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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Dunno What The First Link Is Speeds 
Firefox wont let me open the php file. But the second shot looks cool. It doesnt offend me at all. I love the green walkway and the sinister blue lighting, very atmospheric-looking :-O 
It Is 
offending. What are those things? Is the lighting broken disco style? 
Speeds 
is turning to disco gay quakey :P 
 
hey look, a shitty map in a shitty quake engine. 
Monster 
Finally have it straight. Attack0.
Pepakura has its own oppertunity.

http://members.home.nl/gimli/Applet3/index.htm

Don't mind the logo. 
Madfox 
you are barmier than a bag of carrots

nice origami though 
Kinn 
everyone loves parfait.

are your carrots really having a bag? 
Java? 
cant you just upload a vid to youtube?
for ppl who dont have java 
I Have Only Just Realised What The Hell That Was!! 
Was it a model dinosaur?

Tell me that this is what has happened:

You have made a model dinosaur out of wood or cardboard or plastic or paper or something, then taken pictures of it from loads of angles in a circle around it, then used java to make it so a PC viewer can scroll around it by dragging the mouse.

Brilliant! :D

You could have made it into a GIF, but then it wouldnt have been interactive.

Why not make it into an mdl then animate and program it as a Quake monster? 
It Is Already A Quake Model 
It's a papercraft of a Quake model. 
Heh, If You Keep Spinning It To The Right It Gradually Zooms In. 
 
RickyT 
It just happened when I watched Discovery Channel. Suddenly there was this dot of paper with a hand. Then the hand drew back and left an origami elephant of the paper.

It was just a second or two, but I couldn't get it out of my head.
Then I found Pepakura, a chinese site to turn dxf models into a flat paper match.
So I decided to make one of my models, and of course it went wrong. Untill my next attempts.

The Java applet comes with PhotoVista, a program to make 3D scenes of your house and show objects. I already tried some Quake maps which gives a Atlantis-like feeling. Pity the java plugin needs credit.

Here's an example of the monster:
http://members.home.nl/gimli/gimli08.htm

and here's a gif of the file:
http://members.home.nl/gimli/steg.gif 
Basepack Map Status 
Still quite a lot to do but the end is in sight. This got a bit out of hand and has turned out a much bigger map than I wanted to make initially. It's about 8200 brushes at the moment. All the major areas are now in but there is still a bit more detail and tweaking that needs doing before I sort out all the gameplay, which is currently in a really early state.

http://than.quaddicted.com/files/thanbase_prebeta.jpg

Note there are a lot of funcs that are added for detail that are not visible in the shot, so some areas look rather empty. They are not, I assure you.

No proper shots for now, but here is an overview of the level. There are a couple of old shots on my temporary site here: http://than.quaddicted.com/ 
Than 
That looks really smart! Hurry up and finish! 
And While Your At It 
ASP3 looks great too :)

Halt your life please and finish it for us, you owe it!! :) 
Than 
It looks indeed very big ! Nice work: now go map and finish it please ;) 
 
/me loves than :) 
Mase Back Pathos 
I will get bastardmap status anyway than 
 
(it really is quite remarkable isnt it ^^ ! ) 
Than 
Rad shot dude. Can't exactly get the full flavour but it's a cool way to present it. And of course we trust your mad skillz :) 
Screenies At Bottom Of This Thread 
Tech Proto 
http://www.speeds.quaddicted.com/dp000011.jpg

exported meshes from MAX, blended terrain, foghull culling. ~30k tris onscreen 
 
 
Oh hey, that's a neat map idea! Very cool! 
 
So I think I've finally found a method of mesh deconstruction that looks like it might work in the end. It's almost there. I've tried a lot of different things and finally have this much working at least:

http://wantonhubris.com/blog/wp-content/uploads/2008/05/deconstructionexample.png

It's getting there. It messes up on complicated meshes still but I'm working on it!

http://wantonhubris.com/blog/2008/05/26/oh-so-close/ 
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