 Degrading Weapons
#4488 posted by nitin on 2011/04/17 14:33:33
so what are people's thoughts on this mechanic. I have to say I think it has great potential (probably the only Far Cry 2 mechanic I'm enjoying), adds a bit of unpredictability into the mix, yet something you (or the mapper) can control to an extent.
Of course it needs visible degradation to be fair.
#4489 posted by Zwiffle on 2011/04/17 14:44:43
I disliked weapons that broke. It gave me incentive to get the higher quality weapons, but every single time that a weapon I used broke in a gun fight, I was a severe disadvantage through no fault of my own. And it really sucks that if you're far from somewhere to buy a gun, in the middle of a mission, you're stuck with other shitty guns that are likely to break too. It was very frustrating imo.
 Ugh
#4490 posted by Spirit on 2011/04/17 15:10:45
You are reminding me of STALKER.
 Degredation
#4491 posted by DaZ on 2011/04/17 16:30:01
I think the idea is good, but its implementation into games has been rather poor thus far.
Stalker is a great example, your weapon will just suddenly stop working and you are pretty much boned at that point. What if your weapon perhaps lost rate of fire as the condition got worse, bullets travel less quickly and do less damage with lack of repair. Maybe you have no way to repair your weapon before a fight, but you would know before the fight happened that your weapon will be less effective and could plan accordingly.
Complete weapon failure should only happen when the weapon is completely fucked!
#4492 posted by Zwiffle on 2011/04/17 16:42:35
Yeah maybe a warning or something - 'weapon degredation: minimal damage' etc would be better than just having a weapon break apart in your hands.
 Yeah
#4493 posted by DaZ on 2011/04/17 16:45:28
perhaps something like the damage HUD in the mechwarrior games, where parts of the mech would turn from green through orange to red and black when they fell off :)
Just something visual that you can check to see the condition of your equipment and any negative side effects from the lack of repair would be very welcome. Right now its like you are playing a lottery every time you fire your weapon when its below 100%.
 In FC2
#4494 posted by nitin on 2011/04/18 00:40:20
it jams a few times (ie need to press reload a few times to unjam) and visibly gets worn down.
So when it eventually stops working, its not that much of a surprise.
#4495 posted by necros on 2011/04/18 01:11:51
weapon degradation didn't bother me at all in FC2. in fact, i liked it as it gets the whole scavenger vibe going and you sort of get into a routine where you regularly go swap out your guns at the shop.
stalker bothered me. mostly because unique weapons degraded. you'd get the uber rifle of awesomeness and then it'd be gone with no way to replace it except with an inferior normal gun.
thankfully, there's a mod that removes weapon degradation from uniques. mind, i wouldn't have cared if you could repair your gun. i mean, we're playing a character who spends weeks at a time out in the wilds and apparently never heard of cleaning out firearms??
as long as there's a good warning that the thing is going to fail, i don't mind very much. it's when the weapon just disintegrates in your hands and you're left holding little dust piles that it's dumb.
#4496 posted by quakis on 2011/04/18 02:33:41
STALKER never bothered me much, though honestly speaking I barely noticed it at all.
System Shock 2's however added a lot to the tension, especially if you're not well versed in firearms and repairing. Didn't mind it here much either since otherwise, it would feel like I can shoot without a care in the world besides ammo. Would lose that survival aspect and tension.
Generally speaking, it works if it fits. Wouldn't be fun to have paper quality guns in something like Quake or such for example. Horror shooters work though, or things like FC2 and Fallout (haven't played the former) because of the scavenging aspects.
 Is It Realistic?
#4497 posted by megaman on 2011/04/18 12:16:40
How fast does a gun degrade in reality?
I think the stalker mechanic is actually nice, because it encourages hunting for better gear. And as i remember the special guns weren't that much better than their normal variants, were they?
Maybe a mechanic that simulates dirt/water/humidity for on the weapons would make much more sense.
 Yes
weapons do not degrade to the point of not working if you keep them clean and dry. To avoid random malfunctions which are frustrating for the player, the game would have to include a "clean and dry weapon" action so that the weapon remains usable during fights. But that sounds like a chore. We already have to reload, now we also have to maintain the weapon? Why not also add actions for "take a piss / shit", "eat", "drink" etc. to keep the character's health?
It's a shit idea if you think about it. But then, most realism enhancing concepts are shit in games.
 Like
#4499 posted by megaman on 2011/04/18 12:26:56
Your gun collects dusts over time when walking, more when swimming, when lying down in mud, etc. That in itself is not bad and can just be cleaned, but if you shoot while dirty, your weapon degrades.
Might make sense in a game like stalker.
