 Rage.
#4733 posted by Shambler on 2011/06/04 12:53:52
WTF were they playing with keyboard only via a cordless keyboard in a different fucking building??
Looks okay tho, exploding bodies are cool.
 Typing Of The Dead
#4734 posted by Drew on 2011/06/04 13:52:42
I actually really like the idea of that.
 Until You Play It
#4735 posted by negke on 2011/06/04 14:02:25
http://en.wikipedia.org/wiki/The_Typing_of_the_Dead
"The word is stonger than the sword" taken too seriously...
 Zqf
#4736 posted by necros on 2011/06/04 19:09:07
yeah, basically the sort of thing i was thinking about there.
just a portable pad you can sit on your lap or the coffee table or whatever.
they're porting most of these games to pc anyway, so mouse support is going to be in there from the start. for things like xbox, where (i think?) you can plug in any usb device, it should just be there as an option by default!
you should be able to use your regular mouse even, no need for anything special.
 IBomber Defence
#4737 posted by RickyT33 on 2011/06/04 20:49:05
In Steam, cost me �3.15, great fun. Reminds me of Command & Conquer old-school.
 Shadowrun
#4738 posted by [Kona] on 2011/06/05 01:48:46
Tried to play Shadowrun, some multiplayer based (but with single player bot matches) fps from 2007. Played 2 maps and decided i'd rather go take a shit then play it again.
Gameplay was crap, the game looked crap, don't know what the critics/reviewers are on about saying it looks good. It looks shit. Quake3 looked better. Next (which I believe is going to be Hellgate: London... my first attempt at an RPG).
 Hg:l
#4739 posted by jt_ on 2011/06/05 01:52:41
Was crap, btw. The company that started it was bought not too long ago and the new peeps are trying to fix it so it's not so much suck, though.
 Nonsense.
#4740 posted by necros on 2011/06/05 02:14:39
hgl is fine. there's a memory leak bug that was never fixed, iirc. if you have a lot of ram it probably won't bother you though. i have only 3gb and i never had any problems when i played it again, although i did when i only had 1gb.
i do recommend you take a look at the aforementioned peeps's work on the SP mod. basically adds in some missing stuff from multiplayer and other improvements.
 Hg:l
#4741 posted by [Kona] on 2011/06/05 03:04:04
Well ultimately it doesn't matter, because it appears to be yet another game where you can't remap the mouse buttons. I've never used WASD & i'm not going to start now. Don't know why these developers just assume everyone on earth uses WASD and is fine with the mouse buttons being set to whatever they think they should be (shoot in this case).
 What?
#4742 posted by necros on 2011/06/05 04:47:30
you can change movement keys to whatever you want, and you can change the button to shoot to whatever you want.
just go in the controls menu.
you can also drag/drop any ability into the mouse 1/2 buttons to use, and remove shoot completely, if your class doesn't use it much. (evokers/summoners tend to rely mostly on their powers, and rarely need to shoot except to break crates or to finish off a mob).
#4743 posted by [Kona] on 2011/06/05 08:28:29
Are we both talking about Hellgate London here? There' no shoot in the controls menu, supposedly because it can't be changed, and when I click on any other function and try to rebind it, clicking mouse buttons 1 or 2 does nothing, it won't accept it. Only mouse button 3 and the scroller it accepts, and all keyboard keys.
Unless they fixed it in an update, but I doubt it...
 Finished
#4744 posted by nitin on 2011/06/05 15:04:13
Portal.
Good game but design was a little too basic for my liking. And a bit short.
But good original game.
#4745 posted by necros on 2011/06/05 20:03:13
well, you should always update your games, regardless. that's just good practice.
anyway, i was wrong about shoot though, sorry. you can't change mouse 1 and 2, those are always action buttons. you can bind jump to mouse 4 or 5 (if you have a mouse with the extra buttons on the side) if you want a mouse button for jump, otherwise, spacebar is a decent one (and what i use).
you can bind your active slots to whatever you want though. for example, my active slots 1-6 are bound to number 1 - 6, slot7 and slot8 are mouse4 and mouse 5, slot9 and 10 are q and e. etc...
and if you want to assign a skill/spell to your mouse1/2, just click and drag the icon (ingame) in your skill menu onto the icon on the left and right sides of the screen.
for example, my evoker has mouse1 as spectral lash and mouse2 as firestorm because they're both spells that need to be aimed while being held down.
other spells like arcane shield, which are one shots, i assign to keyboard keys.
 Also,
#4746 posted by necros on 2011/06/05 20:05:13
unless you are finding the game really hard, i recommend putting elite mode on. the game is too easy on normal mode.
 Elite Mode Being The Proper Way To Play
#4747 posted by ijed on 2011/06/06 03:41:53
That smells like producer fear.
 ?
#4748 posted by necros on 2011/06/06 03:45:18
i dunno, i just figured it was to stop newbies from getting destroyed, but it's not like elite mode is a huge leap in difficulty either.
there's more modes after you beat the game (nightmare i think?) where it is pretty nuts though.
isn't this par for these kinds of games? to get you to replay and all that. sort of the same as achievements 'oh, you beat the game, so now you can play it again, only harder. :D'
 Well,
#4749 posted by ijed on 2011/06/06 04:03:43
I meant where the prototypes of games are usually much more hardcore than what gets released, and then things get simplified, a lot in the case of consoles.
It's not so much upping the difficulty level, but rather changing the basic game rules.
The one we're doing now is a top down shooter with some melee, and, indeed, unlocks a harder difficulty once you complete the game on hard.
This reminds me of the 'realsim' mode in L4D - where some features of the first concept survived, like the witch killing in a single hit.
Granted the zombie health is stupid in that mode though.
#4750 posted by necros on 2011/06/06 04:18:32
ah ok. and yeah, that sounds like a possibility. the game is fairly tame on normal difficulty. you only encounter the more interesting monsters on elite. you also get better loot though, which makes it totally worth playing on the harder difficulty.
 Question
#4751 posted by nitin on 2011/06/06 12:33:46
how many people finished Portal in one sitting? Just curious, I did but only because I was fooled as to how long Test Chamber 19 was :)
 I Did
#4752 posted by PuLSaR on 2011/06/06 13:33:07
~8 hours
 Nitin
#4753 posted by jt_ on 2011/06/06 14:22:53
The first time i finished portal it took me about 6 hours, the last time i finished it it took about 3.5 hours.
 Steam
#4754 posted by nitin on 2011/06/06 15:03:37
says 3 Hours for me all up. It felt longer though, I would have guessed 4.5-5.
How long is Portal 2 comparably?
 Oh
#4755 posted by nitin on 2011/06/06 15:04:09
and thanks again for gifting it jt.
 Portal 2
#4756 posted by jt_ on 2011/06/06 16:47:11
Is a lot longer. Took me about 8 hours for the first play through, just in single player, i haven't finished coop yet. Definitely worth the $44.99 i paid for it.
 Yeah
#4757 posted by Drew on 2011/06/06 16:52:16
haven't played coop - Negke and I keep not being on at the same time to do so - but SP alone is, in my opinion, worth the money. It isn't as long as many other SP campaigns, but is of consistently high quality. I loved it dearly.
replay of portal took me about 3 hrs, last time. But I've played it 3 times now...
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