 Speedmap #76
#433 posted by - on 2004/04/21 20:20:17
Time: Saturday, April 24th at 4pm EST (9pm UK, 20:00 GMT)
Theme: No theme!...
Timelimit: 100 mins. Strictly enforced!!!
Thought it'd be a neat idea to try making a pack this week where sticking to the timelimit of 100 mins was the theme. Kinda differant than anything we've done before. We'll get back to other themes and lenient timelimits next week.
 Oh...
#434 posted by - on 2004/04/21 20:21:08
Place: #speedq1 on irc.gamesurge.net or email maps to me at scampie@spawnpoint.org
#435 posted by - on 2004/04/24 00:13:12
Drew, Got your email and map... can't reply due to a cock up at my isp... Glad to see some maps being submitted outside the events again, been a few weeks :D And don't worry about being in theme, it's never enforced, even when I say it is... :P
 Thanks Scampie
#436 posted by Drew on 2004/04/25 03:55:46
I didn't think it would be a problem, but I just thought I should let you know that I spent a bit longer on it than I should've... I guess we're in the same boat though anyways.
I was thinking that maybe we could have an arena themed SM for #77.
by the way, is SM69 ever going to materialise or have recent events killed it?
 SM69
#437 posted by R.P.G. on 2004/04/25 08:54:40
SM69 is still in development.
 I Think
#438 posted by Zwiffle on 2004/04/25 11:46:21
scampie should enforce the time limit on sm69.
 Lol RPG Is On Time
#439 posted by HeadThump on 2004/04/25 12:05:01
In Valve Years! Bwwaahahaha.
 Actually
#440 posted by R.P.G. on 2004/04/25 12:25:24
metlslime is supposed to be working on it at the moment, so I blame it all on him. :P
P.S. Yes, I like to defer the blame.
P.P.S. Saying this will probably make metlslime pass it back to me, in which case it will then be my fault that it's overdue.
P.P.P.S. I blame Canada.
#441 posted by - on 2004/04/25 13:32:23
Discussion of sm69 should take place in the general abuse thread, not the speedmapping thread. That's all I have to say about it.
Arena theme sounds good. what do people think? Cardo suggested 'Kona-esqe' maps (2 floors, odd architecture, bad color combos). I was thinking about finally running the Oblivion theme (Islands in space).
 My Opinion:
#442 posted by R.P.G. on 2004/04/25 14:10:32
Run an unthemed week. Even though last week was "unthemed" it still had a psuedo theme of "strict timelimit." Arena sounds good, but do that in two weeks.
 Tribute To Sadlark Week Sometime
#443 posted by HeadThump on 2004/04/25 15:22:03
Where you have to put in some semi-complex mission quest statements and devide the map up into regional sections (You now enter the Wraith Lord's Abode, The Temple of Tu-Moteep lies before you). I love that stuff.
 What About
#444 posted by PuLSaR on 2004/04/25 16:37:22
flooded areas theme? That means the the areas that you make like dry ones (simple rooms), but filled with water.
Or the areas that should be underwater ones, but without any water.
 Themes
#445 posted by inertia on 2004/04/25 18:19:52
UPSIDE DOWN
gravity has been reversed can you as the player of quake beat the levels?
 Upside-Down Levels Could Have A Very Interesting Puzzle Element
#446 posted by R.P.G. on 2004/04/25 18:22:59
.
 Reminds Me Of That One Map From 1997...
#447 posted by metlslime on 2004/04/25 18:49:16
by Markus Klar... remember it?
 The Fly?
#448 posted by HeadThump on 2004/04/25 18:56:21
Without looking it up, did I get it right?
#449 posted by - on 2004/04/25 19:04:40
Hey, that reminds me of an older map with sideways rooms, called thefly.bsp.
(didn't we do this theme awhile ago? or was it just discussed?)
 ROOOOFLS....
#450 posted by Shambler on 2004/04/27 16:01:37
(2 floors, odd architecture, bad color combos).
Don't forget the lame custom monsters and impressively "dark" and "mysterious" names...
 Idea For A Theme
#451 posted by Vodka on 2004/04/28 07:26:36
how about 'final quake map' theme
Almost everyone dislikes the end.bsp, why not try to make your own version. Doesnt have to be shub or chton. Do anyhting you would do, if you were ID mapper in charge of creating the FINAL level for the game.
 I Like The Map...
#452 posted by Shambler on 2004/04/28 10:03:02
...but not the actual trick to kill Shub.
Hmmm actually as much as you're a highly strung and generally deluded twit, that is really quite a good idea for a theme...
#453 posted by - on 2004/04/28 11:39:51
Hmmm actually as much as you're a highly strung and generally deluded twit, that is really quite a good idea for a theme...
Agreed.
Speedmap #77, May 1st, 4pm EST (9pm UK, 20:00 GMT)
Theme: A new ending to Quake.
Timelimit: The standard 100 mins or more or less deal.
Place: irc.gamesurge.net in #speedq1. or email a map to me at scampie@spawnpoint.org
 Does The
#454 posted by necros on 2004/04/28 12:33:24
theme include making the map a trick map or can it be just difficult combat, or difficult combat with a minor trick?
 And Does It Mean
#455 posted by Zwiffle on 2004/04/28 13:43:35
the style has to be elderworld/cave style with lava?
 Good Theme
#456 posted by HeadThump on 2004/04/28 14:53:33
Necros, and Zwiffle I think it is pretty broadly defined. You can use the end of episode level change if you dont like either of the two bosses, and I doubt if you are stuck with that cave style. Zeroester, Beyond Belief and Nehahra lend ideas to how an ending can be achieved (I'm thinking more on the lines of Last Cup Of Sorrow not the two boss levels)and it would be interesting to see how those approaches get interperted in Vanilla Quake.
That is just how I see it; Scampie may have a more specific idea in mind, but I've never known him to limit the scope of the themes after his initial announcement.
#457 posted by - on 2004/04/28 14:57:23
Anything goes, whatever you think the end of q1 should have been.
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