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Talk about anything in here. If you've got something newsworthy, please submit it as news. If it seems borderline, submit it anyway and a mod will either approve it or move the post back to this thread.

News submissions: https://celephais.net/board/submit_news.php
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Err 
Isn't that what I just said? :D 
Oh Yes.... 
...so it was. My intention was that the .txt would be a complete pile of bollox though...











(a bit like the electric fish series eheheh) 
 
here's your damn text file so you can quit whining.
http://scampie.spawnpoint.org/bsdm8.txt

next time, please bother searching before asking, I found that in 2 mins, most of it waiting for the ads to load on fileplanet where I found it. 
Ah Nice. 
Thanks! 
FitzQuake 
I typed "maps" in the console to try jogging my memory about the filename for an old map of mine, but it turns out the console doesn't hold enough info to list all 736 maps, so I can't look at the ones above "chaos_gibbie." 
Rpg: 
-clean up your maps dir!

-next fitzquake will let you set console buffer size at the command line 
I, Lol-me! 
[i]Rejected news.
no link, no real info, and doesn't state why mappers even care, if you can't bother putting SOME effort into a news submittal, then I can't be bothered to seek out info and post it.[/i]

Nope, I am too lazy. Go www.planetquake.com, www.moddb.com www.quakesrc.com or www.quaketerminus.com and copy paste the news text for me, please. 
Starbuck 
Some Morrowind opinions (to avoid cluttering up the other thread, I'll put them here).

1. Create your own character class--most of the pre-made ones are kinda sucky in one way or another.

2. Argonians and Khajiit can't wear boots or helms, which means you'll miss out on using a few good items. This isn't the end of the world by any means, and the races are cool in other ways. Just sayin'.

3. There's no real reason to pick more than one armor skill for a major or minor skill.

4. There's no real reason to pick more than one or two weapon skills for major or minor skill (plus maybe Marksman, if you feel like it).

5. It's not a bad idea to pick at least one magic skill as a major skill so you can get immediate membership in the Mage's Guild, in order to use their fast travel options and free potions. This is true even if your character is a straight fighter or thief type. Mysticism is pretty damn useful because of the Mark and Recall spells (teleportation). Alteration is another good one for levitation and water walking/breathing.

6. Unarmored, and Hand to Hand kinda suck ass, in my opinion, especially at lower skill levels.

7. Armorer is a skill that's always useful, in my opinion (unless you're going w. Unarmored). Acrobatics is fun when you get it up to crazy levels and can jump across town.

8. Decide how you're going to open locks, and either pick Security (open locks with picks/probes) or Alteration (open locks with magic). They both have their pros and cons.

9. The only birthsign I would warn you away from is Atronoch, only because it's annoying (especially if you haven't played the game before) not being able to regenerate your magicka normally when you rest.

Other Tips:

1. SAVE OFTEN. Especially early in the game. It can be pretty easy to get the crap beat out of you suddenly.

2. If you're a thief, be careful that you don't try to sell something back to the same merchant you stole it from. Sadly, if you steal a diamond from Merchant X, and then try to sell them an entirely different diamond later in the game, they'll cry thief. Try not to steal generic stuff, or just steal from certain places and sell to different places.

3. If you get a quest from someone out in Bumfuck Egypt, be sure that their location is mentioned in the journal entry. If not, write it down. I have several quests that I'll probably never complete because I have no idea where to find the bastard again, and this world is HUGE.

4. Once you reach Balmora initially, and talk to Caius, don't be afraid to put him on hold for a while and just explore and try things and screw around. There's almost never any time value to quests in this game, and when there is, it's clearly stated. 
Tei 
...go to www.planetquake.com, www.moddb.com www.quakesrc.com or www.quaketerminus.com and copy paste the news text for me, please.

You don't get the idea of submitting news, do you? I"m not a mod but certainly that's YOUR job to format your own news. This is assuming that it is actual 'news' to begin with. 
Ta Pjw 
looks like a load of useful stuff there :)
Unfortunately i chose the atronoch sign in the game i recently, otherwise i think i generally had a character that fit most of what you recommended. Also my guy had neither security nor alteration.

I'll probably start a new game, most of my time in this game has been spent working things out anyway.

