P.S.
#4668 posted by metlslime on 2004/07/01 20:16:26
Just took a good long look at the map. It's totally badass. Of course, like all art maps, even if it ran smoothly it would still have horrible gameplay (it's like q3dm0 quality.)
Mmm
#4669 posted by necros on 2004/07/01 22:11:05
how can i get this map to run? i get a hunc alloc failed at 1428 or something error... i'm guess it's because i need to allocate more ram, but i don't know how to do that in q3... i tried -heapsize 256000 but it didn't do anything... any tips?
Necros
#4670 posted by nitin on 2004/07/01 23:10:04
com_hunkmegs 256000
When You Die..
#4671 posted by . on 2004/07/02 02:17:18
Bah
#4672 posted by wrath on 2004/07/02 05:36:37
the skybox doesn't really match the lighting.
Looks So... English
#4673 posted by starbuck on 2004/07/02 08:40:14
the apartment blocks, the white sky of boring death
impressive stuff.
Btw, too much detail, runs like shit, no layout? Maybe someone should convert it to ut2004 ;)
#4674 posted by - on 2004/07/02 09:14:59
the point of it is to look nice, not to be a gameplay map.
another reason it's not a newsable 'map'.
Looks Like Luton
#4675 posted by Kinn on 2004/07/02 09:43:38
Scampie
#4676 posted by Maj on 2004/07/02 10:46:10
Does that mean maps with great gameplay but shit graphics shouldn't be news either?
It's a map, people are interested in it and would discuss it... why not news?
.
#4677 posted by necros on 2004/07/02 12:38:15
hm... i looked around in it.
it's ok, but it's not that good. there's a severe lack of lighting detail... hardly any shadows. it could definatly have used more constrast. what with all the overhanging stuff, the map could have had some really impressive shadow effects, especially since you can draw the shadows by hand in q3, (right?)
also, the rain sound was annoying because it was way too short and obviously looped.
More Evil Than Evil New Engine
#4678 posted by Tei on 2004/07/02 11:13:32
New Telejano 8.01 is released with better handling of Nehara mod, heighfield maps, internet netcode, scripted menus, etc..
I feel lucky bastard.
Scampie the evil Moderator Note: Rejected news.
no link, no real info, and doesn't state why mappers even care, if you can't bother putting SOME effort into a news submittal, then I can't be bothered to seek out info and post it.
Maj:
#4679 posted by - on 2004/07/02 12:43:50
what makes it a 'map'? it's a low poly model that happens to be rendered by Quake3. It's nice to look at, but who fucking cares if there's no substance?
Scampie
#4680 posted by Maj on 2004/07/02 12:56:11
who fucking cares
The people discussing it in GA?
Never thought I'd have to say this on a mapping forum, but not everything has to revolve around gameplay.
.
#4681 posted by necros on 2004/07/02 15:38:43
alternate file hosting?
is there anywhere that i can host my maps other than fileplanet without having to sign up to another webhost as well?
also, i think the map could have been made news because it would have been nice to discuss some of the stuff about it... you should be a bit more leniant scampie. ;)
Maj
#4682 posted by - on 2004/07/02 16:06:29
So the only requirement to be a map in your mind is the ability to run in a game? Or should we sink further into mapper's masturbatary material and just say that any 3d space is a 'map' and fit to be posted on func_msgboard?
Perhaps it's just the generic term 'map' that's the problem here. Let's get more specific and say this is not a 'level', which I'd define in a FPS as a 3d enviroment that the player is trapped into to play the game. Without weapons, dm spawns, multi-floored design, etc, there is no gameplay, which means no fun. So where's the point in the game? Like it or not, everything does revolve around gameplay.
This is a level design forum, we are interested in building levels and enjoying their gameplay. "That looks nice" or "doesn't run on my computer" isn't really discussion relevant to 'levels' where gameplay is the important factor.
That's not to say this map isn't a wonderful example of what the Quake3 engine can do in terms of realistic design, but that's not really the point here. I like pretty things as much as anyone else, but a nice looking level without gameplay is just fodder for someone's portfolio, a simple model to show off. I'd rather our news not serve as someone's way to being famous, but as a place for people to find enjoyable levels to play.
Scampie.
#4683 posted by Shambler on 2004/07/02 17:00:46
You're wrong. You should be encouraging a diverse mapping-related usage of Func_QMap, not discouraging it.
It's An Alpha
#4684 posted by nitin on 2004/07/02 22:15:27
he's going to optimise it to make it run on some super computers, maybe then it can be news.
...
#4685 posted by necros on 2004/07/03 00:22:43
it worked fine on mine after i use the com_hunkmegs setting... there's nothing techincally wrong with it that i could tell...
well, besides the fact that almost all objects are non solid (detail?) brushes... that sort of bugged me... plus you can't get to all the overhanging areas, which sucks. that would have been really cool. ^_^
Map Request
#4686 posted by R.P.G. on 2004/07/03 01:36:12
Does anyone have the original zip, or even a .txt for the Quake DM map bsdm8?
RPG
*shrug*
#4688 posted by Maj on 2004/07/03 14:21:30
I don't think there's anything else to add, Scampie, other than: do you live in a concrete pillbox in the middle of Milton Keynes?
Thanks, Frib
#4689 posted by R.P.G. on 2004/07/04 14:25:13
I'll send him an e-mail, but if someone else comes along and has the original zip of bsdm8, please let me know.
RPG
#4690 posted by aguirRe on 2004/07/04 17:02:53
http://rocketlandmod.com/uploads/bsdm8.zip seems to work, but there's no txt inside.
AguiRe
#4691 posted by R.P.G. on 2004/07/04 18:20:47
Thanks, but I already have the .bsp, so I need the .txt since I want to redistribute the map from my site.
Maybe
there was no .txt to begin with? some maps have been released like that, at least.
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