At Last ...
#23 posted by Cocerello on 2013/04/24 00:48:48
... I finished the map in nightmare, it took 5 more attempts since the other demo, but it was worthy and satisfying.
Recorded in Quakespasm
http://www.quaketastic.com/upload/files/demos/mfxsp10_coce_nightmare.dem.7z
The map is very good indeed, great interconnectivity and layout, good gameplay and brushwork, but you need to make the first quarter easier and the last quarter way harder, at least in nightmare. That last part was a piece of cake, i were cautious expecting something very hard, but got 2 very easy fights. I were more thrilled about having to repeat the entire map again than about the fights.
I almost forgot, i found something weird in one of the brushes, in this screenshot.
http://www.quaketastic.com/upload/files/screen_shots/spasm0000.tga.7z
Ok...
#24 posted by mfx on 2013/04/24 00:58:26
some complain its to hard, some say its orbs
i�m getting it, wait for my 3rd release you asses...
To whom, who finishes it on nightmare gets a shoutout on my next one,
released on 23. 5.!!!! demo required..
Nightmare, really? I mean like ...pffff.
I'm Up To The Challenge
#25 posted by Cocerello on 2013/04/24 01:18:51
If you don't make it as hard as Arwop from Tronyn it is doable.
Mfx
#26 posted by Cocerello on 2013/04/24 01:20:38
I haven't understood that last phrase. Are you laughing about someone playing nightmare because you consider it is masochistic or are you doubting about the fact that i completed it in nightmare?
Coce
#27 posted by mfx on 2013/04/24 01:49:31
Im laughing because of Bavaria Munich beating Barca 4:0
nothing more...
Cocerollo To Be Serious
#28 posted by mfx on 2013/04/24 02:02:21
After watching your demo, i�m proud of you.
You�ve mastered it in a way i planned it.
That�s that .
(And to everybody who�s reading this, watch his demo, then complain how hard it is...) Orbs doesn�t count for sure..
I�ve to outright admit that you�re the one.
It surely takes a couple of tries.
Firstrunners Record .dem Please...
#29 posted by mfx on 2013/04/24 02:10:36
just to make sure, in the future my maps will be a bit more balanced.
Learning by by seeing your mistakes, not planned to make it harder, but
more twisted and fair.
Mfx
#30 posted by Barnak on 2013/04/24 02:13:07
... and where should I find this /quake/quoth/gfx/env/ for void*.tga file ? It itsn't part of the standard Quoth installation.
Barnak
#31 posted by Preach on 2013/04/24 02:19:10
The files are in pak0.pak in the Quoth directory, not sure what's going on with this map as I've not looked at it - but as a stab-in-the-dark could it be a case-sensitivity issue?
Barnak
#32 posted by mfx on 2013/04/24 02:28:39
deinflate the paks like pffff...
Why Isn�t Everybody Else Complaining?
#33 posted by mfx on 2013/04/24 02:30:46
Barnak, sth. seems to be messed up with your directories...
Mfx
you have my first two runs in that .zip file.
I think gameplay needs to be a little more balanced. You should never resort to using an axe (unless it's something fun like axe & quad).
It looks nice though, for some reason the map seems easier in RMQ, I think it defaults to a lower skill setting perhaps? I'll try and complete it tomorrow.
Mfx
#35 posted by Barnak on 2013/04/24 02:32:19
Doh ! Then why should I deinflate the pack ? The map should find the file in it, after having launched the game. This is the first map I play which have this kind of problem.
Preach
#36 posted by mfx on 2013/04/24 02:35:50
my map says clearly "sky void" all noncaps.
Not like MFDOOM ALLCAPS.
Barnak
#37 posted by mfx on 2013/04/24 02:36:51
which engine are you running?
Mfx
#38 posted by Barnak on 2013/04/24 02:37:59
Negke is apparently also having the gray sky box (see the message #15).
Mfx
#39 posted by Barnak on 2013/04/24 02:39:04
I'm playing with Quakespasm on OS X.
Hmm..who Cares About Negke?
#40 posted by mfx on 2013/04/24 02:42:34
No to be honest, in testing this one that problem never occured.
Than shipped his APSP3 with the same "sky void" settings, as i can assure you, having looked at the .map file.
I had no problems with it, nor having them now.
Evil powers are at work maybe?!?
OSX QUAKESPASM
#41 posted by mfx on 2013/04/24 02:45:47
was testing environment,
dont have a clue for now, going to take a rest.
Dreaming of nightmare maybe solves it...
Orbs Cheated! I Dreamed Of...
#42 posted by mfx on 2013/04/24 03:33:16
It Isnt An Alpha Issue Like In Mfx's Last Map Is It?
#43 posted by nitin on 2013/04/24 04:41:43
in that one without putting the right alpha settings all the glass was grayed out. Maybe something similar?
I will give it a run later tongith to see what I get.
Yeah I Guess I Get What People Are Talking About
#44 posted by Drew on 2013/04/24 04:58:18
but I kind of like it just as a grey sky... nothing really wrong with it, I'd say.
Anyways, I recorded a demo, I'll upload soon. played it on fitz mark v since I know you have issues with RMQ. Overall basically what everyone else said, as you'll see in demo. Skill 2, 1 secret, 100% kills... struggled with ammo to start, even trying to be fairly careful because A- read a few comments and B- couldn't get health bar to display in fitz V?
Anyways, good job maintaining pace!
Although I do think you should slow down the pace, just enough to get some more testing. eg the ammo, the sky issues - these things aren't the end of the world, but it's that final polish that takes the map from 'nice' to 'excellent,' you know?
Finally, as I said in the demo - I fully endorse your than/CZG boner!
Drew
#45 posted by nitin on 2013/04/24 06:20:40
but surely it matters whether it was intended or not?
Authorial Intention
#46 posted by Drew on 2013/04/24 06:51:16
I imagine mfx probably did intend to have a black void rather than a grey sky, but what does it matter to me if I think results looks good?
Grey Sky
#47 posted by Preach on 2013/04/24 09:55:57
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