Soluce Is...
#4870 posted by JPL on 2008/07/06 12:41:48
.. RTFM...
AFAIK, there's always a txt file in which you'll find all the necesary informations about how to play properly a map... even about engine download link if necessary... so you do not exclude people, you are just warning them about the mandatory use of specifics... though...
Well
#4871 posted by madfox on 2008/07/06 14:53:36
<rj> the texture thing isn't ready yet. I'm only trying to see how far I can go with adding brushes. But your concern is noticed, thanks.
<jpl> It isn't the size but the lightmap thing. I just went to the moment adding a brush would leave me with the max lightmap default. So the map is alright but a bit plain, which I can't avoid by adding ornements.
And I have already scaled up all outside and unused brushes.
No. Basically.
If they follow this ridiculous attitude of strictly denying to use anything but their engine of choice
My engine of choice is exactly that - my engine of choice. I choose to use it because I like it, and for various reasons I actively dislike all other alternatives I've tried.
If there is a map that doesn't run in my engine of choice then in all likelihood I'm not going to be motivated to go out of my way to play it.
Some of you guys seem to be missing the key point here. I understand or can learn how to download and configure the various engines available, sure. But why the fuck should I? I don't enjoy playing in most of the asstacular engines available, and unless the map is the next coming of christ then it's simply not worth it for me.
Naturally if the mapper chooses to release a map that requires a particular engine or mod, good luck to him! Obviously that's the mapper's choice, but you do need to understand that this will limit your audience to some extent. If you don't care, fine... great. If you do care, then ensure compatibility with standard engines.
?
#4873 posted by ijed on 2008/07/06 17:46:27
Warp was this - you couldn't play it in anything but it's own engines.
I never made it for anyone else, really. It was fun to make it. A labour of love. That some people enjoyed playing it was nice to hear.
If it got missed by, let's say, 90% of the Q1 players because it had it's own specific engines then I'm not going to cry.
We're talking about a 12 year old game - having anyone interested in your map is a bonus.
JPL, Ijed, Orl, Digs, Spy, Me.....
#4874 posted by RickyT33 on 2008/07/06 18:03:41
I love us all!!! (and AgiurRe)
Someone should port AGLQuake to Mac/OSX, just to prevent lengthy flame wars! Willem?
(This is a genuine suggestion, we all know where we stand on this issue, I'm not trying to instigate another riot...)
#4875 posted by JneeraZ on 2008/07/06 18:43:21
Sleepwalkr is a better choice for that kind of a job. I'm just a tools schlub.
#4876 posted by []v[] on 2008/07/11 12:47:12
#4877 posted by nakasuhito on 2008/07/14 14:02:26
the 2nd shot reminds me of a part from san andreas! :)
looks great though. it looks like a cool place to drive in :)
More Randomness
#4878 posted by Jago on 2008/07/22 02:20:15
Woot
#4879 posted by Blitz on 2008/07/22 06:19:50
I like it! Looks like you're making some good progress with the editor Jago :) Stick with it!
Progress
#4880 posted by DaZ on 2008/07/23 23:11:18
http://daz.quaddicted.com/
Perhaps a qexpo release if I pull my finger out :)
#4881 posted by RickyT33 on 2008/07/23 23:14:19
(drool)
Daz
#4882 posted by nitin on 2008/07/24 00:26:16
some of those unfinished maps look really good. Finish them off!
All Your
#4883 posted by ijed on 2008/07/24 03:34:12
base are belong to DaZ
Daz
#4884 posted by inertia on 2008/07/24 04:33:52
I am calling your bluff - those are the only rooms you've built! Prove me wrong.
#4885 posted by Trinca on 2008/07/24 07:09:11
cool Daz you invested already to much time on it _;) please finish it!!!
Inertia
#4886 posted by DaZ on 2008/07/24 15:12:45
Lun will back my up, I hit max visleafs when I compiled the other day, so either those rooms are way overdetailed or there is more :)
You Said That's Because The Map Leaked
#4887 posted by Lunaran on 2008/07/24 23:22:55
you sealed it and the error didn't go away?
Whatever
#4888 posted by Drew on 2008/07/25 10:00:14
Glad to see you're investing more time. Still looks rad.
#4889 posted by Trinca on 2008/07/25 14:31:19
neg|ke or anyone need more maya textures!!! any idear?
i�m using hexen2 and rogue wads
Trinca
#4890 posted by spy on 2008/07/25 15:13:37
you should use hertetic2 texes
#4891 posted by Trinca on 2008/07/25 16:20:24
thks, i will see ;)
Not Finished
#4892 posted by JPL on 2008/07/28 15:01:10
Just a small shot of my current project: this should be the end area, and I still need to finish the central power plant.
Lightning are not finished as well ;)
http://lambert.jeanphilippe.free.fr/Divers/shot1.jpg
Any comments ?
Hmmm
#4893 posted by RickyT33 on 2008/07/28 15:12:35
JPL - Good to see this one still going strong!
I think the area you have shown could benefit from a few sourced lights inside the silo. Perhaps a a little more trim here and there....?
:-)
Looks Exciting.
#4894 posted by Text_Fish on 2008/07/28 15:54:41
I think you need a more subdued lava texture though. The repetition in that one sticks out like a sore thumb.
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