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Posted by metlslime on 2002/12/23 18:24:21 |
Talk about anything in here. If you've got something newsworthy, please submit it as news. If it seems borderline, submit it anyway and a mod will either approve it or move the post back to this thread.
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Jesters Maps
#4590 posted by VoreLord on 2004/06/28 03:34:01
I am really quite surprised that alot of you have never came across them before. I thought everyone would have known. I also thought that alot off you may not be that interested in Q2. I must admit I prefer Quake, and Quake3, but I still like playing it, and Good level design is good level design no matter where it is, well,...... Maybe not if the game is a real stinker.
Last Post, I Promise :)
#4591 posted by VoreLord on 2004/06/28 03:40:01
Jester
Great maps, thanks heaps, they are much fun.
Q2K4
frag.machine, I look forward to your next release, keep 'em coming.
Oh,.... And don't worry to much about the Func_ bunch, they can be a hard bunch to please ;)
Vorelord
#4592 posted by nitin on 2004/06/28 04:51:37
just zip up all of them and send away if you can please. If the zip is more than a meg, send as many as you can.
I found the site that mentions TMGbot and Goldsoft as well, they're meant to be based of 3zb2 bots. I dont have time to check them yet but please post your results.
I used to have heaps of routes for 3zb2s when I played q2 dm, someone kindly made ones for maps that I liked. Now they're all gone ever since my HD crashed a while back. Pity, because the routes for some of the jumppad oriented maps were great.
Btw
#4593 posted by nitin on 2004/06/28 04:51:51
does anyone do omicron bot routes anymore?
Frag.machine
#4594 posted by starbuck on 2004/06/28 09:43:37
http://snow.prohosting.com/q2k4/
^ is your site still there... i went to check out the screenshots but got a 404 :(
Fragmachine,
#4595 posted by necros on 2004/06/28 10:06:00
when you say "q2 rotating brushes" do you mean that the collision detection on the rotating brushes actually works properly?
also, why am i seeing q2 monsters in e1m1?
Q2 Bots
#4596 posted by R.P.G. on 2004/06/28 10:06:53
Hey VoreLord, would you mind posting your results and conclusion from when you test those bots? I'm interested in which is best, and might download it for some Q2 fun.
Starbuck
#4597 posted by aguirRe on 2004/06/28 10:32:04
Did you get my email two days ago?
Hey, Where Is MadFox These Days?
#4598 posted by HeadThump on 2004/06/28 12:13:32
QW Server
#4599 posted by R.P.G. on 2004/06/28 18:49:34
Okay I'm planning to setup a QW server; it probably won't be up a whole lot, and ping will be bad, but I want to put up a bunch of maps that don't get played often yet are still worth playing at least a few times. I'm quite open to suggestions, hence this post. So your thoughts?
Current maps I'm thinking of including are:
trw, balscy, balcc, baldm8, agent, carddm2, auhdm1, auhdm2, imp1dm6, filthy, lilith, jrdm1, jrdm2, pinion1, pinion2, pinion3, pbrdm2, oma, reinc1, reinc2, reinc3, reinc4, reinc5, rewired1, rf, rtz, sthdm3, strafin3, strafin5, strafin6, yog1dm1, zed, zed2, lacrima, ztndm6, gmdm1, geodm1, nindm3v2, unddm2, xntrick, edc, e1m2ish, tridm1, tridm2, tridm3
There is space for about 6 more maps. Also, if you think any maps listed should not be included--I've only played two of the reinc maps, so I dunno how the others play--lemme know why and I'll remove them. Remember: infrequently played, but fairly high quality maps are prefered. Don't be afraid to p1mp your own maps, too.
P.S. If there are a lot of good map suggestions, I can create a second maps.cfg and switch between the two when needed.
YAEY FILTHY!
#4600 posted by biff_debris on 2004/06/28 18:50:45
And imp1dm6?? RPG urok! Demos plz, ppl!
Oh, I Forgot To Mention
#4601 posted by R.P.G. on 2004/06/28 18:58:17
I'd like to get a nice mix of 1v1, 2v2, and FFA maps. (Aren't pretty much all maps good for FFA?) So if you have particular suggestions for some of those modes, be sure to mention those, too.
Excellent Stuff
#4602 posted by starbuck on 2004/06/28 19:00:46
trying hard to think of maps and failing :).
I don't really like the reinc series, so if you lost some of those i wouldnt be complaining.
I'd like to play on some gomjabbar maps, my favourite being gomdm4... also the new one gomdm6. Also... aggressr by Tyrann and Swk by Malelova.
Don't know how much any of those get played though
Ah Yeah
#4603 posted by R.P.G. on 2004/06/28 19:23:57
Another thing I forgot to mention: I'm interested in putting up some MisYu and qurneL maps. Both authors generally have pretty high standards, but what are a few of their maps I could use?
Starbuck: thanks. I'll add gomdm4, gomdm6, and swk. I felt that aggressr was on a lot of servers already, which is why it's not included; however, inertia now tells me it's not, so I'll look into that.
#4604 posted by - on 2004/06/28 20:11:50
scampdm5 plz :(
!!
#4605 posted by . on 2004/06/28 20:33:55
0MGAER0WALKS2!@@@@
Re: QW Server
#4606 posted by Jago on 2004/06/28 20:44:20
e1m2, dm2, dm3, dm4, dm6, aerowalk, ztndm3 and povdmm4 are all maps you are ever going to need :)
R.P.G.
#4607 posted by Maric on 2004/06/28 20:57:04
There really is no contest when it comes to Q2 bots. The 3zb2s play a great game of DM in most maps. They do tend to end up in the lower levels of maps alot of Z-Axis.
Maric
#4608 posted by nitin on 2004/06/28 22:05:03
is that with or without routes installed?
For...
#4609 posted by distrans on 2004/06/28 23:46:18
qurneL try fmc.bsp in general and north.bsp for Christmas fun.
Q2K4 And Correct Brush Collision Detection
#4610 posted by frag.machine on 2004/06/29 00:04:05
Necros: that's correct, it's just Q2 code buried inside the original Q1 source, I applied a QuakeSrc.org tutorial (like almost everything in Q2K4 so far) to enable it. And the Q2 gunner is there just to demonstrate the MD2 support.
VoreLord: thanks for the support :D
Starbuck: I just checked the page and it's there, but I really considering to host my site into a more stable place. Any suggestions of good and free hosts ?
Jago
#4611 posted by - on 2004/06/29 04:18:13
The point of the server is to have uncommon maps on it. You can go anywhere and play those maps.
If You Could Be A Video Game Character...
#4612 posted by . on 2004/06/29 11:22:46
who'd you be?
1. David Jones (IGI 2 stealth/action spy)
2. Max Payne (2 era)
3. Quake guy
4. Chrono from Chrono Trigger
5. Excite bike guy
Quake Guy
#4613 posted by Vondur on 2004/06/29 11:53:45
of course
Quake Guy
#4614 posted by inertia on 2004/06/29 13:44:52
bunnyhopping? rocket jumping?
sign me up
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