 Old Adventures
#4697 posted by megaman on 2011/05/30 22:53:26
Played Apprentice 1 (deluxe)
Very well made, nice characters and humour, too bad I was only able to solve about half the puzzles myself. They're very far fetched, albeit logical. And of course there's one of those fucking door timing tricks in there... and it's even harder to guess / react properly than usually. I had to look twice in the guide: first for skimming over it to see that there's a door trick needed and then again after failing to get it right even with knowing the basic trick :(
Was a fun little game nonetheless, and very nice graphics/sound/voice
 Aliens : Colonial Marines
#4698 posted by DaZ on 2011/06/02 00:30:44
 Haha
#4699 posted by starbuck on 2011/06/02 01:33:45
try not to feint. Still no gameplay footage though?
 Nope :(
#4700 posted by DaZ on 2011/06/02 02:06:21
But my mind is imagining something akin to AvP 1999 crossed with l4d and is having nerdgasm's :)
#4701 posted by [Kona] on 2011/06/02 04:21:54
Hmmm that's possibly the worst trailer i've ever seen. It's a video of msdos and a logo.
That being said, i'm sure it's going to be an awesome game!!!
 Jericho
#4702 posted by [Kona] on 2011/06/02 05:03:17
Tried to play Clive Barker's Jericho. Only got a little over 1/4 in before it came to a game stopping halt, with no way of skipping levels. So that's the end of that.
Gameplay was repetitive, switching characters was awkward to do a a lottery on the who the hell you select and when you selected them you've got no idea which of the FIVE attack keys works for them. Running around reviving cunts because their AI is shit is boring.
Design and engine looked decent, as did the story, but very linear and no wow-factor set pieces, as usual.
Oh and poor checkpoints and no ability to set mouse buttons is a console joke. I did it anyway through the config file (and it worked) but then screwed up some of the other keys and mini-games (which themselves were beyond stupid).
Clive Barker should have actually played this fucking game, because it's arse compared to Undying.
#4703 posted by necros on 2011/06/02 06:29:26
yeah, i didn't really enjoy that game much either. it looks really cool but plays poorly.
ai is poor and, as you said, you spend most of the time reviving team mates. there are a fair amount of monsters that require you to shoot 'weak spots'. and the ai is basically incapable of doing so, so it's basically you alone vs a group of monsters. very frustrating.
you pass through some areas that might look cool, but they are nowhere near as impressive as painkiller, a game that was released 3 years earlier and used only dx8 (iirc??). the mapping is just very dull.
 Hawken...
#4704 posted by Shambler on 2011/06/02 12:04:17
http://www.gametrailers.com/video/design-goals-hawken/714432
....will be a multiplayer game only.
Cool, thanks for saving me �20 and plenty of time (including time I'd have spent watching the rest of the trailer).
With a team of what, nine guys I think, doing SP would be a very bad idea given the standard they've set themselves.
 Hmm
#4706 posted by nonentity on 2011/06/02 12:23:10
So... perfectly timed for my getting a new machine. The definitely not leaked by the producers, not in anyway an extended demo that has increased demand for the game. Terrible piracy, not amazing viral publicisity/massive pre-order booster that's going to get someone a bonus.
OH MY GOD IT'S AMAZING! I admit nothing. But oh my god it's amazing. Proper successor. All the MSD stuff people were worried about works really well (the augemented reality style outlines, the health regen) and avoids falling into the CoD action movie style. So much choice is bewildering and much save/load/replay inducing. Beautifully involving, intriquing characters, well done dialogue system, brilliantly in depth upgrade/experience system, jaw dropping and varied animator's demo reel, slick and non-cumbersome cover system, incredibly well implemented non-linearity. I could go on, but I want to explore every nook and corner of the first hub. Again. This time with different abilities.
Definitely don't suggest you play it. Or pre-order it today (I did do that).
 DOOM
#4707 posted by Drew on 2011/06/02 19:08:09
Negke, you don't have the link to the newer Doom map you did on your quaddicted site, do you?
 Tales Of Monkey Island Complete Pack For $12
#4708 posted by Zwiffle on 2011/06/02 20:53:32
Worth it?
