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Posted by metlslime on 2002/12/23 18:24:21 |
Talk about anything in here. If you've got something newsworthy, please submit it as news. If it seems borderline, submit it anyway and a mod will either approve it or move the post back to this thread.
News submissions: https://celephais.net/board/submit_news.php |
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Q2K4
#4415 posted by pushplay on 2004/06/16 00:04:25
I checked it out. Everything past a certain distance was HOM, which strikes me as odd.
Sweet Spots
#4416 posted by VoreLord on 2004/06/16 03:00:37
125 is certainly sweet :) 333 is another that alot seem to like. We have differing experiences and information there, but as long as your happy with what you got, all is good
Max/Tenebrae2/Q2K4
#4417 posted by VoreLord on 2004/06/16 03:17:43
Yes I seen that, that could be very cool indeed, have to blow the dust of max6 and have a look when it is right. Allot (well some) make there entire UT2004 maps in Max, and use progies like jamlander to import everything to UEd, and just use UEd for setting up entitie type stuff
Q2K4
The site works fine for me, well except it isn't much of a site. And no readme in the zip, that could have been handy.
I checked it out. Everything past a certain distance was HOM, which strikes me as odd.
Doesn't sound promising, but I guess, I'm happy with the engine I use now, it would have to be good to get me to change, so.. I just like looking just incase.
the site worked, but there was no interesting content anyway... no screenshots even, which is pretty crap for a page about a new ENGINE
True; True; Said "Screenshots coming soon"; True, but he, or she maybe just beginning, give them a chance, you've got to start somewhere.
That's one thing about this place. You people are generally all so damned good and experienced at what you do, your standards are quite high, and some seem to forget that others may be only just staring out. The Func_ crowd can be a very intimidating bunch.
Regarding The Gameplay Graphics Issues
#4418 posted by inertia on 2004/06/16 03:34:12
a) Maximum performance 100% of the time is required for serious play. No fps drops are allowable, so settings go waaaay down to help ensure flawless performance this.
b) Minimizing distractions helps the player focus. Especially in quakeworld, this is the main issue out of these 2 I am discussing. Think about playing deathmatch in quake: how many different detail-intense surfaces are actually assisting the player in recognizing their enemy and other vital objectives? Very few, so some players use gl_picmip and other commands to reduce the complexity of unvital yet visually complicated geometry (like textures on walls that become solid colors, like legos). Assuming visual processing in the brain has a limited capacity, reducing this complexity of unncessary surfaces helps "free up processor power" for use in other things. Like aiming accurately and killing stuff.
Well...
#4419 posted by JPL on 2004/06/16 03:46:45
That's one thing about this place. You people are generally all so damned good and experienced at what you do, your standards are quite high, and some seem to forget that others may be only just staring out. The Func_ crowd can be a very intimidating bunch
True VoreLord. the "standards" are very high here, because of the mappers experience and quality we can found on Func_, but intimidating is perhaps very strong to explain the feeling of beginner... Disappointing will be very best to use here: you do your best to build a map, hoping it's the better map ever done over the world :) and suddenly, experimented people come and told you your job is almost holly shit... :(( ...grrr ... First you feel disappointed, hangry, and you go suicide yourself... just because you past 2 months to understand the editor tool, and the other to battle with basic errors...
Thus, if you survive to the suicide, you retry with an other map, and persevere to improve yourself, just taking into account bad remarks and sad comments as "what not to do"...
That's the only way to survive here... ;-P
Lol
#4420 posted by VoreLord on 2004/06/16 03:52:44
and you go suicide yourself
Don't do it jpl, ;)
New UT2004 Patch Released
#4421 posted by VoreLord on 2004/06/16 03:54:06
As In Mapping As In Life
#4422 posted by HeadThump on 2004/06/16 04:08:09
Seperate yourself from the object in question. Don't place any importance on your own emotions. Sieze your inner Oprah and kick her ass out of your head.
In touch with your feelings? What have your feelings ever done for you? Have they ever made you any money? Have they ever got you laid? Screw 'em. You don't need them.
Don't take anything personally and you'll be a much happier, and less prone to emotional blackmail, person.
Don't Worry VoreLord
#4423 posted by JPL on 2004/06/16 04:56:07
Suicide is not my cup of tea... I prefer mapping instead of death, even pro mapper will not like my work... What doesn't kill you, make you become stronger... and improve yourself in most of cases...
O_o
#4424 posted by Kinn on 2004/06/16 09:04:30
I prefer mapping instead of death
For some reason that quote brings up flashbacks of Daikatana. Dunno why.
