#24 posted by JneeraZ on 2009/05/29 12:00:21
SleepWalker
Thanks for the "Java Preferences" tip! Works great now. Woot!
Baker
#25 posted by meTch on 2009/05/29 12:09:35
...yesi am using vista :S
#26 posted by JneeraZ on 2009/05/29 12:13:16
Ha! Just used it to install and play a map. This is -awesome- guys! Really nice work. As SleepWalker said, it could use some polish and refinement but it's great as it is as well. A great addition to my Quaking life!
Now to play some maps I haven't tried before. Let's see...
#27 posted by Spirit on 2009/05/29 12:17:01
- The app could look better. With a few tweaks here and there it would look less amateurish (sorry about that).
Yes! But what and where?
- Double clicking on a map in the table should install and play it.
I am against this. Doubleclicks happen accidentally and I would not want to trigger something that big.
- If you press play, the launch dialog of the engine stays behind your app.
Argh, don't these engine have a commandline switch to disable that dialog?
Yes, the rating bars look terrible.
Thanks!
#28 posted by JneeraZ on 2009/05/29 12:55:48
"Yes! But what and where? "
I guess since you're using Java there's some sort of cross platform UI layer going on here? If so, yeah, you're kind of boned. If I were designing this from the ground up for a native OS I could design a nice looking interface but cross platform kinda sucks. It removes the nice parts of every OS and leaves you with the bare bones common stuff.
Seriously?
#29 posted by nitin on 2009/05/29 13:17:41
this must have been a lot of effort guys! every map released to date...the mind boggles.
Awesome!
#30 posted by Vondur on 2009/05/29 13:20:31
cool program, it eliminates the boring step of downloading and unzipping the level. making it ready in several secs after you found it on quaddicted. cool to see screenshot and little description there as well.
good job!
If Unzipping Is Boring...
#31 posted by metlslime on 2009/05/29 18:37:26
...you're doing it wrong
#32 posted by JneeraZ on 2009/05/29 18:57:24
No, it's boring. As is copying the file into the right folder.
Quake Injector = awesome. I played a bunch of maps this morning that I've never seen before simply because it was suddenly so easy.
#33 posted by JneeraZ on 2009/05/29 18:57:51
Sorry, I get the joke, I just wanted to send some more praise Quake Injector's way. :P
Willem You Angry Little Man!!!
#34 posted by negke on 2009/05/29 19:20:44
Do you have no respect for the old days, the bad days, the all-or-nothing days - where people had to actually use their brains and keyboards to achieve something?? Megaspirit just cater to a jaded and depraved audience who shuns any kind of effort while still demanding a maximum of outcome. The new paradigm modern western society has developed to. And the tool is free, too...
#35 posted by JneeraZ on 2009/05/29 19:22:57
Is there any way to write a tool that would play the levels for me as well? I'm happy to sit in my chair but, I mean, come on ... haven't I done enough?
Damn Right
#36 posted by negke on 2009/05/29 19:34:50
Considering mappers spent weeks or months working on a single map, why can't they also play their maps and record a demo which they then put on youtube? Compared to creating the map, this little extra effort isn't too much to ask for. Seriously, people...
@negke
#37 posted by Baker on 2009/05/29 19:48:26
"just cater to a jaded and depraved audience who shuns any kind of effort while still demanding a maximum of outcome"
Welcome to the world!
why can't they also play their maps and record a demo which they then put on youtube
Lack of peer pressure and no one leading by example.
Plus a somewhat small audience, which ironically could change if mappers did that with all new releases.
I Meant Youtube The Map Instead Of Releasing It
#38 posted by negke on 2009/05/29 19:56:28
Didn't think anyone would take my post seriously, though.
Don't Worry
#39 posted by ijed on 2009/05/29 20:26:04
RemakeQuake will be both AVI and MP4 format, we may do a RealPlayer version if consumer demand is high enough.
