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Nehahra
I've found that adding to the Obscurus thread for Nehahra related stuff is moderately depressing, so with some substantial Nehahra releases in the future, I thought it best to give it its own thread.

This is the place to voice any comments or suggestions on Nehahra, as it is being revamped and the final official episode of the main Nehahra/Quake storyline is in development.

Progress in that department can always be found at:

http://www.planetquake.com/nehahra/revamp.html

It would be especially helpful to mention any bugs noticed when trying to play and/or map for Nehahra. Chances are I'm aware of it and have rectified it or intend to do so.

Suggestions for new features are welcome, even though there's already a truckload of those in the game (not to mention a lot of cleaning up -- where possible -- of wonky setups to certain features). Maybe I'll share some that I didn't share on the revamp page on here in the future. For the most part, once the release happens including the Devkit2.txt, a mapper with the intention of making a Nehahra map will have such a broad range of freedom and options that it might well result in them being committed to a local sanitarium.

Speaking of that, if anyone is working on a Nehahra map or episode that I don't know about. Clue me in. You can count on my interest. I know of several already.

The ones that I do not know the current status of are:

http://www.donut.prima.de/skyneh/skyneh.html

(what happened to this?)

and

http://www.glassman.mistral.co.uk/gmsp2pics/gmsp2pics.htm

(Glassman needs to answer his emails!)

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I didn't. Doesn't work when I put it in the config, having tried formatting it in various ways. What's the correct extension for an autoexec? 
.cfg 
 
Iirc 
there's no much difference between nomonsters 0/1
the monsters still wont behave like your vanilla Q monsters 
 
That's too bad. I thought the quaddicted description implied it would disable *all* ai changes. 
 
The monsters do still strafe, but there is still a noticeable effect. Maybe you are inputing the command wrong 
 
Grunts and enforcers will no longer strafe when setting nomonsters to 1. Read the source if you want.
You have to use an engine that supports it. 
 
I've been using reQuiem. I also know Fitzquake Mk V supports Nehahra, maybe I'll try that.

@Yhe1: I added a line to config.cfg like so
nomonsters "1"

then made an autoexec.cfg with the only line:
nomonsters "1"
and left it in the mod folder.

Assuming I'm not inputting it wrong, I could just not be noticing the difference.

Although, to be honest, whether it's working or not--I'm already back to where I was the last time I played Nehahra and it's not that bad. It's probably a combination of knowing what to expect and being better at Quake now, but I don't mind so much. It would be nice to know if I'm doing something wrong, though. 
 
Have you tried this syntax: "nomonsters" "1" in your config/autoexec? 
 
The engine accepts the command. It just doesn't make Nehahra a whole lot less annoying. I highly doubt redundant quotation marks are gonna fix that. 
Shit Remember Glassman? 
wish he'd released that pack he had shots of up. 
 
I think mindcrime had another episode too 
Nehahra Exe For Commercial Use ? 
Hi, is it allowed to use Nehahra progs.dat for a commercial mod/game since quake engine does(gpl) ?
thank 
 
Does anyone have a copy of the full Nehahra release from 2001?

The one on Quaddicted has the .pak files from the original 2000 release. It has outdated progs as well, but I managed to find those. The updated release is nowhere to be found though.
Both full releases had the same filename: nehquake.zip 
Might.., 
take a look at Modb com? 
 
That is the original 2000 release 
 
The one that I have is the same as from quadicted.
Spirit rezipped all files, but there is a trah map with the originals, if my memory serves me well. 
 
The one in the trash is also the 2000 version. It's not like I haven't looked. I'm asking if anyone actually has it. 
This Guy 
 
He might, he might not. I'd prefer to avoid pestering someone out of the blue, 20 years after the fact. And just because he might have it, doesn't mean I'll get a copy, as the practice seems to show.

It's an option I may have to restort to, though if that's the case I'd probably go bug Spirit some more first.

I was hoping somebody here had it saved. 
 
what is the difference between the 2000 version and the 2001 version? 
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