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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Thanks 
for your advice!

I must admit I have the feeling it's an example of style-breach. The first pix is a medieval style while the other two are a neat present of a nowadays town.

Point is the bsp has reached 7.2Mb and I can't do a thing to it. I'll have to break it up which I don't like or make the best of it as it is now.

Maybe someone is willing to make quick runthrough, it could help me getting a fresh look? 
Madfox 
i love the look of the architecture. there are some bits where the walls, floors and ceilings are all in the same texture though, i would consider changing them (the floors & ceilings, it works well on the walls) 
MadFox 
Point is the bsp has reached 7.2Mb and I can't do a thing to it

Well, it is indeed very big... but you can handle it using aguirRe's enhanced engine: my current project (not yet finished) is resulting in a bsp of almost 11.5MB... you just need time for compilation, and lot of luck to avoid troubles like HOMs, leaks, etc... sometimes it appears "Lord knows why" and disappear as well... weird...

Anyway, I'll look forward to this map, that remind me a fragtown series a little bit ;)

Go map ! 
Engines 
By requiring specific engines you reduce the "audience" of your map significantly and piss off quite a few people. I wouldn't recommend it. 
Orly? 
By requiring specific engines you reduce the "audience" of your map significantly

- I guess those still playing this game would know how to handle that (it's not like we're talking about a superadvanced engine that requires tons of extra downloads)

- if players can't be arsed to rtfm and follow a simple link - their loss 
Y'rly 
I guess those still playing this game would know how to handle that
If you want to limit your audience to people who know that stuff then fine. But take a look around (the quakeone.com forum attracts a lot of clueless newbies for example) and you will see that there are quite a few "invisible" people that will struggle. Hell, many people use glquake and just don't care about a map that does not run in it.

if players can't be arsed to rtfm and follow a simple link - their loss
If that is the mapper's attitude it's ok. I'm just saying. 
 
People should finally wise up and realize that in order to keep this game alive after 12 years, these kinds of development have to be accepted.
Even the dumbest newbie should be able to get a map to run if the readme explains it properly (optimally also supplying links to the required engines and resources).

If they follow this ridiculous attitude of strictly denying to use anything but their engine of choice or even not wanting to "clutter their Quake dir", then it's indeed their problem.

I could imagine the future of Quake mapping to rely more strongly on new engine features, at least once DP has finally become properly playable. The Doom community demonstrates this perfectly. There are so many maps using ZDoom features and nobody complains about the need to use it. 
Well Yes 
But for that to happen engines must be more polished and working nicely. I mean, what engines are "it"?
The current Fitzquake crashes on those maps.
aguirRe's engine has no full- nor overbrights.
Darkplaces is Darkplaces.

Just look at how awesome ZDoom is. It is no surprise it is being used. Just like ezQuake.

And yes, sure it is their problem. It is totally the decision of the mapper to in- or exclude them (I am saying that without any "weight"). I just wanted to raise awareness of "them" 
Soluce Is... 
.. RTFM...

AFAIK, there's always a txt file in which you'll find all the necesary informations about how to play properly a map... even about engine download link if necessary... so you do not exclude people, you are just warning them about the mandatory use of specifics... though... 
Well 
<rj> the texture thing isn't ready yet. I'm only trying to see how far I can go with adding brushes. But your concern is noticed, thanks.

<jpl> It isn't the size but the lightmap thing. I just went to the moment adding a brush would leave me with the max lightmap default. So the map is alright but a bit plain, which I can't avoid by adding ornements.
And I have already scaled up all outside and unused brushes. 
No. Basically. 
If they follow this ridiculous attitude of strictly denying to use anything but their engine of choice

My engine of choice is exactly that - my engine of choice. I choose to use it because I like it, and for various reasons I actively dislike all other alternatives I've tried.

If there is a map that doesn't run in my engine of choice then in all likelihood I'm not going to be motivated to go out of my way to play it.

Some of you guys seem to be missing the key point here. I understand or can learn how to download and configure the various engines available, sure. But why the fuck should I? I don't enjoy playing in most of the asstacular engines available, and unless the map is the next coming of christ then it's simply not worth it for me.

Naturally if the mapper chooses to release a map that requires a particular engine or mod, good luck to him! Obviously that's the mapper's choice, but you do need to understand that this will limit your audience to some extent. If you don't care, fine... great. If you do care, then ensure compatibility with standard engines. 
Warp was this - you couldn't play it in anything but it's own engines.

I never made it for anyone else, really. It was fun to make it. A labour of love. That some people enjoyed playing it was nice to hear.

If it got missed by, let's say, 90% of the Q1 players because it had it's own specific engines then I'm not going to cry.

We're talking about a 12 year old game - having anyone interested in your map is a bonus. 
JPL, Ijed, Orl, Digs, Spy, Me..... 
I love us all!!! (and AgiurRe)

Someone should port AGLQuake to Mac/OSX, just to prevent lengthy flame wars! Willem?

(This is a genuine suggestion, we all know where we stand on this issue, I'm not trying to instigate another riot...) 
 
Sleepwalkr is a better choice for that kind of a job. I'm just a tools schlub. 
 
I'm creating a racing map for Quake Wars. There will be 2 versions, one for the wheels of war mod and a stand alone level. Its nearly finished so hopefully beta it soon.

http://bp1.blogger.com/_sR6bZBrp_nY/SHPwUEcggeI/AAAAAAAAAGA/drwhxoi62UU/s1600-h/shot00025+copy.jpg

http://bp2.blogger.com/_sR6bZBrp_nY/SG9il2o6FmI/AAAAAAAAAFA/ooeWPbxbJNY/s1600-h/Untitled-2.jpg

more pics on my blog.
http://quakewarsmapping.blogspot.com/ 
 
the 2nd shot reminds me of a part from san andreas! :)

looks great though. it looks like a cool place to drive in :) 
More Randomness 
Woot 
I like it! Looks like you're making some good progress with the editor Jago :) Stick with it! 
Progress 
http://daz.quaddicted.com/

Perhaps a qexpo release if I pull my finger out :) 
 
(drool) 
Daz 
some of those unfinished maps look really good. Finish them off! 
All Your 
base are belong to DaZ 
Daz 
I am calling your bluff - those are the only rooms you've built! Prove me wrong. 
 
cool Daz you invested already to much time on it _;) please finish it!!! 
Inertia 
Lun will back my up, I hit max visleafs when I compiled the other day, so either those rooms are way overdetailed or there is more :) 
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