Cool But
#4653 posted by
gone on 2008/05/27 12:17:04
why not mod the compilers to support meshes?
qbsp is the main problem, not the editors
Willem
#4654 posted by
inertia on 2008/05/27 12:35:23
I can't find the source anywhere on your site, did you forget to upload it?
#4655 posted by
JneeraZ on 2008/05/27 12:50:31
Speeds
I tried that. It's harder that it appears to get QBSP to accept meshes. For me, anyway. It really, really, really wants convex shapes.
inertia
http://wantonhubris.com/ToolSrc/
It doesn't have my latest QBSP, however. Once I figure out what I'm going to do there I'll upload it as well.
Willem
#4656 posted by
inertia on 2008/05/28 02:49:24
I mean the source of ToeTag.
So...
#4657 posted by
- on 2008/05/28 09:01:38
How long until I'll be able to use UE3, export my level as OBJ, import into ToeTag, compile and play it in Q1?
:)
#4658 posted by
JneeraZ on 2008/05/28 11:29:22
inertia
Ahh, no, not yet. I'm not sure when would be the best time to do that. I might set it up as a download once the 2.0 release is done (which is the one I'm working on now). Maybe in a few months.
Scampie
I hate you. :)
What The Hell Is That Suppose To Be ^^^
#4660 posted by
RickyT33 on 2008/05/28 17:30:34
Firefox rejects it.
It's just a load of jibberish weird characters?!?!
Judging By
#4661 posted by
Lunaran on 2008/05/28 18:31:01
the url containing "session=" and nothing else, methinks speedy copy-pasted the wrong link
Spirit
#4663 posted by
ijed on 2008/05/28 18:44:29
That's a pretty good psyhcic attack there.
Than, that looks the business.
That Looks Like
#4664 posted by
than on 2008/05/28 18:56:39
one of the old unreal dm maps.
I Just LOVe That Coloured Lighting!
#4665 posted by
RickyT33 on 2008/05/28 20:38:22
How tremendous!
I Love
#4666 posted by
bambuz on 2008/05/28 20:47:26
the exit sign on top of the tele. The real universal exit sign.
How handy would those be in buildings on fire!
It should have fullbright green glow tho. So I think that shot is not perfect because of that.
Than
#4667 posted by
Zwiffle on 2008/05/29 00:52:41
Yeah I thought it was built in original Unreal at first. Then I thought "No, that's a really colorful Portal map." Then I was like "Oh my that's Quake."
...
#4668 posted by
starbuck on 2008/05/29 01:57:20
that lighting is way too subtle
Holy Shitballs
Well it's not called ImagePILE for nothing I guess.
Death Is Not Final
#4670 posted by anonymous user on 2008/05/31 03:29:19
Non Washday Comments
#4675 posted by
Preach on 2008/05/31 12:44:33
Love all the work with the trims, the way all the girders have that exposed metal edge to them. It could just be the angle, but the barrels look really out of proportion to the enforcer. Perhaps making them shorter and about twice as narrow would be better.
...
#4677 posted by
starbuck on 2008/05/31 22:18:45
I really like the enforcer shot, the details are really big and solid looking. Those barrels are big though, unless you're going for huge silo things that aren't normal map barrels. Make the blue sky lighting just a tiny tiny bit more subtle and it'd be perfect. Not sure who posted the shot though, was it you MadFox?