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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Hrim 
Totally sexy.
Pics look pretty awesome too. 
 
sexyyyy 
What 
p.s. make sure you post using nerdux or inertia will be very cranky! 
Yeah 
Fuckers posting on windows and macs. Just like those coders who deliberately don't release linux versions of their compile tools. 
 
BeOS is superior. 
 
"BeOS is superior."

Amiga Workbench fo' lyfe, yo! 
OS 
I suck bill gates cock.

It tastes like chicken. 
 
I would have guessed it tasted like shame. 
Amigas 
are worthless pieces of shit. Atari STs are where it's at.

And Roxette, and Michael Jackson. Uh! 
 
YOU ARE KILLIG QUAKE COMMUNITY! 
Qonquer - V1.0 Released 
I released the first version of my mod, Qonquer today.

http://wantonhubris.com/blog/2008/03/01/qonquer-v10-released/

Let me know if it works for you and/or if you had fun! :) 
Qonquer 
Cool mod. Feedback to come. 
Good Going, Willem 
definitely a great variation on the monsters in death match theme. 
Willem 
There's also a "submit news" button on the bottom of the main page. Cough. 
Willem: 
if this is not a beta release, you could submit it as news. 
Hungover, Opinions Arbitrary 
Minion - nice idea, sometimes got in the way, trapping me in cubbyhole or just being annoying. Player gets close = minion buggers off (when not fighting)?

Qonquer is a strange name, since the player can't Qonquer the maps. I get the arcade form but some progression would be nice. The doors that open the weapons are good - I'd expand on this, maybe have tougher monsters emerging from newly opened areas, and maybe on wave 30 have an exit teleporter open, returning to the hub and giving the player a rune. Finally they unlock the fifth arena (based off Shub's pit) and face the final battle, but nothing stops them from re-entering an old arena to refight it. Just an idea.

Seemed very easy on hard skill at the start of each arena, maybe increase the monster quantity earlier on.

Pretty good, but without the progression of areas I got bored quick, but maybe that's because I need asprin. 
Forgot 
I got the walkmonster in wall error every time a monster spawned in - I think this is a classic spawn bug where the engine checks if the monster can move or not, and returns an error if not. 
Yeah 
Walkmonster in wall fails because your monsters are not onground when they spawn, so they can't walk anywhere, which is the way the qc checks if it's stuck in a wall. You can make sure that droptofloor() is run on each of the spawning walkmonsters, but that would make it impossible to spawn them in the air if you wanted to - even if they weren't stuck there. Probably better to make an exception to that bit of code for monsters which are spawned in. 
 
The better solution would be for you guys to play with "developer 0". :P 
Willem - Try Brainwashing Everone First... 
...then release mod! Hehe... this is exciting, I will check it out ASAP! :D 
Good Screenies 
hrimfaxi!

I'll dive into conquer, willem! 
Willem 
make a zip that has the qonquer directory not qonquer/qonquer. It's redundant you know.

Will test before complaining more. 
Tower Of Dal Gurak 
i made a map 'tower of dal gurak' remake of 'Blade of darkness' game, maybe someone wanna beta test it?
note: you need kinn's marcher fortress to play my map
p.s the rocks/cliffs are suxx 
Ill Test It!! 
I haven't ever heard of "Blade of Darkness", but I'll happily test it. Ill do it tonight if you mail it to me within the next hour!!

trowbridge (dot) richard (at) googlemail (dot) com 
No Title 
RickyT23, check your mail 
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