Adib
#428 posted by necros on 2015/08/15 08:41:30
i love those angles and the cramped city feel!
#429 posted by ptoing on 2015/08/15 10:52:22
Nice lighting too.
#430 posted by JneeraZ on 2015/08/15 12:53:58
Yeah, nice stuff adib! Looking very Quakey...
@adib
Mate, that lighting and colour is superb.
#432 posted by Rick on 2015/08/15 22:44:31
Water Alpha will be set to "1" for this jam! (Not transparent)
This will be the only forced setting, right?
#433 posted by necros on 2015/08/15 23:14:21
fyi: this can still be worked around. if you want transparent water, make a water brush out of *waterskip.
then, on the surface, make a 1 pixel high func_illusionary brush. On the sides, apply *skip (or *waterskip, it doesn't matter).
On the top and bottom, apply your *water texture.
set 'alpha' to the desired setting on the func_illusionary.
#434 posted by - on 2015/08/15 23:22:36
Note that only works on engines that support the alpha key on brushmodels! Quakespasm and FitzMarkV will use the alpha you set, but there are a bunch of engines which will not.
Necros
#435 posted by ptoing on 2015/08/15 23:32:16
I take it that does not work in all engines. At least it does not seem to work for me in QS.
#436 posted by Rick on 2015/08/15 23:36:06
That's not what I meant. It sounds like r_wateralpha is going to be set in a .rc file. I just want to know if anything else will be set. Players can always override r_wateralpha in the console after the map loads, so it's almost pointless. I might make the lava only 16 units deep anyway.
I wonder if the new surface light works if the offset is below the floor?
#437 posted by ptoing on 2015/08/15 23:45:55
It works below liquid surfaces now, as lights always have. You just have to set the surface offset or what the value is called to a negative number. If it is below the floor, as in inside actual brush geo, then I don't see a way of it working.
Wateralpha
#438 posted by DaZ on 2015/08/15 23:46:14
is the only thing set in the .rc correct
#439 posted by Rick on 2015/08/15 23:53:33
Wateralpha is the only thing set in the .rc correct
Good. I played a pak once that set gl texturemode to some pixelated crap and it really annoyed me.
Well...
#440 posted by necros on 2015/08/16 00:00:28
fitzquake, quakespasm, MarkV, Darkplaces, Super8, FTE...
.alpha is probably the most widely available engine extension.
Rick
#441 posted by DaZ on 2015/08/16 01:57:47
pixelated crap? Fite me irl!
I Concur
#442 posted by ptoing on 2015/08/16 02:16:25
The Quake textures look a lot better with point filtering. I like dem pixels.
Daz
#443 posted by Zwiffle on 2015/08/16 02:36:04
Can I get an extension???
#444 posted by - on 2015/08/16 02:49:50
RIP Zwiffle :_(
Zwiffle
#445 posted by ptoing on 2015/08/16 03:38:28
There's always DLC
DLC HYPE
#446 posted by Breezeep_ on 2015/08/16 03:46:47
I still have to tinker around with gameplay and the last bit of my map, so I'm completely fine with this.
#447 posted by ma†echa on 2015/08/16 04:09:34
So like... Aug16th GMT? I'm in PST (GMT-8) and was kinda hoping to have Sunday to map too��Will need the time for sure (and even then my map is going to be so frickin' primitive IMO) :P
#448 posted by necros on 2015/08/16 05:58:00
whelp........ about 75% done. can I finish all the brushwork tomorrow??? only shub knows.
Closure
#449 posted by ionous on 2015/08/16 07:41:41
/jam6_ionous submitted.
I was sick of this map, and happy to let go of it. There's a lot more I could have smoothed out, but I'm burned out on it.
In unrelated news, I might be streaming later. we shall see.
I'm sorry lads - there's no way I can finish this in time. I made the mistake of thinking my first ever quake map release will be an epic. I've learnt a load of stuff in the process, but it's taken a lot of time, research, trial & error, and my silly attempt at building half a city is not finished. I'm going to work on it later, after I've done some smaller quake maps. It will be finished in a few weeks and released separately.
http://imgur.com/x2Z2xOQ
Hype HYPE.
#451 posted by Shambler on 2015/08/16 09:41:39
With added hype.
I'm So Close I Can Taste It!
And it tastes like strawberries, for some reason.
I have only the slightest bit of extra work to do, but it's a quarter to four in the morning here and I've got to get some sleep.
If it's still the 16th in my timezone when I submit the map, does that count? I know this isn't a "contest", per se, but I don't want to be a poor sport my first time out.
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