Vorelord
#4503 posted by nitin on 2004/06/19 07:32:43
no, it's a feature. Tigger-On lookied into it and posted this on his site :
Fileplanet login problems - Had a number of people say they are having problems with the login for Fileplanet. If you are one of them, here is the fix. Goto this page first and login, then come back here and click on the download links. You will then be presented with a page that looks like you are not logged in, however, all you need to do is click on the text that says Not logged in? Don't have a GameSpy ID? - you will then be presented with the download page.
CD-ROM Question
#4504 posted by Kinn on 2004/06/19 09:42:34
I have windows XP. Does anyone know how I can tell which IDE channel my CD-ROM is on?
Hm...
#4505 posted by necros on 2004/06/19 11:39:12
well, it shouldn't be too hard.
look in the motherboard's litterature and find the page where it outlines all the important pieces.
it may even be marked on your motherboard, near the connectors. for example, mine has "IDE1" and "IDE2" printed right beside each one.
Append:
#4506 posted by necros on 2004/06/19 11:40:07
most likely it's on IDE2 or Secondary Channel because most people always place HDDs on the primary ide channel, and you're not supposed to place cdroms and hdds on the same channel.
Kinn
#4507 posted by HeadThump on 2004/06/19 11:55:55
Start your system up fresh, hit the delete button when the letters start rolling -- this will take you to the Built In Operating System depending on the design for your system you should have a fairly easy to read layout of your hardware connection and the ability to change them.
PuLSaR
#4508 posted by Kell on 2004/06/19 12:25:40
I know, sorry. Got sidetracked by lovely qtestish things.
Necros, HeadThump
#4509 posted by Kinn on 2004/06/19 13:12:21
Thanks guys - i appear to have sorted it now :)
A Nerd's Nerd
#4510 posted by R.P.G. on 2004/06/19 19:45:31
<CardO> how big is A2 size in cm
<CardO> and no guessing fucktards!
<gibbie> google?
<gibbie> u newb
<Shallow> 118.8*89.1
<Shallow> I think, that's from memory though so it might be bollocks
<RPG> I was about to ask if he wanted it in whole or decimal form.
<Shallow> I'm disturbed to think that space is being taken up in my brain remembering things like paper sizes and font names :)
<RPG> Shallow: oh what? I thought we were talking about pingu's map "A2"
The sad part is that I was serious. :(
Lol
#4511 posted by Kinn on 2004/06/19 19:50:23
Btw, what do the units in Quake correspond to? Is it 32 pixels = 1 metre or something?
Uhm, Given The Differences In Pixelation
#4512 posted by HeadThump on 2004/06/19 20:50:45
Caused by the different resolution settings, and monitor sizes, I don't think pixels would make for a very effecient means for measuring.
Don't forget, those Id boys are from Texas; throwing around the word 'metre' will get you looked at funny with scolding mutterings of 'Jacobinite!' heard in near proximity.
Actually, They Do.
#4513 posted by necros on 2004/06/19 23:22:32
1 unit or pixel worth of length in quake is always the same.
i think kinn meant unit rather than actual display pixels.
anyway, i think it's about 40 units = 1 meter, because the player is about 48-56 units. and most normal people are about 160 or so cm.
Yes, I Meant Unit
#4514 posted by Kinn on 2004/06/20 05:49:13
Cheers Necros, that sounds about right.
160 Cm?
#4515 posted by MisYu on 2004/06/20 06:56:48
That is a bit dwarvish height.
Most of men are >170, tall means >180 or even, so I suppose that ranger guy is at least >180, because he's packed, pumped up, strong and wears tons of steel.
Ontranto Released (finally!)
As far as I can tell, most of the bugs (especially the gameplay ones - it was too hard by the end of #3) have been squashed, so guess what? Here's the link:
http://www.planetquake.com/fatty/default.asp?file=fc1
You might also like to read the front page. There's all sorts of upheaval at Chez Fatty's right now, so it's nice to finally achieve closure on something.
Whoa!
#4517 posted by starbuck on 2004/06/20 07:39:15
can't wait to play this...
i'd play it now but fileplanet appears to be dead :P
IGI 2 Pimping
#4518 posted by . on 2004/06/20 08:32:21
The terrain is rather impressive and yet they're able to pull of indoors too, but they're not highly detailed:
- http://www.phait-accompli.com/crap/igi2/land1.jpg
- http://www.phait-accompli.com/crap/igi2/land2.jpg
- http://www.phait-accompli.com/crap/igi2/rain.jpg
- http://www.phait-accompli.com/crap/igi2/ambush.jpg
- more pics in the directory
Basically it's 19 missions of stealth, IR goggles, binoculars, sniper rifles, autos, silenced pistol.. indoor/outdoor... the AI is alright but not impressive... still a fun game though.
IGI2...
#4519 posted by Tef Johs on 2004/06/20 08:47:10
I've played IGI2 (and it's prequel) all the way through, even several times.
I find them excellent games! IGI2 is probably the best game I played last year. I fancy the beautiful graphics, but most of all I just like the style and "feel" of the game play.
IGI
#4520 posted by . on 2004/06/20 09:23:12
I've read IGI 1 and 2 get bad to mediocre reviews. I wasn't happy with the demo of the first at least... but they did stuff much better in part 2.
Played Ontranto
#4521 posted by starbuck on 2004/06/20 09:51:45
excellent stuff, found it a lot of fun. I liked all the maps, but the Ontranto Towne stands out as the best for me... some serious work went into that!
Re: Cd-rom Ide Channels
You could also try a free prog called Belarc Advisor which will profile your hardware/software and give you more information that you would ever want on the stuff in your system
An RPG Like Map?
#4523 posted by necros on 2004/06/21 10:23:52
no, not the dude RPG. :P
what i mean is, the map would be preferably of large size, and completly open.
the only thing stopping you from finishing the map is that the paths that eventually lead to the exit are too difficult to complete at the beginning. threfore, you need to explore, beat up other monsters and pick up better guns and armor before you'll be able to take the final route and win the map.
the bad thing about this is that i think a lot of players won't retreat from an area if it is too hard for them, and rather keep going until they eventually die. this appears to be a problem with a lot of actual rpg games because players don't know when to quit and try a different place.
this is all just idle speculation... i just think it would be kind of neat. ^_^
PuLSaR
#4524 posted by Kell on 2004/06/21 12:11:32
You have mail.
Eh
#4525 posted by wrath on 2004/06/21 19:14:29
most normal people are about 160 or so cm.
If by people, you mean gnomes -- then yes, I agree.
Max Payne 2 Doom
#4526 posted by . on 2004/06/21 19:47:45
Bleh
#4527 posted by necros on 2004/06/21 19:59:18
yeah, i think i quoted the wrong height in cm. :P
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