 Rage Trailer
#4719 posted by Zwiffle on 2011/06/03 19:30:53
http://www.youtube.com/watch?v=8ui6j35YDbU&feature=player_embedded
LOL I love the Quayola Quayons! Favorite part of the trailer, which is saying something, as it rocked imo.
#4720 posted by necros on 2011/06/03 20:17:42
i just noticed that rage seems to have the same weird 'tunnel vision' black faded corners that mass effect has... wtf is up with that? is it some kind of console thing? bad enough we're running at lower FOVs now, but we're also dimming out the corners?
like playing the game with horse blinders.
 Rage
#4721 posted by DaZ on 2011/06/03 22:40:29
Trailer was great :) I'm starting to really look forward to it.
I've noticed the darkened edges in a lot of shooters recently, most notable in l4d2 developer commentaries they said they added it as it forces the players vision to the center of the screen where the action is.
Tbh I wouldn't have noticed it in that Rage trailer had you not pointed it out, so I guess that means it's doing it's job ;)
#4722 posted by Zwiffle on 2011/06/03 23:03:05
Other thoughts on DNF demo
http://www.rockpapershotgun.com/2011/06/03/duke-nukem-forever-demo-review/#more-61056
He actually makes a lot of valid points. Some things I didn't know from my playthrough - like someone mentioned you run out of breath after running for 3 seconds. That does seem kind of lame. If there is an SDK, I expect maps that force health kits, infinite run, etc.
 Rage Trailer
#4723 posted by jt_ on 2011/06/04 00:28:25
Quayola Quayons :D nice little tribute to the king
#4724 posted by necros on 2011/06/04 00:44:27
as it forces the players vision to the center of the screen where the action is.
oh jesus.
well, if the engine is modifiable, i'll be removing that shit... -_-
#4725 posted by [Kona] on 2011/06/04 02:16:31
Rage trailer looks awesome. Although there's a lot of fucking around changing weapon type. Supposedly that's more because it was a weapons showcase rather than normal gameplay.
DNF... only 2 weapons at once? FUCKING COCKS. That means i'll be carrying a shotgun and machine gun throughout the entire game and there's no point playing with any other weapon.
#4726 posted by Zwiffle on 2011/06/04 02:34:32
Apparently no one at work liked the DNF demo, but we showcased on XBox. The XBox apparently has shit controls, like it was hard to aim and whatnot. I didn't have any problems like that on the PC with my good old mouse.
They also had poor AI, the pig cops would just run up to the player and stand in front of Duke. I didn't have that problem on PC, but then again I was able to aim at the fuckers and take them out pretty quickly.
It looks like that although I accept the faults in the game, other people are less forgiving.
#4727 posted by necros on 2011/06/04 03:10:52
why the fuck don't they market mice for consoles??
you could totally hold the controller in one hand and mouse with the other.
they have friggen guitars and drumkits but no mice.
 DNF Demo Take 2
#4728 posted by Zwiffle on 2011/06/04 06:07:41
Hmm playing the demo again with a more critical eye, I think DNF is probably not all that good. That's based just off this demo, which admittedly is pretty bad and may not be indicative of the whole game.
The depth of field is very obnoxious in this game. It makes the majority of what's on screen look blurry. At first I thought I was just going more blind than I already am, but no, Duke apparently needs to get prescription sunglasses.
The AI is in fact pretty bad. I just didn't notice because I killed the enemies quickly, but they are very basic and don't show any signs of intelligence that I can tell. This might be okay, but at least pig cops in Duke3d would go prone every once in a while. These pig-men (they can't be called pigcops, because really they're just pig men in blue, ripped pants) just run at you guns blazing. Sometimes they're stationed at a chaingun, but that's more of a scripting thing than an AI thing I think.
The other enemies are some weird bug things, which are annoying to shoot and I think are meant to take the place of the ooze monsters. They are pretty shit. They are not fun, they are just 'filler' enemies as far as I can tell. They are accompanied by baby octabrains, which ... also suck, and are also there just for fodder. Very lame.
The last enemy is a gun ship, which drops off some pig cops on a ledge, then when you kill those it comes in a shoots you. This is the most telling part of the demo. You HAVE to hide from this thing behind cover, darting out to lock on with your RPG, then duck back into cover. You can't strafe to avoid rockets like a pro, you can't use anything else but the RPG. This fight is fucking SHIT BORING SHIT. If you run out of ammo you go back to the conveniently (?) placed ammo crate, stock up, then shoot some more. It's also very generic looking. If you don't hide behind cover, you will not win. This is not the Duke I knew. I think the Rock, Paper, Shotgun article got it right when they said Duke is a wimp, because he kind of is in this one.
OH yeah, when you kill it, the wing falls and makes a ramp up the small ledge, so you can now progress. Pretty ho-hum kind of stuff.
