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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Shambler 
I would rather ask for a server where the map is downloaded: any QWers interested ? I like when people kick my ass on QW... I'm not that good in DM you know :P 
Shamb 
The lift is silent intentionally, because when it was the only thing in the map that made a lift sound it was really easy to gank anyone using it in a tournament.

And it has less orange than efdm9 which was not too orange for anyone! 
Hipshot: 
looks nice, be sure to submit that as a news item here when you release the final version. 
Hipshots Map 
reminds me of TF2 maps for some reason. I think its the panelled buildings and various windows and angled roof parts that do it.

Looks nice, if I still had quake 3 still I would give it a try for sure. 
DP? 
 
Hmm 
I thought a modern version of "The Doom that came to Dunwich" Fingers made back in the day.

I could load it in Warsow, but then the weapons wouldn't all work :( 
HeadThump 
Is blender a free program? I remember reading something like that a while ago...

How is it compared to 3dsmax? 
Yes 
I think Blender is still free. I'm not an expert on either program, but Blender seems to be very useful/powerful and easy to learn for being free. 
Google Is Great 
http://www.blender.org/

Indeed its still free, and seems very feature complete.

I've only been looking at it for 20 minutes, the interface is very alien to me so far but im sure it will fall into place with time and practice. 
I Haven't Used The Latest Versions 
of Max nor Maya. I have older versions of both on disk but haven't bothered to install on this system as Blender suits my needs. Blender is easier to use than any of the previous versions of Max, and the tools set is modern enough for what I want to do with it.

There is a learning curve with animation, but modeling is easy. I'll give you a quick lesson now that will be useful in 90 percent of what you do in Blender.

See that cube up in the middle of the screen at start up? Notice the interface beneath, it says object mode on the menu bar. Press the tab key, now it flips into edit mode. Press the little hand that you see on menu tab. Now the green and arrows surrounding the cube are gone. I get rid of these first thing for no other reason than they annoy the fuck out of me.

Look farther down the menu bar, and you will see a triangle. Press that, and you are now in face mode (vertice manipulation is the starting point in edit mode). Now press your alt key down and at the same time press the left mouse button. The view point rotates around now. Play with it until you get a good view of the top cube face. Now move the cross hairs over to the face, press the right mouse button. It will highlight that face. Press the E key (for extend), and then you can move the mouse up and down to extend the new poly you have created. Pressing Y, X and Z will alter the direction of the extension.

Other buttons that are useful, 's' for scale, 'g' for get and 'r' for rotate, and space bar menu-ed options. Master these functions and the work flow will flow.

To manipulate the perspective use the 1, 3 and 7 keys, and you will get top, front, and right views. CTRL key + 1 or 3 or 7 will show you the back face of each of those perspectives. The other numbers have similar functions worth exploring.

CTRL + alt + LeftMB will allow you to zoom in and out. CTRL + Shift + LeftMB will allow you to slide the screen like a sliding bar. 
Lun 
(Sorry for the lame attempt at a joke. Was spoilt be the other guy and blah)

A few minor things I noticed:
There's a portal issue (two missing faces) in the lava near the lower SNG.
Some misaligned textures: lava hole (Quad), blue light trims. It would look better if the textures on the 45� faces were scaled to 0.75, though it would probably mean too much additional work to make their edges fit with the adjacent ones.
There's a hollow space under the upper RL.
Not really necessary, but what about sky textures behind the teleporters to remove bullets?
I like the way the Quad is placed, it's much better than before - reduces the chances of permanent Quad rape. 
Beta-testers Wanted 
just about gotten this badbwoi to the beta stage and could use a couple of volunteers to steer it in the right direction. only needs a fullvis (which i'm gonna do tonight)

http://isoterra.co.uk/stuff/e2m5/e2m5rmx.htm

(as you can probably tell from the screenies it doesn't follow the original too religiously, but the base layout is there) 
Mail Is In The Post 
Ijed Im working on yours 
This Board Needs An Edit Function 
i was going to add... if anyone fancies volunteering then let me know what email address to post it to. 
I Am In 
dan.naumovATgmail.com 
Looks 
a bit Insomnia.

Sorry, but can't test.

Look forward to the map though. 
Rj 
oh god yeah. The original is one of my favourite original maps, and that looks amazing.

Not testing though :) 
Rj 
click my nick (!) 
Rk 
looks fantastic! 
Looking Forward To That RJ 
 
Rj 
I will test - my listed e-mail address is the one to use. 
Negke 
are you critiquing my texture alignment under the lava? 
Greet Map Lunaran 
rj, those shots look pretty bad ass :) i like your use of trim and the semi-circlular room (top right shot) looks sweet 
 
fankoo people :D

jago, sielwolf, lardarse.. email on its way :-) 
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