Lunararararan
#4858 posted by cyBeAr on 2004/07/20 19:25:29
Working on Coriolis forever eh?
IT'S DUNE!!!
#4859 posted by - on 2004/07/20 19:27:35
Dune 3 that is.
Yar Dune 3!
#4860 posted by cyBeAr on 2004/07/20 21:02:35
Woo
#4861 posted by . on 2004/07/20 21:05:10
Got Doom 1, Doom 2, Final Doom, Rise of The Triad, Hexen, Heretic, Wolfenstein 3D installed.
Hey Lun
#4862 posted by Blitz on 2004/07/20 21:17:25
I thought there was no one here worth your time.
Ahem
#4863 posted by Lunaran on 2004/07/20 21:54:39
than: Almost done. Few more semesters before I have to reconfigure my life again.
blitz: that was IRC
Everyone Else: It's not Coriolis. That design was geared around Q3, and wouldn't translate at all to D3.
I guess I'll have to wait until August to find out if I have to retool the idea. That's kind of a bitch.
Just Tried JDoom
#4864 posted by . on 2004/07/20 22:17:52
Played DOom 2 in JDoom.. nice. I think I need to get the 3d weaps/monsters seperate, I have to look into it. Anywho, here is a problem with DOS games on WinXP home: sound latency. I do have integrated sound, but all Win games perform fine...
Hmm
#4865 posted by nonentity on 2004/07/20 22:36:34
DooM 3 is not yet warezed, the DEViANCE .nfo is a fake.
Give it a few days yet.
Hmm
#4866 posted by nonentity on 2004/07/20 22:40:40
PS. Hey Lun, nice to see you're still alive :)
Hmm
#4867 posted by nonentity on 2004/07/20 22:44:19
Oh, and if there isn't a way I'm going to (messily :) code one since there is absolutely no way I can produce the gameplay/story I want without being able to save variables across levels.
Although that'd require you to effectively have your level(s) as a seperate mod.
(I apologise for the triple posting)
Lunaran
#4868 posted by Vondur on 2004/07/21 01:09:11
d3 isn't pirated yet
www.nforce.nl
Oh
#4869 posted by Lunaran on 2004/07/21 03:25:14
Like I said, I really haven't the means. :)
grindspire, my levels are probably going to have to be a separate mod anyway.
New Q1SP
#4870 posted by aguirRe on 2004/07/21 05:34:12
Quick Glance
#4871 posted by Vondur on 2004/07/21 05:58:21
showed that this is oldskool map, wearing inappropriate textures on the walls, but with good lighting. no info about gameplay cuz i fastnoclipped through it a bit. it might be good for the first try tho.... will play it later as i 'll have possibility....
Actually
andrew just sent me this map by email to review. i will play thru it in the next few days and a review will appear if its good enough.
Thanks Guys
I'm just recompiling the map now with a couple of changes and FullVis. Unfortunately a FullVis before was crashing my computer, but aguirRe (Bengt) has some recently modified tools on his site ( http://user.tninet.se/~xir870k ) which I'm now using for this compile. Also, he found a couple of anomalies on the map which seemed to cause random crashes on some engines which didn't come up in the testing, so these have been fixed, thanks again Bengt.
Otherwise, everything should be running as intended in this build :) I'll put a post here as soon as it's finished compiling and is up on my site, for anyone who wants to play it or review it.
Many thanks,
-Andrew
Doom3 Offical Benchmarks
#4874 posted by DaZ on 2004/07/22 02:14:52
http://www2.hardocp.com/article.html?art=NjQy
tested on all kinda of hardware and configs.
I re-posted this here in-case people dont see it in the doom3 GOLD thread.
Fitzquake Settings
#4875 posted by Blitz on 2004/07/22 19:48:51
Is there a way to disable some of FitzQuake's settings? It runs really slow for me -- Menk is unplayable? Just wondering if there are some things I can turn off to help =/
Try
#4876 posted by aguirRe on 2004/07/22 20:21:26
r_shadows 0
gl_subdivide_size 512
And lower resolutions of course, what graphics card and onboard memory? Usually not a problem in Q1, but set gl_picmip 1 or higher to see if texture memory is saturated. Sometimes option -heapsize 32768 or higher might help if not system RAM is exceeded.
You could also try standard GLQuake or my engine to see if any improvement. My impression is that FitzQuake is faster on newer hardware but can be slower or dysfunctional on older (e.g. 3dfx).
Thanks
#4877 posted by Blitz on 2004/07/23 01:06:05
Nah my problem is my video card. The rest of the system is good (1ghz 384MB RAM) but the video card is an onboard piece of shit that only allocates up to 16MB from the system memory.
GLQuake does run faster but the gamma is screwed up so I have to set my desktop gamma really high (blindingly) to get it to where I want in GLQuake.
Blitz
#4878 posted by . on 2004/07/23 01:33:12
Joo don't use FitzQuake? Gamma support built in.
#4879 posted by - on 2004/07/23 02:15:05
Phait: maybe if you could read, you'd see that his problem in the first place was that fitzquake was running slow.
#4880 posted by . on 2004/07/23 03:15:28
Scampie, maybe if you could observe, I didn't read his posts prior to the above one.
Blitz
#4881 posted by HeadThump on 2004/07/23 03:30:06
Do you have Tyr-Quake? I'm doing a little bench marking of different Quake builds, but my system does better than it has any right to for a PIII.
BTW Tyr should perform well on anyset up, the gamma is completely shot to hell for it.
Blitz
#4882 posted by aguirRe on 2004/07/23 06:01:02
If you're having problems with gamma in my GLQuake engine, try adding -gamma 0.6 to the command line (this is also mentioned in the readme, adjust gamma value to your liking). You can't change the gamma in-game.
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