I need athletics as a major skill too, or i might go insane with the slow movement speed. Any way around this, can you buy horses? :)

Generally it looks very nice though, awesome architecture, good immersion... high getting-killed-by-rats quotient (bleh)... i can see i could get addicted in time 
Starbuck 
"I need athletics as a major skill too, or i might go insane with the slow movement speed. Any way around this, can you buy horses? :)"

DON�t do that! Taking Athletics and/or Acrobatics as your major skill is generally a bad idea (tm). The reason for that is that every time you advance 10 times in any combination of the Major skills you have, you also advance a level. Picking either of them as major will:

1) Make you advance way too quickly AND in a very inbalanced fashion.
2) It will fuck-up your stat modifiers very badly.

Read these 2 FAQs:
http://db.gamefaqs.com/computer/doswin/file/morrowind_character_creation.txt
http://db.gamefaqs.com/computer/doswin/file/morrowind_attribute.txt 
On The Atronarch Sign, 
although the magicka regen thing is annoying, the sign is a very powerful one.

you get default 50% spell absorption which is insanely good not to mention you get a big magicka bonus with the 2xINT modifier.

besides, you can just summon an ancestral ghost to regain you magicka. attack the ghost, and it will retaliate via magicka, and you'll absorb some of it. little clunkier, but worth it in the long run. 
Good Point 
on the Atronach sign. I just hated not being able to regen magic when I rested, and the Ancestral Ghost workaround seemed cheesy.

Re: choosing Acrobatics/Athletics as skills, I almost always choose them as minor skills, and sometimes major (I'm not real crazy about the default movement speed either). Advancing quickly is not really a bad thing, and you can always put your points where you wish, instead of lumping them all into Strength or Speed. (Yeah, I know, you won't get the big modifiers if you do that, but you're going to be godlike by the time you're 30th level regardless, so it doesn't really matter.)

If you want a semi-spoiler, there's a woman on the road to Caldera (I think) who will reward you with a magical speed enhancement (of sorts) when you do whateverthehell she wants you to do. It's a slightly mixed blessing, but kickass overall . . . <--Intentionally vague. 
well, that was only what was suggested to me and what i read somewhere.

you could also invest points into alchemy and brew your own potions. personally, i think alchemy is a very cool and useful skill to take. it's just hard to start off, but once you do, you can do neat tricks like brew an intelligence modifier potion, then start brew more and more, get your int super high (because INT is a major part of potion brewing), then start churning out crazy +50 str for 2min potions. :D plus you can sell them for big money. 
Heh. 
If you keep doing +INT potions, and brewing more while they're in effect, you can eventually end up with stuff like +500 intelligence for 100K seconds. It can be kinda game breaking. But I agree, Alchemy is cool. 
Grand Theft Auto 1 
I just downloaded it from Rockstar... I've played it before, but the problem I have is that with the framerate limiter on, performance is stuttered. With it off, it's way too fast. There's no compromise =\ 
Such Is The Way Of Things, Grasshopper. 
You must hold the bird into the bush as it burns, for that is the only way to cross the river which has no song. 
Is It Just Me 
or have all *.fov120.com sites (e.g. pipeline) disappeared? It doesn't seem to be a DNS problem. 
Fov120 
HDD died on the server apparently :( 
Ouch 
I hope there was a backup ...
Thanks for info. 
Sucks 
there had better be backups, quotes.fov120 was the 1st stop in the search for funnay. 
 
...but not the last 
HEY KELL (Nephilim Song) 
The first Fields of the Nephilim song I heard was a live version of Senseless/The Comeback that I downloaded from www.nefilim.de

Now, I have some of their albums and etc, but I lost that song and obviously I can't get it again since it is offered as a rare download, and the downloads on nefilim.de (nice site besides this problem) have been "down due to a server change" for a damn long time.

Do you have this particular version and if so would you mind zipping it and emailing it to me?

Cheers,
Tronyn 
Fov120.com 
As Kinn said, the hdd probably died or at least has errors. The system does boot, but it goes down after a few minutes. We have been able to copy all data from the machine, and we hope it's all intact. It will be reinstalled till next week I guess, but we don't know if the hdd is really severly damaged or not. If it is, it will take a while to have it replaced. 
Eh 
I cannot for the life of me get on irc/gamesurge. Is it down? I can connect to other networks, so its not this lame hotel interweb. Gamesurge.net seems to resolve to its webhost's IP. Eh? 
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