Sooooo yeah, I think I was hit by nostalgia early on when I first played the demo, hearing that sweet Duke theme song just brought back fond memories. I told Vondur it would probably be okay as a $50 purchase, but really based off the demo with a critical eye, it probably isn't. $20 maybe, but not $50.
 Necros - Mouse Idea
#4729 posted by Drew on 2011/06/04 07:28:22
never thought of that but it would be fucking wonderful. I love shooters but hardly play any on consoles for that reason.
 Lol
#4730 posted by negke on 2011/06/04 09:36:21
Wonderful? I think instead of supplying mice for consoles so people could play FPS better, it would be a more logic step to stop making FPS games for consoles. Plus they wouldn't have to be so dumbed down then.
The DC actually had a mouse and a keyboard. I got the latter when I bought mine on ebay. Don't know what the big deal behind those. Quake 3 could be played with it and I guess that unbalanced many online matches. And there are some weird typing games ("Typing of the Dead", a zombie spelling/typing trainer or something similarly wtf).
 Finished
#4731 posted by nitin on 2011/06/04 09:41:23
Far Cry 2 finally, took longer than expected because I had to take breaks due to the repetitive nature. Good fun but needed more variety.
Portal is next.
 Mice
I wish this thing had taken off :E
I could deal with playing with reduced keyboard space as long as you have a fecking mouse :(
 Rage.
#4733 posted by Shambler on 2011/06/04 12:53:52
WTF were they playing with keyboard only via a cordless keyboard in a different fucking building??
Looks okay tho, exploding bodies are cool.
 Typing Of The Dead
#4734 posted by Drew on 2011/06/04 13:52:42
I actually really like the idea of that.
 Until You Play It
#4735 posted by negke on 2011/06/04 14:02:25
http://en.wikipedia.org/wiki/The_Typing_of_the_Dead
"The word is stonger than the sword" taken too seriously...
 Zqf
#4736 posted by necros on 2011/06/04 19:09:07
yeah, basically the sort of thing i was thinking about there.
just a portable pad you can sit on your lap or the coffee table or whatever.
they're porting most of these games to pc anyway, so mouse support is going to be in there from the start. for things like xbox, where (i think?) you can plug in any usb device, it should just be there as an option by default!
you should be able to use your regular mouse even, no need for anything special.
 IBomber Defence
#4737 posted by RickyT33 on 2011/06/04 20:49:05
In Steam, cost me �3.15, great fun. Reminds me of Command & Conquer old-school.
 Shadowrun
#4738 posted by [Kona] on 2011/06/05 01:48:46
Tried to play Shadowrun, some multiplayer based (but with single player bot matches) fps from 2007. Played 2 maps and decided i'd rather go take a shit then play it again.
Gameplay was crap, the game looked crap, don't know what the critics/reviewers are on about saying it looks good. It looks shit. Quake3 looked better. Next (which I believe is going to be Hellgate: London... my first attempt at an RPG).
 Hg:l
#4739 posted by jt_ on 2011/06/05 01:52:41
Was crap, btw. The company that started it was bought not too long ago and the new peeps are trying to fix it so it's not so much suck, though.
 Nonsense.
#4740 posted by necros on 2011/06/05 02:14:39
hgl is fine. there's a memory leak bug that was never fixed, iirc. if you have a lot of ram it probably won't bother you though. i have only 3gb and i never had any problems when i played it again, although i did when i only had 1gb.
i do recommend you take a look at the aforementioned peeps's work on the SP mod. basically adds in some missing stuff from multiplayer and other improvements.
 Hg:l
#4741 posted by [Kona] on 2011/06/05 03:04:04
Well ultimately it doesn't matter, because it appears to be yet another game where you can't remap the mouse buttons. I've never used WASD & i'm not going to start now. Don't know why these developers just assume everyone on earth uses WASD and is fine with the mouse buttons being set to whatever they think they should be (shoot in this case).
 What?
#4742 posted by necros on 2011/06/05 04:47:30
you can change movement keys to whatever you want, and you can change the button to shoot to whatever you want.
just go in the controls menu.
you can also drag/drop any ability into the mouse 1/2 buttons to use, and remove shoot completely, if your class doesn't use it much. (evokers/summoners tend to rely mostly on their powers, and rarely need to shoot except to break crates or to finish off a mob).
#4743 posted by [Kona] on 2011/06/05 08:28:29
Are we both talking about Hellgate London here? There' no shoot in the controls menu, supposedly because it can't be changed, and when I click on any other function and try to rebind it, clicking mouse buttons 1 or 2 does nothing, it won't accept it. Only mouse button 3 and the scroller it accepts, and all keyboard keys.
Unless they fixed it in an update, but I doubt it...
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