 Weapons Degradation
#4500 posted by bal on 2011/04/18 12:27:03
I think it can be ok in more RPG-ish type games, like I didn't mind it at all in Fallout 3. You obviously need some kind of system to repair them, or to slow down the damage.
 No, Bal
It's shit. But of course the french welcome any excuse for surrendering in a fight. ;-)
 Lol
#4502 posted by Zwiffle on 2011/04/18 14:23:36
o/ \o
 Cant Beat That Post
#4503 posted by nitin on 2011/04/18 16:15:04
but like Necros, I enjoyed this mechanic the way Far Cry 2 implemented it. But it's not for faced paced action shooters. Although, again, creatively used, it forces players into weapons they wouldn't otherwise use which could be an interesting tactic even in a quake map.
 Okay
Forcing players to choose underused weapons is an interesting side effect. But in Quake, you can do that by intentionally leaving weapons out or giving them to the player late in the map. Guns & Ammo for Quake 2 was a DM map that forced the player to use the Chaingun and Railgun, and it was a ton of fun!
 Degradation, Not So Much.
#4505 posted by Maric on 2011/04/18 18:20:23
Aside from my personal opinion, which is that guns in games in which you're supposed to be some sort of world-saving-super-soldier/fighter/etc. should be reliable, consistent and accurate...period.
My real world experience (purely anecdotal and by no means, approaching or pretending to be knowledgeable on a professional level) is that most games get guns mostly wrong. I have an M1 30 cal. that traveled through terrible times in terrible places in the Pacific theater as well as a 30-06 Mauser action LR that spent a load of time in the wilds of Eastern Europe, it too went through harsh times. Both were carried by the same man who to my utter surprise passed them on to me.
I've used both weapons extensively for hunting, sport and varmint shooting over the past 30 years in all kinds of climates and conditions (make that 20 years, ammo has been way too costly for those two the last 10 years)and they are terrifyingly accurate. I wouldn't even claim to be much of a shooter but when I put the sights on a target within a reasonable distance and have reasonable muscle/breathing control, that target gets hit practically every time. I define "reasonable distance" as about 100 yards with iron sights. Most action in modern games that I've played is closer up than that.
This topic is why I've generally hated/disliked the Brothers In Arms games and most others of that ilk. One other recent worst or the worst example would be the two Resistance games, rubber-band and or water guns have more consistency and accuracy than those designed into the games (hyperbole much?). I couldn't believe they were from the same folks that made the bounty of amazing weapons in all of the Ratchet & Clank games.
Don't get me started on bullet-sponge enemies, I'm looking at you Gears games.
 Re: Weapon Degradation
#4506 posted by necros on 2011/04/18 19:20:02
sleep: you seem like you're posting under the impression we're talking about quake? i don't think anyone here is suggesting we should have weapon degradation in any kind of all out action shooter.
but i really do think that it adds stuff to rpg games especially.
quakis mentioned SS2 and i agree that it's really awesome in there. i think the guns degraded a little too fast, but when i modded the gameplay, i only ever decreased the rate by a small amount.
it's part of the game-- finding a maintenance module so you can prolong the life of your gun for a few more shots or playing the repair minigame when a monster could stumble around the corner and attack you while you're still trying to fix your gun.
another thing about it is you don't get too attached to your guns. take stalker-- you basically just toss a gun when it stops working and i think that's ok. the availability of guns is very high unless you're in one of the mutant labs (and even then, soldiers always show up after you beat the mutants so you replenish your guns and ammo from them).
i think weapon degradation adds a lot to the right kinds of games. i'd say it's down to testing to see if it is good or not, really.
nothing added more to the tension in FC2 than hiding in some bushes or a busted building while i knew there were 3 or 4 guys searching for me, and i look at my gun model and it's all beaten down and scrathed. 'shit, will my gun hold out long enough to get those last guys?!'
 Alright
Those games are a different beast I guess. I thought you were talking about action shooters. So I take it all back. Except what I said about the French ;-).
 Prey 2
#4508 posted by starbuck on 2011/04/19 04:29:36
#4509 posted by Zwiffle on 2011/04/19 04:31:33
Boners for everyone!
 Skyrim Looks And Sounds Like Its Gonna Be Great Here:
#4510 posted by RickyT33 on 2011/04/19 04:41:05
 RAAEEEEEGG!
#4511 posted by DaZ on 2011/04/19 04:42:59
Some footage of a full level from Rage, can't believe I missed this :P
http://www.youtube.com/watch?v=-XGo5BnfU2Y&feature=player_embedded
 Hmmm
#4512 posted by [Kona] on 2011/04/19 04:51:05
I'd take a 10 hour corridor shooter over a 200 hour RPG any day. Looks like I won't care much for Prey 2 :(
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