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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Multithreaded Vis 
Seriously, if you guys code up an EM64T-compatible linux multithreaded executable, I'll run it on our supercomputer. I'm curious to see compile times! 
Sickbase Had Really Bad Speeds. 
Practically 0 vis-blocking.
I'm learning still. New map also hs some high detail wide open bits, but I'm trying to bend all of the corridors leading away from it. In Fitz I type r_showtris 1 then run around the map, seeing where the slow spots are.

Rudl - I think my 6 and a half day spout was a 6-7 minute fast vis. I think.

Inertia - trying to get people to code things for us is not easy. I ask all of the time. The ones who are capable just dont listen. I guess they think I'm lazy or ignorant or something. I'd like to think that some coders are working on some new stuff which we would like, but are saving it for a surprise.

I'd like to hear what a supercomputer can do to vis times too!!

AguirRe - I'm glad I didnt make Sickbase on a p133 with 16mb ram. 
Distrans 
I forgot - need to play again. 
 
Hey would someone be willing to send me one of these ridiculously huge VIS time maps so I could fool with it in ToeTag? I would need the WADs as well of course.

If not, that's cool, but I'd be curious to see what could be done to improve VIS times without huge restructurings. 
Willem 
I have a map that takes over 30 hours to complete. Do you want just the .bsp and wad file? 
 
Well, I would need the MAP file so I could look at the brush work. If you're willing to send that and the WAD files to me, that would be awesome.

willem at wantonhubris 
Let's Do A Vis Benchmark 
 
Willem 
For some reason, I am unable to send you the email. I have tried to sent it twice already, and each time I did I got a "Undelivered Mail Returned to Sender" a minute later.

Is something wrong on your end? 
 
Not sure.

try warren at wantonhubris if willem isn't working. 
Rudl 
Upscale the water texture 
Nope 
Still isn't working Willem. warren at wantonhubris gives me the same error. Any other methods we can try? 
Willem 
The warp .map source is available at the shub-hub:

http://shub-hub.com/files/misc/mapsource_080507.7z

With the zip password - warpspasm

They're fairly big maps but the vis time isn't over five hours, warpc is the longest at around that, just because its alot of connected stuff with some dodgy vis-blocking thrown in.

If you want to experiment with it then let me know which map and I can extract a Wadfile tonight. 
 
Orl

I dunno, I sent myself an email just now and it hasn't bounced. Not sure what to tell you.

Maybe do the shub-hub thing that ijed did. Post a link and I'll grab it tonight. 
Okay Willem 
I uploaded the map onto my web space temporarily. You can grab it here: http://orl.fvfonline.com/misc/oms23.zip

Let me know when you got it. 
Willem 
Perhaps you need to specify a root domain name there :) 
 
Orl

I won't be able to grab it until tonight, so please leave it there until later on.

Thanks! 
 
Hey, Orl, all 3 of your emails did come through. I'm not sure why you were getting failures on your end.

Yours too, headthump!

At any rate, thanks! 
Hmm 
that's weird. Well, at least you get em. 
Some Nice Work Being Done 
Oooooohhhhh 
Very nice ! 
Ive Got The Sickbase Src Do You Want That Willem? 
You can get a wad from the BSP, but its mostly IDbase tex and fury.wad.

AguirRe, do you still have the version of the map source from Sickbase after you altered the solid ents? I think I might have it at home, but I dont have it here at work... I do have the one before you altered the solid ents, i.e. the exact file I sent to you.

Willem - this took 6.5 days to vis!! On an Athlon XP 1700 that is. All that is wrong with the version I have is there are a few flickering ents, cause my solid ents fall into to many places around the map. AguirRe broke them up a bit by hacking the map file. (What a hero!!) 
Warpc 
bsp: 7,28
light: 10,15
basevis: 1.10
full: 39,28 minutes 
Hm 
Better machine than mine then, but that's not saying much.

By basevis you mean full?

I used a few lighting options like -extra4 and stuff, but also the -gate option that would counter balance any slowdown. 
 
I thought I had time for VIS research but in reality, I probably don't. :P I have a few maps that people sent me if I DO get time though, but thanks! 
 
---- Vis 2.31 ---- Modified by Bengt Jardrup



File: warpc.bsp

7341 portalleafs

20038 numportals

testlevel = 4



average leafs visible: 174

max leafs visible: 594 near (-2560 3968 512)

c_chains: 147877441

visdatasize: 477 kb compressed from 6581 kb



Elapsed time : 39:28

State time : 0:07 
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