I Have Problems
#4425 posted by aguirRe on 2004/06/16 13:07:57
viewing PuLSaR's site http://www.quakemaps.nm.ru using IE5.5 on Win95. All I get is blank empty pages, no error message. The picture only pages work, though.
Does someone else also experience this problem or have any idea what's causing it?
Bah
#4426 posted by Vondur on 2004/06/16 14:35:55
looks like isp have deleted this site or something
Oi No
#4427 posted by Vondur on 2004/06/16 14:36:29
after some reloads it started to work fine
Re: O_o
#4428 posted by nb on 2004/06/16 23:04:04
Personally, I prefer death instead of Daikatana.
*ducks*
(Yes, I have played it. Own the original cd, in fact.)
I Could Not Stop For Daikatana,
#4429 posted by HeadThump on 2004/06/16 23:18:08
So he kindly stopped for me.
What Do We All Think...
#4430 posted by Blitz on 2004/06/17 00:24:44
D3/HL2 this summer is a reality? Or will they get pushed back again?
But The Yellow Rose Of Texas
#4431 posted by pushplay on 2004/06/17 01:11:21
Beats the girls of Tennessee.
Blitz
#4432 posted by ProdigyXL on 2004/06/17 01:45:45
Doom III will happen this summer. I'm guessing late July or sometime in August. From every review I've read they have set their hearts on it to be done by the end of the summer and move on to a new project. As far as Half-Life 2 that's anyone guess. No matter how many gameplay movies I've seen though I cannot for the life of me get excited about HL2. Well see what happens I guess.
DooM3/Half -Life 2
#4433 posted by VoreLord on 2004/06/17 03:43:49
DooM3
Me hopes for early to mid July, somewhere around the 17th would be nice ;), I am starting the upgrade process this weekend in preparation.
Half-Life 2
No matter how many gameplay movies I've seen though I cannot for the life of me get excited about HL2
Thank the Lord, I am not alone, I have exactly 0 interest in HL2. But no doubt it will be hugely popular and enjoyable to those who like that type of thing.
KillBillyBarn (DM-CBP2_killbillybarn)
#4434 posted by VoreLord on 2004/06/17 03:52:56
A map from the CBP2 map pack for UT2004, I never bothered trying it, as I thought it was a bit of a joke/gimmicky, (gimmicky, which it is) But what a blast, thoroughly enjoyable, humorous. Try it out if you are in the neighborhood.
Going for the DoubleDamage will never be the same.
D3/HL2
#4435 posted by Kinn on 2004/06/17 04:46:10
Half-Life 2 will be great, I've no doubt. But I would be amazed if it has the impact of the first one. From what I've seen, there are too many gimmicky features in the game - bot ai sidekicks, all the physics hype, drivable vehicles etc. Valve should have taken what was good in the first one and amplified it, rather than introduce a load of extra stuff that may fall flat. So far all the hands-on previews I've read from gaming magazines have a been a bit underwhelming.
Now Doom 3 is a different kettle of fish. By its very nature, it will be a less complex game than HL2, in fact, from what I've seen, it looks to be a Hellified version of Half-Life 1. C'mon, it's obvious - basically the same plot - replace Black Mesa Complex with Mars Base, Aliens with Demons, and Xen with Hell. I can't see any difference in the concept. It's obvious id are trying to "do a Half-Life", and with their art team, and of course the big JC, they might just win this summer stand-off. I'm a little bit concerned about all the cut-scenes though - I'm not sure why they chose to go down that route after the success of HL's very much in-game scripted sequences, but time will tell.
Kinn
#4436 posted by Vondur on 2004/06/17 04:49:33
all the shooters are clones of original WOLFENSTEIN :D
they just have various settings and monsters, but the goal is one: kill everyone who tries to kill you :)
Blah..
#4437 posted by JPL on 2004/06/17 05:11:37
.. it'a kind of "jungle law".. kill or be killed... what do you prefer ???
Q3 Geocomp3 Contest
#4438 posted by nitin on 2004/06/17 05:24:02
Well
#4439 posted by starbuck on 2004/06/17 05:53:45
it doesn't look like this incarnation of Geocomp has lived up to previous years. Gleeb's looked good, and the one by Cyberdemon (shudder) might be nice, but most of those maps look like n00b efforts.
On the Doom 3 Vs. Half Life 2 front, I really don't know what to think anymore. When I first saw D3 i thought it was awesome, but that was the 1st time i saw realtime bumpmapping. Then when I saw HL2 i thought it looked much better. Now, thinking about it, i dont really care... not too excited about either
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