After focus grouping we found that most gamers don't play their games, and if they do they don't finish them.
So we've long since dropped the interactive part of the mod, catering to YOUR needs AHEAD of time!
Re: Spirit's Work
#40 posted by Baker on 2009/05/30 02:24:19
It is so impressive to see someone continually trying to "get it right" and not stopping at some arbitrary lazy definition of the concept.
#41 posted by megaman on 2009/05/30 14:45:49
.app bundles are just directories with special treatment by the Mac OS. It's possible that File.canExecute() doesn't work for app bundles. The permissions are not a problem I think.
I don't really see how I can 'fix' the behaviour then. I really don't want os specific code in there... I could possibly drop the executable check, but that would have consequences for the *nix guys. Also, I think it checks if the exe is a file, too... any ideas?
About Fitzquake not quitting, that seems to be a bug with Fitz or could be related to the way it works. I just tested it with a different engine and it worked fine. So nevermind. Hm, the processbuilder seems to have issues.
Here are a few minor observations:
- The app could look better. With a few tweaks here and there it would look less amateurish (sorry about that).
Yeah, as spirit said, details! :D
- It should remember the sort column and direction as well as window size and layout (esp. column layout - I always have to resize the release date column manually).
Yeah, this is a planned feature, but i hadn't thought of the column sizes.
- Make the progress bar disappear when installing a map is done. It's just confusing when it remains down there because on OS X, it animates.
and yet, the queue provides valuable information. I dunno, my first thought is "don't use a gay OS then" :P An idea would be to replace the progress bars with labels.
- If you press play, the launch dialog of the engine (Fitz has one on mac, as well as the Fruitz of Dojo engines) stays behind your app. That's very annoying. It should be in front of your app.
Ah, i wondered why dp was taking so long to start, but it never occured to me that i was just not seeing the start thing. Will try to fix.
- Make the rating column show stars or dots or whatever - the vertical bars are hard to read. Or even better, show numbers, because who can tell the difference between 8 and 9 vertical bars? Just show the rating as a number.
Its actually steps of 2, because there are only ratings from 1-5 :P But yeah, some kind of better representation would be nice. Unicode stars work fine on ubuntu, but on my XP the application font doesn't support those characters... grml.
Could You Use An Image?
#42 posted by Lardarse on 2009/05/30 20:10:37
You could then use almost anything you wanted in the rating column.
#43 posted by JneeraZ on 2009/05/30 20:39:57
"I don't really see how I can 'fix' the behaviour then. I really don't want os specific code in there... I could possibly drop the executable check, but that would have consequences for the *nix guys. Also, I think it checks if the exe is a file, too... any ideas? "
Can't you just check the extension of the file and allow anything with ".app"?
Well
I doubt that allowing .app directories would work. You have to point it to the actual executable inside the bundle I think - depends on whether processbuilder can execute .app bundles directly (doubtful). There is a system command to start an .app bundle called 'open', see here:
http://osxdaily.com/2007/02/01/how-to-launch-gui-applications-from-the-terminal/
But that's platform specific code again. On the other hand, do you want to be a purist and have an app that's sub-par for a bunch of users, or eat some dirt in the form of platform specific code and deliver a program that runs great for everybody? ;-)
#45 posted by JneeraZ on 2009/05/31 02:44:45
Well, "sub par" is a bit of a stretch as:
a) There are only handful of Mac users, and
b) Once you set it up once, you never have to look at it again.
I agree that it would be nicer if it worked slicker but ... I dunno, I think it's fine for a community based project. Rock on, guys!
Although I do agree that removing the progress bars once the download is done would be nice.
It's Not Only The Purist Side
#46 posted by megaman on 2009/05/31 03:16:20
another - practical - problem is that i wouldn't be able to test mac-specific code :(
I'll look into it though.
Yeah, What Willem Said
i tend to nitpick ;-)
Hehe
#48 posted by megaman on 2009/05/31 10:37:00
that's a good thing!
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