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Ummm 
Well everything you need is there, link to the downoad, small list of "features", If you need more, don't ask me, it's not my site 
Vorelord 
'Also, new (30/5/04) shots from industri, they look very sweet as always'

A small update on the Tenebrae 2 site talks about a new feature to port files from 3dstudio max for rendering without the need of a .bsp file. If I read it correctly, it sounds like you can convert .asc files (3dstudio text files for model data) into .map files using Q3map2 and directly feed them into Tenebrae2 without a .bsp compilation. 
Vorelord 
There's nothing there. 404 error. No index page, nothing. 
(For That Q2K4 Link, I Mean) 
When I Checked It 
the site worked, but there was no interesting content anyway... no screenshots even, which is pretty crap for a page about a new ENGINE. 
Starbuck 
I sent you another pair of emails a couple of days ago, did you receive them? Also, which email address do you prefer that I use; planetquake or hotmail? 
When I Checked It 
the site worked, but there was no interesting content anyway... no screenshots even, which is pretty crap for a page about a new ENGINE. 
Oops 
sorry Bengt, i should check my email more often... looks like you've been hard at work, thanks a lot. I'm gonna check the stuff now... first I better download my own map though :) 
Quake III Sweet Spots 
They happen because of accumulating rounding error. But the tricky part is that some fps aren't possible for some reason. I believe 125 falls into that category. So the best sweet spots in order are: 142, 76, 55. 
Q2K4 
I checked it out. Everything past a certain distance was HOM, which strikes me as odd. 
Sweet Spots 
125 is certainly sweet :) 333 is another that alot seem to like. We have differing experiences and information there, but as long as your happy with what you got, all is good 
Max/Tenebrae2/Q2K4 
Yes I seen that, that could be very cool indeed, have to blow the dust of max6 and have a look when it is right. Allot (well some) make there entire UT2004 maps in Max, and use progies like jamlander to import everything to UEd, and just use UEd for setting up entitie type stuff

Q2K4
The site works fine for me, well except it isn't much of a site. And no readme in the zip, that could have been handy.

I checked it out. Everything past a certain distance was HOM, which strikes me as odd.
Doesn't sound promising, but I guess, I'm happy with the engine I use now, it would have to be good to get me to change, so.. I just like looking just incase.

the site worked, but there was no interesting content anyway... no screenshots even, which is pretty crap for a page about a new ENGINE
True; True; Said "Screenshots coming soon"; True, but he, or she maybe just beginning, give them a chance, you've got to start somewhere.

That's one thing about this place. You people are generally all so damned good and experienced at what you do, your standards are quite high, and some seem to forget that others may be only just staring out. The Func_ crowd can be a very intimidating bunch. 
Regarding The Gameplay Graphics Issues 
a) Maximum performance 100% of the time is required for serious play. No fps drops are allowable, so settings go waaaay down to help ensure flawless performance this.

b) Minimizing distractions helps the player focus. Especially in quakeworld, this is the main issue out of these 2 I am discussing. Think about playing deathmatch in quake: how many different detail-intense surfaces are actually assisting the player in recognizing their enemy and other vital objectives? Very few, so some players use gl_picmip and other commands to reduce the complexity of unvital yet visually complicated geometry (like textures on walls that become solid colors, like legos). Assuming visual processing in the brain has a limited capacity, reducing this complexity of unncessary surfaces helps "free up processor power" for use in other things. Like aiming accurately and killing stuff. 
Well... 
That's one thing about this place. You people are generally all so damned good and experienced at what you do, your standards are quite high, and some seem to forget that others may be only just staring out. The Func_ crowd can be a very intimidating bunch

True VoreLord. the "standards" are very high here, because of the mappers experience and quality we can found on Func_, but intimidating is perhaps very strong to explain the feeling of beginner... Disappointing will be very best to use here: you do your best to build a map, hoping it's the better map ever done over the world :) and suddenly, experimented people come and told you your job is almost holly shit... :(( ...grrr ... First you feel disappointed, hangry, and you go suicide yourself... just because you past 2 months to understand the editor tool, and the other to battle with basic errors...
Thus, if you survive to the suicide, you retry with an other map, and persevere to improve yourself, just taking into account bad remarks and sad comments as "what not to do"...
That's the only way to survive here... ;-P 
Lol 
and you go suicide yourself
Don't do it jpl, ;) 
New UT2004 Patch Released 
As In Mapping As In Life 
Seperate yourself from the object in question. Don't place any importance on your own emotions. Sieze your inner Oprah and kick her ass out of your head.

In touch with your feelings? What have your feelings ever done for you? Have they ever made you any money? Have they ever got you laid? Screw 'em. You don't need them.

Don't take anything personally and you'll be a much happier, and less prone to emotional blackmail, person. 
Don't Worry VoreLord 
Suicide is not my cup of tea... I prefer mapping instead of death, even pro mapper will not like my work... What doesn't kill you, make you become stronger... and improve yourself in most of cases... 
O_o 
I prefer mapping instead of death

For some reason that quote brings up flashbacks of Daikatana. Dunno why. 
I Have Problems 
viewing PuLSaR's site http://www.quakemaps.nm.ru using IE5.5 on Win95. All I get is blank empty pages, no error message. The picture only pages work, though.

Does someone else also experience this problem or have any idea what's causing it? 
Bah 
looks like isp have deleted this site or something 
Oi No 
after some reloads it started to work fine 
Re: O_o 
Personally, I prefer death instead of Daikatana.

*ducks*

(Yes, I have played it. Own the original cd, in fact.) 
I Could Not Stop For Daikatana, 
So he kindly stopped for me. 
What Do We All Think... 
D3/HL2 this summer is a reality? Or will they get pushed back again? 
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