 Brink
#4633 posted by bal on 2011/05/09 14:27:36
I've got it preloaded on steam already, looking forward to shooting people in a couple days.
#4634 posted by Zwiffle on 2011/05/09 16:21:54
I want it, but I can't justify getting it right at the moment. I am jealous :(
#4635 posted by necros on 2011/05/09 20:55:41
Necros, wow I had never even noticed the fov, and I've finished the game 3 times.
the default non-action fov seems to be 70, which is bearable. it's the 'gun mode' fov that's the worst. and it's usually where you're concentrating the most on the screen. the fov seems to shrink to maybe 55 or 60 in 'gun mode' and then when you 'aim' it shrinks further to 40ish.
i can only play ME2 in short 1/2 to 1 hour intervals... the super low FOV (especially when you're in 'gun mode') gives me headaches. :(
so yeah, it's not just me being a dick, this kind of thing actually prevents me from playing.
i may have to accept broken cinematic cameras in order to get to the end of this.
i was on the fence with getting dragon age 2, but this is the kind of shit that makes me stay away from modern games. :(
also, this is the third game where you can't skip the company splash videos (the others being Borderlands and Bioshock).
this is like the new thing now where you have to go and delete the intro videos.
oh but it gets better. you know those loading screen videos? pretty nice right? keep you entertained while the next map loads? guess what-- if the loading finishes before the video is done, you have to wait for the end of the video! if you delete the loading videos, you can usually speed up loading times by a lot (for small maps like the normandy).
fucking ridiculous. i'm sure some guy on the team worked real hard to minimize loading times, and then some other asshole put in the forced loading videos. XD
 Fov
#4636 posted by DaZ on 2011/05/09 21:59:32
I guess i'm either blind or lucky because I never seem to notice fov in games unless I read somewhere that it is very low in that particular title in which case I will look for it :)
For instance, I got about 30 hours clocked in bad company 2 multiplayer before I read on some website that the default fov is 55 or something, I increased it and it feels a lot better now! Would have been left at the default value without even thinking about it if I had not read that article :P
#4637 posted by necros on 2011/05/09 22:15:36
I guess i'm either blind or lucky because I never seem to notice fov in games unless I read somewhere that it is very low in that particular title in which case I will look for it :)
not ragging on you or anything, but obviously this is why companies get away with it. :(
that and it's probably a lot less obvious on a tv screen sitting a couple of meters away.
the thing that's just weird about it all is that normally low FOV is used to speed up framerate. but the unreal 3 engine is insanely fast. it's not like this kind of thing is needed.
#4638 posted by quakis on 2011/05/09 22:57:39
The last time a low FOV actually bothered me so much was in Borderlands which actually made me feel sick and get headaches after playing it. I had no idea that BF:BC2's was as low as 55 though, I honestly barely even noticed it since I've played for hours at a time and not get bothered by it...
#4639 posted by necros on 2011/05/09 23:05:05
except in borderlands, you can just bind a key to change FOV and, while the engine will sometimes reset it to default (when you get out of the cars), it doesn't fuck anything up.
i just bound the fov setting to my move forward key, the as soon as i walked, it would switch back.
but ME2 is the opposite: the fov sticks no matter what. i would be perfectly fine if the fov reset to default after a cinematic. :\
 Cont.
#4640 posted by DaZ on 2011/05/09 23:28:34
I did actually notice the fov in borderlands, it felt extremely low but I was too lazy to fix it :P
Quakis, I believe the fov in bc2 (and Crysis 2) is based on "vertical fov" rather than horizontal, so 55 isn't actually as low as it sounds, but still low enough to distract for sure. There is actually a website you can go to that will do the math to convert a desired horizontal fov into the needed vertical fov number. Have to google it though I can't find the link atm :P
Also, for BRINK people, http://thebrink.tv/ is going live in approx 1hr 30 mins from this post and will be shoutcasting brink tournament games for most the evening im guessing, so if you want to see what the game is like on pc you might find it interesting!
 Question About Crysis
#4641 posted by nitin on 2011/05/10 15:06:37
cos I cant seem to find a straight answer.
32 bit vs 64 bit, any noticeable differences?
 Not Really
#4642 posted by DaZ on 2011/05/10 15:20:27
 Brink Reviews
#4643 posted by Zwiffle on 2011/05/10 16:56:33
Seem unfavorable. Can anyone attest?
http://www.metacritic.com/game/xbox-360/brink/critic-reviews
Yeah, yeah, metacritic, I know. I was expecting more around like 80-85% average, but 72% seems surprisingly low.
 Nitin
#4644 posted by RickyT33 on 2011/05/10 19:10:45
I think that the 64bit does have a further detail distance or something, but not so you'd notice. The 32bit version was proven to be faster than the 64bit version, so I use 32 :)
 Official Portal 2 Authoring Tools
#4645 posted by jt_ on 2011/05/11 15:43:55
Are out now. :D
 Zwiffle:
#4646 posted by - on 2011/05/12 01:14:36
I didn't play it, but the entire TF2 competitive community before it came out was all 'OMG this is going to be amazing, TF2 is dead now' and then a day after it came out all said in unison 'wow this is total shit, back to TF2'.
#4647 posted by Zwiffle on 2011/05/12 01:48:32
Just wait until Brink introduces HATS.
Just.
You.
Wait.
 Moar Hats
#4648 posted by jt_ on 2011/05/12 02:11:55
MOAR
 More On ME2
#4649 posted by necros on 2011/05/12 02:26:49
i've realized something interesting.
often, the term RPG is abused in that a game is mostly just about stats. leveling up and assigning stat points, getting new weapons and armor for more stats...
ME2 has gone in the opposite direction. they've pretty much removed stats.
i guess this makes it more a true RPG than say Diablo, but then again, we're mostly left with a shooter with dialog trees.
i guess it's more action-packed this way, but i'm not sure i like the super dumbed down RPGs direction.
 Serious Sam HD
#4650 posted by nitin on 2011/05/13 04:31:37
is it much of an improvement/upgrade over the standard version? Currently $7.49 at Steam for 1 and 2.
 Try The Demo First,
#4651 posted by negke on 2011/05/13 08:19:59
then realize the games are actually pretty stupid and not nearly as fun as they were when playing them the first time back then.
 Nah I Still Find Them Fun
#4652 posted by nitin on 2011/05/13 08:57:16
so unless they have changed gameplay in the HD version, I'm still up for it provided the upgrade is actually worth it
#4653 posted by Spirit on 2011/05/13 16:37:16
Can't believe I never posted about this:
http://www.frogatto.com/
Frogatto & Friends is an old-school 2D platformer game, starring a certain quixotic frog. It's a big adventure with all the classic fun - you fight monsters, collect coins, talk to people, and buy new stuff.
It is free and open-source and of fantastic quality.
#4654 posted by Spirit on 2011/05/14 11:23:59
Played 2 hours of Portal 2 coop yesterday and am super disappointed. Boring puzzles, no story to think of, loading extra double plus. Part of the frustation surely was playing on half a tv screen (left/right, ugh) and with a ps3 controller. But still, even more disappointing than the sp game for me so far, maybe because it is just more of the bad aspects.
#4655 posted by Spirit on 2011/05/14 11:34:26
I should add that it sure is a very good game but the icing is missing for me.
 Yeah, Whatever
#4656 posted by jt_ on 2011/05/14 14:03:35
I think you're the only person who found the puzzles boring. You must über smrt or something.
 Split Screen Portal 2?
#4657 posted by Zwiffle on 2011/05/14 14:58:41
Yeah, I hate anything split screened. Try it the right way next time, k?
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