For RickyT23 And Who Wants To Look
#4495 posted by
Hrimfaxi on 2008/02/28 23:25:09
Hrim
#4496 posted by
inertia on 2008/02/29 05:23:47
I support those ikbase shots. The lighting in the last shot looks a bit plain, but you probably know that already... keep it up!
Ikbase
#4497 posted by
Vigil on 2008/02/29 06:31:59
I really dig the second shot especially, cool supports, and a mix of a lot of elements in the room.
Good Work
#4499 posted by
ijed on 2008/02/29 12:19:45
Very interesting looking maps.
Thanks Hrimfaxi
#4500 posted by
RickyT33 on 2008/02/29 12:45:55
It was about time somebody posted another screenshot or two on this thread!! After all it is meant for screenshots!
What can I say? Both maps look, er, cool!
After your previous titles I see you have decided to try other styles than the mid-evil one. IKBase is always cool, and it looks like your execution of an IKBase map is promising!
Looking forwards! :D
Hrimfaxi
#4501 posted by
JPL on 2008/02/29 13:09:36
Looks good. Very interesting shots... go map ;)
Hehe
...is Speeds to pop up being a moany cunt, and it's the complete Func_thread :)
It's funny because it's so true!
p.s. make sure you post using nerdux or inertia will be very cranky!
Hrim
#4503 posted by Drew on 2008/02/29 17:46:02
Totally sexy.
Pics look pretty awesome too.
What
#4505 posted by
inertia on 2008/03/01 04:39:42
p.s. make sure you post using nerdux or inertia will be very cranky!
Yeah
Fuckers posting on windows and macs. Just like those coders who deliberately don't release linux versions of their compile tools.
#4508 posted by
JneeraZ on 2008/03/01 11:29:20
"BeOS is superior."
Amiga Workbench fo' lyfe, yo!
OS
#4509 posted by
Shambler on 2008/03/01 11:42:19
I suck bill gates cock.
It tastes like chicken.
#4510 posted by
JneeraZ on 2008/03/01 12:18:04
I would have guessed it tasted like shame.
Amigas
#4511 posted by gb on 2008/03/01 19:35:36
are worthless pieces of shit. Atari STs are where it's at.
And Roxette, and Michael Jackson. Uh!
#4512 posted by
gone on 2008/03/01 20:57:51
YOU ARE KILLIG QUAKE COMMUNITY!
Qonquer - V1.0 Released
#4513 posted by
JneeraZ on 2008/03/01 20:58:29
I released the first version of my mod, Qonquer today.
http://wantonhubris.com/blog/2008/03/01/qonquer-v10-released/
Let me know if it works for you and/or if you had fun! :)
Qonquer
#4514 posted by
Kell on 2008/03/01 21:55:17
Cool mod. Feedback to come.
Good Going, Willem
#4515 posted by
HeadThump on 2008/03/01 21:59:54
definitely a great variation on the monsters in death match theme.
Willem
#4516 posted by
Vigil on 2008/03/01 22:13:47
There's also a "submit news" button on the bottom of the main page. Cough.
Willem:
#4517 posted by
metlslime on 2008/03/01 22:14:37
if this is not a beta release, you could submit it as news.
Hungover, Opinions Arbitrary
#4518 posted by
ijed on 2008/03/01 22:27:33
Minion - nice idea, sometimes got in the way, trapping me in cubbyhole or just being annoying. Player gets close = minion buggers off (when not fighting)?
Qonquer is a strange name, since the player can't Qonquer the maps. I get the arcade form but some progression would be nice. The doors that open the weapons are good - I'd expand on this, maybe have tougher monsters emerging from newly opened areas, and maybe on wave 30 have an exit teleporter open, returning to the hub and giving the player a rune. Finally they unlock the fifth arena (based off Shub's pit) and face the final battle, but nothing stops them from re-entering an old arena to refight it. Just an idea.
Seemed very easy on hard skill at the start of each arena, maybe increase the monster quantity earlier on.
Pretty good, but without the progression of areas I got bored quick, but maybe that's because I need asprin.
Forgot
#4519 posted by
ijed on 2008/03/01 22:29:14
I got the walkmonster in wall error every time a monster spawned in - I think this is a classic spawn bug where the engine checks if the monster can move or not, and returns an error if not.