: this should be the end area, and I still need to finish the central power plant.
Lightning are not finished as well ;)
http://lambert.jeanphilippe.free.fr/Divers/shot1.jpg
Any comments ?

Hmmm
#4893 posted by
RickyT33 on 2008/07/28 15:12:35
JPL - Good to see this one still going strong!
I think the area you have shown could benefit from a few sourced lights inside the silo. Perhaps a a little more trim here and there....?
:-)

Looks Exciting.
#4894 posted by
Text_Fish on 2008/07/28 15:54:41
I think you need a more subdued lava texture though. The repetition in that one sticks out like a sore thumb.

Thoughts
#4895 posted by
DaZ on 2008/07/28 16:54:07
It definitely needs more variation in the texturing, big grey walls = bad usually, perhaps if you had a very varying shades of grey and built out some geometry with the different shades it would look cool (kinda like a geocomp map).
Lava has been mentioned but you can see the square repetition a mile away :) Perhaps try scaling the texture up a lot or find something new :)
I was gonna comment on lighting but I see its not finished yet :) Looks promising though!

Far Concern
#4896 posted by
madfox on 2008/07/29 01:48:38
Took some time before I saw the tin rail carried a kind of liftcage. It's rather small in scale to the other dimensions.
Can't hide the feeling it is rather big for Quake1 attitude, but that's your way of mapping.
I would try some ridges on the long big sides to break them.
Looks promising!

I'm Happy With It.
#4897 posted by Drew on 2008/07/29 06:19:15