It's Tough
#4833 posted by Drew on 2011/06/17 04:18:38
real life shit got really real the other day - co-worker's dad died in a car crash, so had to pull a double shift. Then some other shit... soon Negke - we'll make this happen, and it will be glorious.
The Silent
#4834 posted by [Kona] on 2011/06/17 04:25:47
So are the levels exactly the same as in Overdose/Resurrection just played differently, ie different monster placement and order? Or have they actually changed the design of them?
#4835 posted by [Kona] on 2011/06/17 04:31:15
So who creates the geometry, structures, architecture in a video game level if it's not the level designer? I understand that artists do the texturing and will draw up certain set pieces, but it's still the level designer that ultimately builds the structures in the level, isn't it?
#4836 posted by necros on 2011/06/17 05:05:57
not really. at least, not in the games you're playing, so AAA or at least near that level. it's very compartmentalized.
from what i understand, the old school doom/quake mapper who does everything except making textures (and as far back as doom/quake days, they did their own textures too) doesn't exist anymore.
when you've got a team of a hundred+, you'd rather higher a guy who's downright awesome at textures than someone who's average at everything i guess.
min-maxing in a corporate setting. :P
Kona
#4837 posted by bal on 2011/06/17 07:52:45
In most companies, you have level designers who take care mostly of the gameplay aspects of the levels, layout, item placement, scripting sometimes, etc. Then you have level artists, who actually build the visuals and structures, most of the time using pre-made assets made by environment/prop artists.
These three jobs kind of overlap weirdly and/or blend together depending on the company, but yeah nowadays it's rare for level designers to actually do much visual creation.
Kona.
Yes, same architecture, new gameplay.
That means new Tarot conditions, monster placement, loads of secrets and some minor route change. With the weapons being a mix of PK, OD and Hellgun Mod.
More Here
#4840 posted by [Kona] on 2011/06/17 08:38:48
I saw your comments on there too silent hehe. Sounds cool, although i should probably get Resurrection and play through that first, then play Supernatural :)
;)
I loved it.
Well, not all of the time, but imo it's well worth playing.
And I even started writing a walkthrough with some annotations about some serious design flaws you encounter ingame, when/if you get to playing it and want to share some thoughts, drop me a mail. I'd be interested in knowing what you think, given your mapping experience.
Me, I just installed resurrection+redemption. Don't have high hopes, but I'm diving in tonight.
Hmm
#4842 posted by nonentity on 2011/06/17 15:20:53
Hooray!
#4843 posted by RickyT33 on 2011/06/17 15:24:47
Wow
I can't believe they said that.
#4845 posted by Zwiffle on 2011/06/17 16:50:12
I am coordinating with Frik to apply pressure to people at id to make that happen.
#4846 posted by kaffikopp on 2011/06/17 16:54:19
That could be pretty sweet, although I'm not holding my breath just yet. Here's hoping that if they do go forward with this though, that they also bring back a touch of old-school gameplay.
Fanboys Will Hate It Anyway
#4847 posted by negke on 2011/06/17 17:03:40
If it ever happens, it'll be like Quake 4 is to Quake 2. And it'll be linear and scripted and with a story and dumb NPCs. And fiends will have ears and shamblers mullets and there won't be tarbabies and no secret areas and no wizmet1_2.
#4848 posted by Zwiffle on 2011/06/17 17:17:15
That's all fine, as long as there are tools released with it.
Why, you ask? Well, that's a stupid question.
Dungeon Siege 3 Preorder On Steam
#4849 posted by Zwiffle on 2011/06/17 17:23:34
If you preorder you get Dungeon Siege 1 and 2 as well - is this a good deal? Would anyone else spend $50 for all 3 Dungeon Sieges, or is my obsessive-compulsive gaming traits taking over?
Is Quake V An Other PC Game?
#4850 posted by scar3crow on 2011/06/17 19:10:13
I Should
#4851 posted by scar3crow on 2011/06/17 19:10:44
Read the bottom before I post!
If It's Not
#4852 posted by jt_ on 2011/06/17 19:19:40
I don't give a fuck about it.
I Hope They Don't
instead, I hope they come up with something original and exciting for a change. Come on, revisiting the Quake world can only be a disappointment for hardcore fans like us. Look at what they have done with Doom!
Release Rage and it's SDK god damn it... looks like there might be some fun enemies and weaponry in that thing, and damn I want a fucking current gen FPS that is also fun to map for (or even has tools to begin with) :p
#4855 posted by - on 2011/06/17 21:58:48
id has long ceased to be a company where another Quake could be done well. Don't get excited, it'll just be a cash grab that will rape your memory of a good game.
Probably As Always
#4856 posted by negke on 2011/06/17 22:03:08
Interesting new tech, with an alibi game around it.
Hmm
#4857 posted by nonentity on 2011/06/17 22:49:19
I think Rage looks pretty cool tbh, albeit not entirely original. It is at least original IP for iD. And will (I assume) have an SDK. Unlike Deus Ex 3 :(
And I dunno. I like the idea of a more modern update of the Quake universe. I know, gameplay wise it won't be Quake (that'd be more painkiller than any iD game you're ever going to see), too much publisher control and market awareness to release something like that. But a scripted, storied version of Q1 with pretty graphics. I'd still take that over yet more modern/near future/WW2 warfare or yet-another-dystopia (and I like post apocalyptic dystopia).
Just remember. It won't be Quake. But it might be something good.
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