#4709 posted by negke on 2011/06/02 21:17:06
Drew: If you're refering to the one I posted screenshots of a long time ago - that one never got finished.
Zwiffle: I'd say wait until it drops to 6-8.
 Hmm
#4710 posted by nonentity on 2011/06/02 23:19:25
Easily worth it zwiff.
 Nonentity
#4711 posted by starbuck on 2011/06/03 00:54:39
what game were you talking about in #4706? Hawken? I am probably out of the loop.
 #4711
#4712 posted by Zwiffle on 2011/06/03 01:45:35
Bal determined nntt was talking about the Deus Ex leak. That's the only thing that makes sense in the context.
 Hmm
#4713 posted by nonentity on 2011/06/03 04:16:36
Bal is right.
 Hmm
#4714 posted by nonentity on 2011/06/03 04:19:02
And by leak, it's the press demo that was sent out to all the journalists last month, so the first 15-20% of the game (rather than a full leak) and various clues point to it coming direct from Eidos/Squnix
 Prey 2 Trailer + DNF Demo
#4715 posted by Zwiffle on 2011/06/03 17:38:27
Trailer http://www.gametrailers.com/video/e3-2011-prey-2/714556
DNF Demo - Yeah it's pretty fun, I take issue with a couple of the changes like your melee isn't your boot anymore, and you only carry two weapons at a time. You hold down E to pick up a weapon, which I guess is standard for console shooters but feels cumbersome on PC. Pretty much every weapon is in the demo - pistol, shottie, ripper, rpg, shrink ray, devastator, and in place of freeze ray there's a rail gun. They feel alright, the explosions are toned down a LOT from DN3D. So the RPG won't kill you in one hit at close range it feels like.
There was a weird depth of field thing going on, either that or I'm just super blind. I will have to change that. The levels in the demo were pretty fun overall, a bit slower than Duke 3D with a lot of the modern fps changes (regen health, if you like/hate that thing, it didn't bother me much since it just lets you keep pace without getting 'stuck' because of low health.)
If they release an SDK this could be a pretty spectacular game. Seems worth $50, I'll be holding off due to overwhelming # of games I already have to play though.
 Negke
#4716 posted by Drew on 2011/06/03 17:45:17
oh.
 Hmm
#4717 posted by nonentity on 2011/06/03 18:15:23
Between that and the Tomb Raider trailer, it's been a day for pre-rendered advertising. Very cool pre-rendered advertising, but still, would love some gameplay footage.
Not tried the DNF demo (no BL2/D4E pre-orders), but I was quite looking forward to it based on what I'd seen, nice antidote to the more serious modern shooters. Although the weapon carry limits worrys me (I actually quite like regenerative health, it makes as much sense as health packs and is more _fun_ (assuming it's not OTT))
 Hmm
#4718 posted by nonentity on 2011/06/03 18:17:03
Oh, and ever since I read a preview a while back, really like the concept of Prey 2. If it's implemented/designed well could be a great game (ofc, I'm a sucker for blade runner style future cities and hunting down contract targets).
 Rage Trailer
#4719 posted by Zwiffle on 2011/06/03 19:30:53
http://www.youtube.com/watch?v=8ui6j35YDbU&feature=player_embedded
LOL I love the Quayola Quayons! Favorite part of the trailer, which is saying something, as it rocked imo.
#4720 posted by necros on 2011/06/03 20:17:42
i just noticed that rage seems to have the same weird 'tunnel vision' black faded corners that mass effect has... wtf is up with that? is it some kind of console thing? bad enough we're running at lower FOVs now, but we're also dimming out the corners?
like playing the game with horse blinders.
 Rage
#4721 posted by DaZ on 2011/06/03 22:40:29
Trailer was great :) I'm starting to really look forward to it.
I've noticed the darkened edges in a lot of shooters recently, most notable in l4d2 developer commentaries they said they added it as it forces the players vision to the center of the screen where the action is.
Tbh I wouldn't have noticed it in that Rage trailer had you not pointed it out, so I guess that means it's doing it's job ;)
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