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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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For RickyT23 And Who Wants To Look 
Hrim 
I support those ikbase shots. The lighting in the last shot looks a bit plain, but you probably know that already... keep it up! 
Ikbase 
I really dig the second shot especially, cool supports, and a mix of a lot of elements in the room. 
Hrim 
Yes please. 
Good Work 
Very interesting looking maps. 
Thanks Hrimfaxi 
It was about time somebody posted another screenshot or two on this thread!! After all it is meant for screenshots!

What can I say? Both maps look, er, cool!

After your previous titles I see you have decided to try other styles than the mid-evil one. IKBase is always cool, and it looks like your execution of an IKBase map is promising!

Looking forwards! :D 
Hrimfaxi 
Looks good. Very interesting shots... go map ;) 
Hehe 
...is Speeds to pop up being a moany cunt, and it's the complete Func_thread :)

It's funny because it's so true!

p.s. make sure you post using nerdux or inertia will be very cranky! 
Hrim 
Totally sexy.
Pics look pretty awesome too. 
 
sexyyyy 
What 
p.s. make sure you post using nerdux or inertia will be very cranky! 
Yeah 
Fuckers posting on windows and macs. Just like those coders who deliberately don't release linux versions of their compile tools. 
 
BeOS is superior. 
 
"BeOS is superior."

Amiga Workbench fo' lyfe, yo! 
OS 
I suck bill gates cock.

It tastes like chicken. 
 
I would have guessed it tasted like shame. 
Amigas 
are worthless pieces of shit. Atari STs are where it's at.

And Roxette, and Michael Jackson. Uh! 
 
YOU ARE KILLIG QUAKE COMMUNITY! 
Qonquer - V1.0 Released 
I released the first version of my mod, Qonquer today.

http://wantonhubris.com/blog/2008/03/01/qonquer-v10-released/

Let me know if it works for you and/or if you had fun! :) 
Qonquer 
Cool mod. Feedback to come. 
Good Going, Willem 
definitely a great variation on the monsters in death match theme. 
Willem 
There's also a "submit news" button on the bottom of the main page. Cough. 
Willem: 
if this is not a beta release, you could submit it as news. 
Hungover, Opinions Arbitrary 
Minion - nice idea, sometimes got in the way, trapping me in cubbyhole or just being annoying. Player gets close = minion buggers off (when not fighting)?

Qonquer is a strange name, since the player can't Qonquer the maps. I get the arcade form but some progression would be nice. The doors that open the weapons are good - I'd expand on this, maybe have tougher monsters emerging from newly opened areas, and maybe on wave 30 have an exit teleporter open, returning to the hub and giving the player a rune. Finally they unlock the fifth arena (based off Shub's pit) and face the final battle, but nothing stops them from re-entering an old arena to refight it. Just an idea.

Seemed very easy on hard skill at the start of each arena, maybe increase the monster quantity earlier on.

Pretty good, but without the progression of areas I got bored quick, but maybe that's because I need asprin. 
Forgot 
I got the walkmonster in wall error every time a monster spawned in - I think this is a classic spawn bug where the engine checks if the monster can move or not, and returns an error if not. 
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