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Headthump 
If you just want to use the progs.dat file, not decompile or anything like that, just use it and give him credit. Besides, a lot of his environmental sounds seem to have come from Half-Life and Unreal anyway.

In other news, we've got the phone back on, and jeez was it a laff riot. Saturn left us hanging all through the weekend before the tech discovered that their area info was five years out of date. Cables round and about - trenches dug - holes in walls? Fuck 'em.

Telecom fired up our phones overnight, and we're just waiting for confirmation that ADSL is actually available. Then we'll get the needed filters and hopefully be back in business.

In the meantime, I've been practicing UnrealEd and working on some extra functionality for the Arcane codebase. Once I test that, it'll be extra keys, then probably weaponry, etc.

Oh, Tronyn: I still haven't found those arabesque-type map segments. Will try some Zip discs later tonight after Toastmasters. 
Thanks For The Advice FC, 
Actually, I need to customize the code to add several custom monsters. The AI in Kona's Autumn Harvest and Gun Cotton seemed well refined. Thinking it through, I'll probably work with the Minion code instead.

I still want those sounds though. I could resample that stuff and no one will recognize . . . did I say that out loud? Brake brain, brake! oh crap I just hit submit . . . 
Fatty 
wow I was just about to ask you about that! I've started mapping for Arcane again and I'm definately going to do two different maps. 
Recruiting 
Necros, how about that Kell-textured thing with the doom-style fire for Arcane? 
 
Inertia: 510 is just as heavy as the 310 if you remove the weight from it (or so i heard). 
Intellimice 
A friend of mine has just come into a large number of intellimice cordless opticals (don't ask...). If you want one, I think he's flogging them for ~�20-25 each. 
Necros, how about that Kell-textured thing with the doom-style fire for Arcane?
you mean the spiky thing with the knave textures?
it died from a wpoly overdose of 13000. 
 
it died from a wpoly overdose of 13000

We mourn its passing :( 
 
We mourn its passing :(

and hope no one was squashed when it's bulberous mass fell, eyes glazed. 
 
If they were squashed, with a successful LUCK roll their companions find enough to bury.

necros: did you get my latest mails? with all the attachments? I'm beginning to wonder if you're still having problems your mail or something. 
Yeah, 
i got the five mails in a row. :D

the thing is, i've tried mailing you a few times now, (even a recently as an hour or so ago) and yet the mail keeps bouncing back, telling me hotmail.com can't be found. 
Edit: 
is your account overflowed?
pq webspace was being wierd before, so i tried sending 1.4mb as an attachment. that one did go through, but hotmail rejected it because it was over a size.
i later managed to upload the files to my webspace but when i tried again, that's when it started bouncing back.
*confused* 
Hmm 
My inbox is at 49%, that shouldn't be a problem.
I just sent a testmail. 
I Think It Worked. 
don't know why it wasn't before... O_o 
 
I lowered the level of junk mail filtering; Hotmail seemed to regard your mail as junk. Which says something for the discerning taste of MSN :/ 
That Doom Game 
I know some of you have the alpha and got it working, and I'm also sure a couple of you probably have the full game by now (it's apparently out on the DEViANCE channels already), and since you're all a lot more willing and able to pirate things than I am, I have a question.

This is fairly central to my first doom3 project, and depending on the answer I might have to change my plans considerably. Is the level-changing linear, like quake where it's just one after another and no going back? Or is it hub-style, like quake2, where you can move back and forth within a unit?

I really really hope it's the second one, because non-linearity is the bee's knees. I'd bet doom3 can't handle a map the size of what I'd need from it in order to make the whole thing one map.

Also, hi everyone. 
/me <3 Luny 
There's no heart icon. :( I guess I'll just use the moon as tribute. 
Long Time Fan 
'since you're all a lot more willing and able to pirate things than I am, I have a question.'

I can't speak for others, but I regard stilling from Id a mortal sin. Of course, when I worked for a major banking industry interest, I did not feel that way at all.

I am curious whether Doom3 uses a hub system as well. However, I suspect that due to the scripting language that is implemented (meaning you script events in an object oriented language internally within the maps) and the global variable usuage of that scripting language, it would be easy to implement hub content.

Here is a good link to this subject.
http://www.doom3world.org/phpbb2/viewtopic.php?t=2625&sid=b36d7f381813df5fbcd3eefb81509520

Also, these guys talk about adding 500,000 poly objects into the maps as if it was nothing, so you may very well be able to put it all on one map.

Cheers 
<-- You Guys Still Have This Thing? 
That scripting does look powerful, but it all revolves around doing things with entities and so forth within a level. If scripts or variables within them don't persist across a level change, then it would be patently impossible. 
/me Hugs Lun 
how's it going?

You finished your art degree yet? What are you up to these days?

I'm tired. Working late AGAIN :(

/me goes home 
Lunararararan 
Working on Coriolis forever eh? 
IT'S DUNE!!! 
Dune 3 that is. 
Yar Dune 3! 
Woo 
Got Doom 1, Doom 2, Final Doom, Rise of The Triad, Hexen, Heretic, Wolfenstein 3D installed. 
Hey Lun 
I thought there was no one here worth your time. 
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